Waterborn
Shared on Mon, 08/30/2010 - 19:43Sadly, I will not be attending as originally planned due to work obligations (long, pisser of a story). However, if you are planning to head out to Seattle at the end of this week, be sure to say hello to Eka and the Uber Entertainment Team, makers of Monday Night Combat. Now that everyone has had a chance to download this game and play it, you damn well know it rocks (just like I said it would). Well the Uber Team has some special SWAG waiting for those who make to PAX this weekend. Check these out.
MNC Figures that will be on sale at PAX
MNC T-shirt designs for PAX
Also, the Uber Team is ready to roll out their first MNC patch, which will include a slew of features. Details are below.
Connectivity and Multiplayer:
- Reworked the way we handle parties in the pregame lobby
to avoid splitting them up. - Fixed several issues where host migration would fail
immediately.
- Decreased wait time after a successful host
migration.
- Lobbies will now host migrate and not kick you back to
the main menu.
- If the host leaves during the end of match sequence,
the host will migrate and players will return back to the lobby and not the main
menu.
- Optimized the time it takes to migrate hosts,
shortening the time to migrate. - Improved weapon hit detection in high lag
situations. - Fixed endorsements being incorrect after a host
migration. - Fixed getting into private matches without an
invite.
General Gameplay:
- Fixed players being able to damage the Moneyball’s
shields. - Fixed visual effects staying on the player after the
effect has worn off.
- Reduced the amount of increased damage the Moneyball
takes in Overtime, thus reducing the effectiveness of “Juice
rushing”.
- Fixed Ringouts, Headshots and Grapple Kills not giving
the proper amount of money. Balanced Ringout money to reflect the change.
Message now displays correct total amount of money earned.
- New “You Win!”/”You Lose!” UI for the end of a
match.
- Fixed juice benefits ending early if the player
grapples during juice. - Fixed juice bar getting stuck full.
- Fixed deploying on or near active jump
pads. - Fixed controller sensitivity of 10 not
saving. - Fixed messaging for kill streaks. Ultra and Uber
streaks will now be named properly when popping up above your
cursor. - Fixed an instance of the player’s skill pick UI going
away unexpectedly. - Fixed an issue with bots walking by enemy turrets and
bots without engaging them. - Fixed upgrading a turret that has been hacked to the
opposing team. - Fixed turret collision not going away after being
destroyed.
- Normalized time between a grapple miss and the ability
to grapple again for all grapples. The biggest change is the Assassin not having
as big of a penalty for a missed grapple.
- Fixed the "Team Leader" and "Team Player" highlights
from being reversed. - Fixed players being able to mute
themselves. - Fixed idle kicking when standing still but still
looking around and/or shooting. - Fixed players who cheat and hack their profiles from
being able to apply multiple gold endorsements.
- Optimized main menu ticker for players with large
friends lists.
- Fixed HUD showing Moneyball shields as up during over
time even though they are down. - Reduced announcer talking for kill streaks to help
reduce the repetition of announcements.
- Various performance optimizations.
Support:
- Reworked Support’s bot aura so that it doesn't make the
Jackbot appear overhealed. - Fixed Support’s Firebase skill from recharging while
the Support is dead but the Firebase skill exists. - Fixed being able to use the Heal/Hurt gun while
taunting. - Fixed some instances of the Support’s Firebase not
appearing when thrown. - Fixed Heal/Hurt gun not being affected by rate of fire
endorsements and reduced it’s overall healing/hurting ability to compensate for
the change. - Fixed Supports being able to use their Hack skill
through walls. - Fixed Supports being able to throw their Firebases
through the wall. - Fixed Air Strikes sometimes damaging enemies under
cover.
- Supports can now only Hack enemy turrets at Hack level
3. - Increased the time to Hack enemy turrets.
- Decreased duration of Hack on a turret for levels 1 and
2.
Assassin:
- Fixed Assassins from being able to get permanent sprint
and super speed. - Fixed Assassins getting a double smoke bomb allowing
them to jump higher than intended. - Fixed Assassins being able to cloak during a
grapple. - Fixed Assassins from being able to use her smoke bomb
during a lunge.
- Retuned damage done by dagger after a
lunge.
Tank:
- Tank’s Jet Gun alternate fire damage is now reduced
depending on the percentage of ammo left in the clip. Increased the full clip
damage to compensate.
Assault:
- Fixed an exploit involving the Assault’s
Fly. - Fixed Assault’s bomb audio lingering after bomb is
gone.
Monday Night Combat Live Update System:
- Pregame Lobby is now 45 seconds.
- Min Number of Players to start Crossfire is now
6. - Increased player bot spawing from 5 seconds to 10
seconds.
PAX plans
Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.
- Waterborn's blog
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