Long Time No Blog - PAX Is Almost Here

Waterborn

Shared on Mon, 08/30/2010 - 19:43

Sadly, I will not be attending as originally planned due to work obligations (long, pisser of a story). However, if you are planning to head out to Seattle at the end of this week, be sure to say hello to Eka and the Uber Entertainment Team, makers of Monday Night Combat. Now that everyone has had a chance to download this game and play it, you damn well know it rocks (just like I said it would). Well the Uber Team has some special SWAG waiting for those who make to PAX this weekend. Check these out.

MNC Figures that will be on sale at PAX

MNC T-shirt designs for PAX

 

Also, the Uber Team is ready to roll out their first MNC patch, which will include a slew of features. Details are below.

Connectivity and Multiplayer:

  • Reworked the way we handle parties in the pregame lobby
    to avoid splitting them up.
  • Fixed several issues where host migration would fail
    immediately.
  • Decreased wait time after a successful host
    migration.
  • Lobbies will now host migrate and not kick you back to
    the main menu.
  • If the host leaves during the end of match sequence,
    the host will migrate and players will return back to the lobby and not the main
    menu.
  • Optimized the time it takes to migrate hosts,
    shortening the time to migrate.
  • Improved weapon hit detection in high lag
    situations.
  • Fixed endorsements being incorrect after a host
    migration.
  • Fixed getting into private matches without an
    invite.


General Gameplay:
  • Fixed players being able to damage the Moneyball’s
    shields.
  • Fixed visual effects staying on the player after the
    effect has worn off.
  • Reduced the amount of increased damage the Moneyball
    takes in Overtime, thus reducing the effectiveness of “Juice
    rushing”.
  • Fixed Ringouts, Headshots and Grapple Kills not giving
    the proper amount of money. Balanced Ringout money to reflect the change.
    Message now displays correct total amount of money earned.
  • New “You Win!”/”You Lose!” UI for the end of a
    match.
  • Fixed juice benefits ending early if the player
    grapples during juice.
  • Fixed juice bar getting stuck full.
  • Fixed deploying on or near active jump
    pads.
  • Fixed controller sensitivity of 10 not
    saving.
  • Fixed messaging for kill streaks. Ultra and Uber
    streaks will now be named properly when popping up above your
    cursor.
  • Fixed an instance of the player’s skill pick UI going
    away unexpectedly.
  • Fixed an issue with bots walking by enemy turrets and
    bots without engaging them.
  • Fixed upgrading a turret that has been hacked to the
    opposing team.
  • Fixed turret collision not going away after being
    destroyed.
  • Normalized time between a grapple miss and the ability
    to grapple again for all grapples. The biggest change is the Assassin not having
    as big of a penalty for a missed grapple.
  • Fixed the "Team Leader" and "Team Player" highlights
    from being reversed.
  • Fixed players being able to mute
    themselves.
  • Fixed idle kicking when standing still but still
    looking around and/or shooting.
  • Fixed players who cheat and hack their profiles from
    being able to apply multiple gold endorsements.
  • Optimized main menu ticker for players with large
    friends lists.
  • Fixed HUD showing Moneyball shields as up during over
    time even though they are down.
  • Reduced announcer talking for kill streaks to help
    reduce the repetition of announcements.
  • Various performance optimizations.



Support:
  • Reworked Support’s bot aura so that it doesn't make the
    Jackbot appear overhealed.
  • Fixed Support’s Firebase skill from recharging while
    the Support is dead but the Firebase skill exists.
  • Fixed being able to use the Heal/Hurt gun while
    taunting.
  • Fixed some instances of the Support’s Firebase not
    appearing when thrown.
  • Fixed Heal/Hurt gun not being affected by rate of fire
    endorsements and reduced it’s overall healing/hurting ability to compensate for
    the change.
  • Fixed Supports being able to use their Hack skill
    through walls.
  • Fixed Supports being able to throw their Firebases
    through the wall.
  • Fixed Air Strikes sometimes damaging enemies under
    cover.
  • Supports can now only Hack enemy turrets at Hack level
    3.
  • Increased the time to Hack enemy turrets.
  • Decreased duration of Hack on a turret for levels 1 and
    2.


Assassin:
  • Fixed Assassins from being able to get permanent sprint
    and super speed.
  • Fixed Assassins getting a double smoke bomb allowing
    them to jump higher than intended.
  • Fixed Assassins being able to cloak during a
    grapple.
  • Fixed Assassins from being able to use her smoke bomb
    during a lunge.
  • Retuned damage done by dagger after a
    lunge.


Tank:
  • Tank’s Jet Gun alternate fire damage is now reduced
    depending on the percentage of ammo left in the clip. Increased the full clip
    damage to compensate.


Assault:
  • Fixed an exploit involving the Assault’s
    Fly.
  • Fixed Assault’s bomb audio lingering after bomb is
    gone.


Monday Night Combat Live Update System:
  • Pregame Lobby is now 45 seconds.
  • Min Number of Players to start Crossfire is now
    6.
  • Increased player bot spawing from 5 seconds to 10
    seconds.
DLC Plans
Beyond the Title Update, Uber will be releasing the first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What's exactly in the first DLC will be announced closer to its release. Uber isvery invested in thier community and want to see it thrive so the first DLC will be free.

PAX plans

For those of you going to PAX this week, you'll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the
Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.

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