Undead Labs have in a recent interview revealed that State of Decay will be getting an extra mode of play through DLC. This mode will be a pure sandbox. They do so after fan-pressure, claiming that we asked and that they listened. Extra game-modes never hurt, but what would a pure sandbox add to State of Decay?
From the storymode there are several things that could be cut:
The following code gives a shields and a very rare Bandit weapon and is creditted to the first character you load after redeeming. Make sure you load a character that is maxed out if you want, or don't care and just have fun with the stuff with any character you feel should have the goodies.
Undead Labs ran into a snafoo with patch 1 which is basically out of their control. While the patch is actually downloaded, it doesn't get applied. According to Undead Labs, this is in Microsoft's court and is being investigated at the moment, but as one developer, Undead Jeff, puts it: They're looking at combining patch 1 and 2 for the next title-update.
Here's to hoping that they can finally bring the infestations under control! ^^
-NEW: Playable characters can no longer be killed by the simulation -Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day. -Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice. -NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill. -The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
In State of Decay there's no specific class-system. Everybody who isn't a zombie is a survivor. However, each survivor may have a set of skills that puts him or her in a specific arche-type. There are three.
Powerhouse
Reflex
Average
These are just the skills to look for when training up your survivors. Average is no skill, it just means that the survivor isn't a Powerhouse or a Reflex.
Outfitting your survivors should now not be mystery anymore.
Build a workshop and a bunkhouse, upgrade the tower and the infirmary. Don't bother with the one hour sniper-buff, it's better to have a chef in the crew and treat the crew with grand feasts. Also, the location of the church makes the expanded circle of influence pointless. Why cover more nothing? The expenditure in ammo-resource is wasteful if you realise that this resource has a better yield if you use it for trading.
[This review is written after one day of heavy research into the title using Undead Labs official site and forums and watching hours of let's plays. My personal hands-on is well over ten hours.]