Fetal's blog

Fetal

Shared on Thu, 03/06/2008 - 16:18

COD4---A Beginner's Multiplayer Improvement Guide: part deux

In the last lesson I tried to show you how to improve a bit individually. This time I'll give a couple more hints about individual shooting, but I'll focus the majority of this blog on team play.

Fetal

Shared on Thu, 03/06/2008 - 16:18

COD4---A Beginner's Multiplayer Improvement Guide: part deux

In the last lesson I tried to show you how to improve a bit individually. This time I'll give a couple more hints about individual shooting, but I'll focus the majority of this blog on team play.

Fetal

Shared on Sun, 03/02/2008 - 18:32

COD4---A Beginner's Multiplayer Improvement Guide

I've received a few e-mails about creating for COD4 what I created for Halo 3....basically a guide to help improve the skill of players who are having a hard time. This guide isn't going to be as comprehensive as my previous Halo3 blogs. Much of the information I gave in those blogs works just as well for COD4 as it does for H3.

But there are a few differences, and a few tricks in COD4 that should improve your kill/death and as a result lead to an improved win/loss ratio.

Fetal

Shared on Sun, 03/02/2008 - 18:32

COD4---A Beginner's Multiplayer Improvement Guide

I've received a few e-mails about creating for COD4 what I created for Halo 3....basically a guide to help improve the skill of players who are having a hard time. This guide isn't going to be as comprehensive as my previous Halo3 blogs. Much of the information I gave in those blogs works just as well for COD4 as it does for H3.

But there are a few differences, and a few tricks in COD4 that should improve your kill/death and as a result lead to an improved win/loss ratio.

Fetal

Shared on Thu, 11/29/2007 - 17:57

Halo 3: Improvement Techniques --- Are on hiatus....

Sorry I haven't continued posting my Halo blogs. There are two reasons for my inability to write these lately: 1.) work has been pretty rough on me lately. I'm routinely working 14 hour days, 5 days a week and when I get home, the last thing i want to do is write a blog or even play video games. 2.) When I do get around to playing I find myself drawn to COD4 more often than not. I still like Halo, but COD4 just seems like a better game to me, and right now I'm addicted to grinding out my socre and unlocking those challenges.

Fetal

Shared on Thu, 11/29/2007 - 17:57

Halo 3: Improvement Techniques --- Are on hiatus....

Sorry I haven't continued posting my Halo blogs. There are two reasons for my inability to write these lately: 1.) work has been pretty rough on me lately. I'm routinely working 14 hour days, 5 days a week and when I get home, the last thing i want to do is write a blog or even play video games. 2.) When I do get around to playing I find myself drawn to COD4 more often than not. I still like Halo, but COD4 just seems like a better game to me, and right now I'm addicted to grinding out my socre and unlocking those challenges.

Fetal

Shared on Fri, 11/09/2007 - 10:32

Halo 3: Improvement Techniques 16.) Roles: What they are and What you should be

In my last blog I worte about how teams are generally interchangeable parts, and any person should pick up any weapon at any time to deny the other team a shot at said weapon. That was true, but only to an extent. Teams still want players who are better at using one particular weapon to have a greater chance of using it. Teams also want people who seem to fare better in certain situations to be in a prime position to be able to work their magic. The better teams do this by assigning roles to each of their four members.

Here are the possible roles:

Fetal

Shared on Fri, 11/09/2007 - 10:32

Halo 3: Improvement Techniques 16.) Roles: What they are and What you should be

In my last blog I worte about how teams are generally interchangeable parts, and any person should pick up any weapon at any time to deny the other team a shot at said weapon. That was true, but only to an extent. Teams still want players who are better at using one particular weapon to have a greater chance of using it. Teams also want people who seem to fare better in certain situations to be in a prime position to be able to work their magic. The better teams do this by assigning roles to each of their four members.

Here are the possible roles:

Fetal

Shared on Fri, 11/09/2007 - 10:31

Halo 3: Improvement Techniques 15.) The Evolution of Team Cohesion and Strategy

Previously all of my blogs dealt with individual strategies for winning while alluding to eventually having to play as part of a team. This changes today. From here on out I'll be speaking about team play in objective and slayer gametypes. I'll begin this short 4 part blog series by first explaining what makes for a great team, and explaining the general evolution of a team's strategies.

Fetal

Shared on Fri, 11/09/2007 - 10:31

Halo 3: Improvement Techniques 15.) The Evolution of Team Cohesion and Strategy

Previously all of my blogs dealt with individual strategies for winning while alluding to eventually having to play as part of a team. This changes today. From here on out I'll be speaking about team play in objective and slayer gametypes. I'll begin this short 4 part blog series by first explaining what makes for a great team, and explaining the general evolution of a team's strategies.

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