New here on 2old2play looking for GT6 Racers

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#1 Mon, 01/27/2014 - 10:42
Pichon617's picture
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Last seen: 10 years 11 months ago
Joined: 01/07/2014 - 01:36

New here on 2old2play looking for GT6 Racers

Hello fellas I'm new here at 2old2play I'm a gamer at heart I'm on the ps3 psn= PICHON617 I'm forming a Nascar Pro league with real prize for the winner. I would love to have it hosted on this website so if any website personal read this please fell free to contact me. It will be on Gran Turismo 6 with the new Gen6 cars.

 

Here is the info:

NASCAR RACING EXPERIENCE
 

Races will be hosted in a lobby hosted by me. Make sure that PICHON617 is added on your PSN friends list.

Race Start Time Saturdays 4:00 PM EST Room opens 1 hours earlier!

 

Car regulations

Only the 2013 "Gen 6" Nascars will be permitted for use

Cars will be restricted to the following horsepower limit and tire compound for each different type of track

You may NOT use any other tire compound (softer or harder) other than the one listed for that specific track

No Tuning allowed


Racing Rules

CAUTIONS - Are not for single car incidents

Two tires must remain in contact with the track at all times.

At Daytona and SSRX, the "apron" (area between the bottom yellow line and the grass/paved runoff) is NOT track and you may NOT run on it to make a pass.

On road courses, curbing/rumble strips and most hard surfaces attached to white boundary lines are track; different considerations may be made at certain tracks.

Concrete patches, "greencrete", or turf and other run off is not considered to be track.

When exiting pit road, you may merge onto the racing line as soon as it is safe to do so. You must make certain that you will not impede any other cars while merging. Harsh penalties will be applied to those who cause an accident while exiting the pits.

The same thing applies for drivers rejoining the track after spinning or otherwise leaving the racing surface.

Lapped Drivers may not impede the progress of the lead lap cars. They may, however, choose to help a lead lap car by bump drafting, etc.

Bump drafted is permitted on all tracks, provided it is safe to do so.

If you cause an accident for any reason that causes another driver to spin out, you must wait for all affected drivers to rejoin the track, and allow them to overtake you before returning to race speed. Doing so proves it was unintentional, and will lessen any penalties applied to you.

Slight bumping and rubbing is inevitable and permitted, but intentionally punting a driver out of the way ("bump-and-run") to overtake him, or worse, intentionally spinning him out, is strictly prohibited. Penalties will be applied for any and all punts, and there will be zero tolerance for dumping another driver.

If you have any issue with another driver, either send that driver a PM, or send a PM to PICHON617

 

Lobby settings

Room Mode - Practice/Qualifying/Race

Room Privacy - Friends Only

Race Quality - Very High

Voice Chat Quality - Low (kept on to aid communication while racing in tight packs; may be turned off at least for Road Courses if lag is an issue)

Fixed Room Host - PICHON617

Maximum Number of Participants - 16


Race Settings

Start type - Grid Start; Grid Order: Fastest First (N/A to our rolling start format)

Boost - Off

Penalty - None

Tire Wear/Fuel Consumption - Normal

Grip Reduction on Wet Track/Track Edge - Real

Minimum Number of Pit Stops - 0

Require Tire Type Change - Off

Race Finish Delay - 180 seconds

Visible Damage - Off

Mechanical Damage - Limited

Slipstream Strength - Weak


Car Selection Method: Garage; Car Filter: Filter by Performance Settings

PP Limit - N/A

Max Power Limit - See Car Rules above

Minimum Weight (kgs):1565

Drivetrain - FR

Tires - See Car Rules above

Nitrous - Prohibited

Vehicle Tuning - Unlimited


Limit Driving Options

Skid Recovery Force - Prohibited

Active Steering - Prohibited

Active Stability Management (ASM) - Prohibited

Driving Line - Prohibited

Traction Control - Prohibited

 

Qualifying:

-10 Minutes before the race, solo qualifying.

Rolling Starts

Every race will have a formation lap and rolling start.

The formation lap is used to sort all cars into proper grid order before the race

The pole sitter chooses which lane he wants before the race starts. The 2nd place car will lead the lane not chosen.

All other cars will be in their assigned lane regardless of which lane the pole sitter chooses. Odd numbered cars will start on the inside, Even numbered cars on the outside.

The start is not staggered; 1st and 2nd will start directly beside each other, as will 3rd and 4th, 5th and 6th, etc.

Maintain a pace speed of 60 mph / 100 km/h

Absolutely no weaving on the formation lap; it does more harm than good

Unless otherwise noted, the start line in the game will be where the polesitter accelerates

You may not attempt to pass any car in your lane until you cross the start line (don't jump out of line except to avoid a wreck)


Points and Championship
1st place - 35 points
2nd place - 33 points
3rd place - 31 points
4th place - 29 points
5th place - 28 points
6th place - 27 points
7th place - 26 points
8th place - 25 points
9th place - 24 points
10th place - 23 points
11th place - 22 points
12th place - 21 points
13th place - 20 points
14th place - 19 points
15th place - 18 points
16th place - 17 points

Bonus Points
+1 for winning pole
+1 for leading a single lap
+1 for leading the most laps on an oval
+1 for the fastest lap on a road course
+5 for winning a triple crown race

Drivers championship

After 12 rounds, the driver with the highest points total wins the championship

A drivers 2 lowest scoring rounds will be dropped. Round 12 cannot be dropped.

If there is a tie in points, the driver with the most wins wins the tiebreaker. Then 2nd, 3rd, etc.


Teams Championship

The top 2 cars from each team per race will score points towards the team championship

Bonus points scored by drivers do not count towards the Team Championship

All point penalties incurred by drivers, however, do count towards the Team Championship.

Retirements

If a driver wants to give up, under a non-emergency situation, they should find clear track (no cars) and proceed safely to the pits.

Park your car in the stall by pushing "start" as you're entering pit lane.

Do not simply push start after you decide to quit and leave it be.

This causes your car to become a potentially dangerous moving obstacle. This will be grounds for a disqualification for the race and possible follow up penalties.

Positions for multiple DNF drivers will be ranked according to time of retirement.

 

Penalties:

Penalties for this series will be handled with a basic point penalty system for offenses. The worse the offense, the more points will be deducted.

Minor infractions - 1 pt

Repeated Accidental corner cuts (3-5)

Reckless/Aggressive driving - not causing a collision (includes excessive blocking, dive-bombing, etc)

Causing an avoidable collision - stopping and letting the affected drivers overtake you

Passing out of bounds and not giving back the position


Minor infractions in 2 separate races will result in probation.

Moderate infractions - 3 pts

Repeated Accidental corner cuts (5-7)

Causing an avoidable collision - not slowing to let affected drivers overtake you

Rejoining track from out of bounds/pit exit resulting in blocking/impeding race traffic

Illegal blocking/impeding the progress of a lead lap car


Moderate infractions will result in probation for the next race.

Severe infractions - 6 pt

Deliberately causing a collision (punting in an attempt to overtake, etc.)

Repeated accidental corner cuts (7 or more)

Deliberate corner cuts

Sustained aggressive/reckless driving

Causing multiple avoidable collisions


Severe infractions will result in automatic probation for the remainder of the championship.

Extreme infractions- Disqualification from race + possible suspension from 1 or more races (up to and including championship exclusion)

Committing any infraction while on probation

Deliberately causing multiple collisions/Deliberately wrecking a driver

Driving backwards on the track for any reason

Multiple Deliberate corner cuts

Using an illegally modified/hacked car

Mon, 01/27/2014 - 12:17
KnightofRedemption's picture
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Last seen: 7 years 2 months ago
Joined: 01/02/2012 - 00:00

Hi and welcome, firstly you have posted this in the PC racing section and you are looking for...Ah I see you have found it. Good luck with your series.

Ah looking deeper some mod chucked this post in here...Could you please remove it? It has been moved to ther GT6 forum where it belongs, no need for it here as well.

Mon, 01/27/2014 - 12:27 (Reply to #2)
Pichon617's picture
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Last seen: 10 years 11 months ago
Joined: 01/07/2014 - 01:36

KnightofRedemption wrote:

Hi and welcome, firstly you have posted this in the PC racing section and you are looking for...Ah I see you have found it. Good luck with your series.

Ah looking deeper some mod chucked this post in here...Could you please remove it? It has been moved to ther GT6 forum where it belongs, no need for it here as well.

 

Thanks bro

Mon, 01/27/2014 - 12:51
CProRacing's picture
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Last seen: 9 years 6 months ago
Joined: 02/06/2011 - 23:00

I'm unable to move it to the GT6 Forum!

Welcome bro!

Mon, 01/27/2014 - 12:55
CProRacing's picture
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Last seen: 9 years 6 months ago
Joined: 02/06/2011 - 23:00

Request for the move has been completed.

This should be in to GT6 / Forza Forum soon!

 

Wed, 01/29/2014 - 12:54 (Reply to #5)
KnightofRedemption's picture
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Last seen: 7 years 2 months ago
Joined: 01/02/2012 - 00:00

CProRacing wrote:

Request for the move has been completed.

This should be in to GT6 / Forza Forum soon!

 

Already there mate, dunno who moved it around, maybe they thought it needed to be both places. With a bit of luck V4 will see my admin rights sorted and things can be tidied up here.

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