Gears of War: Judgement
#1
Thu, 05/31/2012 - 14:16
Gears of War: Judgement
Surprised TANK didn't beat me to this one
This time we're saving the full unveiling of the game's title until Monday during Microsoft's E3 press conference, but we can confirm that our next cover is the new installment in the Gears of War series and is coming to Xbox 360.
Excited does not even begin to describe what I feel about this bit of news! I guess I had better start grinding 3.0 again so that I can get it done before this game comes out. Knowing Epic, they are probably going to give you some sort of in-game bonus if you have 3.0 unlocked... They'll probably give you in-game bath salts that turn your character into the Miami Zombie that allows you to eat faces off your enemies or something.
http:///www.youtube.com/L0KI619
Game informer outed Gears of War : Judgement in their cover reveal
Looks like Game Informer couldn't wait until Monday for the full reveal. The cover images for Gears of War: Judgment have been revealed, each depicting Damon Baird and Augustus "Cole Train" Cole in handcuffs, seemingly being escorted away from the battlefield by some COG soldiers. We're assuming this is a prequel because, dang, both these guys look young.
Look for the full unveiling on Monday, June 4 at 12:30PM ET/ 9:30AM PT during Microsoft's E3 press conference. Mantle past the break for the Baird cover.
Looks like you nailed it.
http://www.ign.com/articles/2012/06/02/e3-2012-first-gears-of-war-judgment-story-details?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social
I hope it's not coming as a holiday 2012 release, i'm hoping tihs is just an early alpha look at a title coming 2013. Which since halo 4 is coming this year, i'd wager money on it being a 2013 title.
Been on vacation all week :lol:
Vg247 has an interview with cliffh where he says People Can Fly are doing most of the heavy lifting on Judgement not Epic prime. Epic sounds like they're mostly oversite and design testing.
Not sure if this is a good thing or not. A fresh set of devs on Gsars might do it some good.
http://www.vg247.com/2012/06/06/class-warfare-bleszinski-and-chmielarz-o...
That’s turned up a couple of times. Not sure I buy it. Based on the E3 “trailer” they don’t seem far enuf along to hit early ’13. More importantly this screams Xbox 720 launch title which prob means late ’13.
Wonder if Epic and PCF will alternate and do a yearly thing a la CoD ???
Cliffy talks more on Judgement and why it's not E-Day or Pendelum Wars themed, also of interest at the end is 'early 2013' is listed as the launch date
http://www.joystiq.com/2012/06/07/bleszinski-gears-of-war-judgment-e-day...
More from Cliffy. looks like Gears may be moving into an accelerated development cycle with maybe a release every 1 to 1 1/2 years.
http://www.joystiq.com/2012/06/08/we-basically-inspire-each-other-people...
Here's an interview talking about the new dynamic spawn system and difficulty
http://www.joystiq.com/2012/06/08/youre-going-to-die-a-fair-amount-blesz...
The thing about Gears 3 was that it wasn't hard at all. It was just stupid hard at times on Insane like for instance - the frustrating barge section where you and your teammates run around dodging boomshot turrets, Theron guards with torque bows, while you all wait for the barge to descend low enough for you and your team to board. That was a pain in the ass in 4-person co-op especially if you're playing with people that aren't as good at ducking and moving as would like them to be. The moment you stepped off of the elevatore was almost certain death because the boomshot turrets were accurate and their could shoot behind walls (not that there were any walls on that level to begin with). Then there was the last section with the queen, the flying beetle, and the never ending Theron guards that spawned everywhere including your armpits. Just when you thought you wiped them out, they spawn a few dozen more reinforcements near Hammer of Dawn.
That said, hopefully S3 doesn't do that but instead makes Judgement less predictable. If a game is unpredictable, I think people will appreciate it more than a game where you memorize what the AI does and you're good to go. That's what made the two levels I mentioned frustrating yet at the same time exciting. When you finished them, you felt like you actually accomplished something. It may have been frustrating for you or for you the people you were playing with but at the end, you could hear EVERYONE let out a sigh of relief that the level/game was over. That's what S3 should bring. That's what I'm keeping my fingers crossed for. Oh and if I've spoiled this for some of you that haven't finished the game, I'm not sorry - the game's been out for close to a year now and in case you haven't heard, someone dies in Gears 3... someone major.
http:///www.youtube.com/L0KI619
I think 'randomly generated' is a term being thrown around by game devs and in reality it's just a gimmick. Sure the sequence may not play out the same from play session #1 to play session #2. But if you keep playing it, eventually you end up learning what sequence triggers what. It's a game, not reality they can't build in infinite randomization. Usually there's a few different variances they plug in to trigger to give the illusion of randomly generated gameplay that really isn't.
The "AI Drector' of Left 4 Dead was suppose to be that, but you could see the patterns playing on the hardest difficulty when you died a lot. Most recently Diablo 3 is suppose to have all this randomly generated environmental stuff but it doesn't, you can see the patterns i the layouts of the environments and dungeons.
So we'll see what PFC can do here but I'm not really fully buying into the whole dynamic combat bit.
Gears3 insane was pretty damn easy except for the last boss, that was emberassingly hard (sorry that i kept dying guys)!
The sub mission was also a pain in the ass on Insane, especially if you were playing coop. That was one of the levels where it was almost better to break up the room, get past the sub solo then party up again.
The only reason I expect this to be difficult is because you're forced to play classes. Baird is an engineer, Sofia is a medic, Cole is a soldier and Garron is the scout. If the person playing Baird doesn't set up the barricades just right or throws his turret in a stupid spot, you could get screwed on the flank. If Sofia is a little slow on the revive with 1 person suddenly there's 2 down. Garron can't shoot for shit and now you're overrun.
I doubt the randomness will have any real impact. Instead of 2 bloodmounts and a kantus they'll throw a kantus and a serapede at you. Once you figure out the strategy for each enemy type it's really not gonna matter which ones come at you.
Are you sure you play as classes in the campaign? I was assuming that was a multiplayer only thing.
http://www.joystiq.com/2012/06/13/the-testimony-of-damon-baird-in-gears-of-war-judgment/
Cool idea, gives you a reason for playing thru it again other than achievement hunting .
I wonder where 'judgement' lies in the timeline VS 'Raams Shadow'
Wow, this take on the campaign sounds really cool. I hope they can pull it off the way they describe. If so, it will bring a depth of replayability that did not exist in this series before. It puts a twist on finding the collectibles beyond just finding them for achievement's sake. Hopefully they do not get too carried away and require more than 2 playtroughs to get the whole story, because that would suck. I know that the industry is moving towards the player playing their game over and over again and not reselling it, but requiring more than 2 campaign playthroughs would take things too far in my opinion.
I agree with Tank, I think the classes are just a multiplayer thing. I think they realized that people like to fiddle with their characters beyond just getting trophies and ribbons, this is their response to that. They might be taking a page from the ME3 playbook, that one feature alone has kept people replaying to test out different character combos. I guess we will find out if they give you skill trees that you can advance or the class just has those abilities and they are static.
I'm glad they are taking risks instead of just churning out another rails shooter like the previous installment. Because they could, and we would all still buy it because Gears is so awesome anyway.
A whole bunch of info and screens here:
http://forums.epicgames.com/threads/911877-Gears-of-War-Judgment-coming-at-e3
Also, get some free Baird goggles for your XBL avatar:
https://www.facebook.com/gearsofwar/app_313854865355714
And there is a whole bunch of Judgement stuff on the marketplace:
http://marketplace.xbox.com/en-US/Product/Gears-of-War-Judgment/66acd000-77fe-1000-9115-d8024d530a26?nosplash=1
The action sequence Props with the Lancer , Ghasher and Hammerburst are pretty cool. Wonder how they got around the 'no guns' thing again for props.
because they are "toy" guns. Notice how the barrels of them are all orange and they have green spots to make them more toy looking.