July 4th Balance Changes
#1
Wed, 07/04/2012 - 16:12
July 4th Balance Changes
http://social.bioware.com/forum/1/topic/343/index/12963775
----------------------------------------------------------------------------
July 4, 2012
----------------------------------------------------------------------------
Collector Assault Rifle
- Damage increased from [48.7-60.9] to [55.4-69.2]
- Encumbrance decreased from [1.8-1.25] to [1.6-1.2]
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1500 to 2000
Cerberus Guardian
- (Bronze) Health increased from 750 to 900
- (Silver) Health increased from 1125 to 1350
- (Gold) Health increased from 1687 to 2025
Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050
- (Silver) Health and shields increased from 1350 to 1575
- (Gold) Health and shields increased from 2025 to 2362
Cerberus Nemesis
- (Bronze) Health increased from 450 to 525
- (Bronze) Shields increased from 750 to 860
- (Silver) Health increased from 675 to 790
- (Silver) Shields increased from 1125 to 1295
- (Gold) Health increased from 1012 to 1180
- (Gold) Shields increased from 1687 to 1940
Cerberus Atlas
- (Bronze) Armor increased from 7500 to 9000
- (Silver) Armor increased from 12940 to 14000
- (Gold) Armor increased from 21094 to 23000
Cerberus gets a boost. Not thrilled to see the Turret and Atlas get a boost, but the Nemesis and Guardian probably needed it. Collector Rifle is meaningless to me since I don't have it and will likely never get it. Ops Pack? I always just needed it to work instantaneously, not to get more shields.
Wow, Cerberus got some boosts. I wonder if they're trying to toughen up that enemy for the next N7 weekend challenge?
Still ain't no thang for my Vorcha soldier with Flame thrower + Reager shotgun!![wink wink](http://www.2old2play.com/sites/all/libraries/ckeditor/plugins/smiley/images/wink_smile.gif)