August 14th Balance Changes
#1
Tue, 08/14/2012 - 16:44
August 14th Balance Changes
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August 14, 2012
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Enemy Stomping Behavior
- (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
- (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
- (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
- (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
- (Platinum) Delay before enemies will move to your body to stomp you remains at 0
- (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second
Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
Good, I HATE being stomped! I can't tell you how many medigels I have wasted just to prevent that from happening. Why can't we stomp the enemies?
Because they are dead before they hit the ground. No sense beating a dead horse!