August 21st Balance Changes
#1
Wed, 08/22/2012 - 13:26
August 21st Balance Changes
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August 21, 2012
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Locust SMG
- Damage increased from [34.3-42.8] to [37.7-47.1]
Crusader Shotgun
- Damage increased from [486.6-608.3] to [530.9-663.6]
Kishock Sniper Rifle
- Damage multiplier for full charge increased from 150% to 175%
Biotic Charge Power (all kits excluding the Krogan)
- Base damage increased from 250 to 400
- Base force increased from 500 to 600
Biotic Charge Power (Krogan only)
- Base damage increased from 400 to 500
- Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds
Biotic Charge Power (all kits including the Krogan)
- Rank 3 damage and force bonus increased from 20% to 30%
- Evolve 1 damage and force bonus increased from 30% to 40%
- Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
- Evolve 4 power damage and force bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
- Evolve 5 chance to cause no cooldown increased from 25% to 33%
Electric Slash Power
- Base cooldown increased from 5 to 8 seconds
Biotic Slash Power
- Base cooldown increased from 5 to 8 seconds
Sticky Grenade Power
- Base damage increased from 750 to 900
Hurray! I love vanguards.
I know! I respecced them so I could start from scratch with the buffs. You really get to know a character when you play them from scratch. Played the Asari last night and she was a blast using the new Crusader. Will play with the Krogan tonight. The wife is supposed to go out so I should be able to play all night (at least until my daughter wakes up).
Big boost on the Sticky Grenade!
It did not supprise me about the slashes. They worked good.
For me, Biotic Charge was little more than a fast travel/Shield replenish move. Now it may actually be viable.