The Taken King

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Tue, 09/08/2015 - 13:14
Duke12's picture
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Destiny Reddit comments strongly recommend a hard reset for the 2.0 update to take effect on XB1.

Am wondering if hard resetting before even beginning the update would be the best approach?

Tue, 09/08/2015 - 14:01
OldnAchy's picture
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Just started the 2.0 download and install.  17 gb!  WTF??  It started, got queued, restarted then stopped when I opened firefox.  Guess it's time to shut my laptop down and take a LONG nap.

Update:  it is not updating dammit.  Xbox help says it's Bungie's issue.  Bungie is not saying anything.  What a bunch of crap.  Bungie servers are probably getting overwhelmed.  Going to try the hard reset next.

Well that didn't work.  Effing Bungie!

Tue, 09/08/2015 - 14:19
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More changes this week than I expected:

 

2.0.0 - The one to prepare for Oryx.

 
This update begins Destiny Year Two. It contains sweeping changes that will impact the way we all play. Prepare for the arrival of The Taken King.
 
Player Character
  • Character Level Cap raised to 34 for all players
    • Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault 
    • Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
  • Character Level and Light are now separate stats
    • Light is now calculated by the average of the Attack and Defense scores of all your gear
    • Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
    • Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
  • Attack Power values on weapons and gear have been renormalized in preparation for the Taken King
    • Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack) 
    • All Defense values are now on the same scale as Attack
    • Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
  • Outgoing and Incoming damage has been changed to reflect new Light system
    • Ability Damage is directly computed from your Light Score
    • Player Health is directly computed from your Light Score
    • Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
 
Classes
General
  • Intellect, Strength, and Discipline now only change their effect in fixed tiers
  • Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
  • Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
  • Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds.  These were re-normalized Recovery stat effects to make a more compelling character stats choice
  • Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters).  Detonation distance still unchanged at 7 meters
  • Pulse Grenade fuse times have been reduced
  • Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
  • Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
 
Titan
Defender
  • Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
 
Hunter
Gunslinger
  • Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible
Bladedancer
  • Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
  • Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
  • Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
  • Blink Strike now does Arc Damage
  • Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
  • Arc Bolt Range reduced by 11% to 8 meters
  • Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
 
Warlock
General
  • Armor Bonus perk "Strength of the Ram" (found on exotic helmet, The Ram) has been reduced (5->3)
Sunsinger
  • Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
  • Fireborn Sunsingers must now successfully kill to spawn orbs
 
Weapons
Read our detailed review of weapon change philosophies.
 
Auto Rifles
  • Base Damage increased across all archetypes
  • Damage Falloff now starts closer to the player to emphasize its role as a close range weapon
  • Base Stability reduced slightly.  Landing consistent precision shots require more weapon control
  • Damage done against AI combatants increased by 30%
Pulse Rifles
  • All Stable (low recoil) Pulse Rifles (i.e., Hopscotch Pilgrim) now use "Medium" Rate-of-Fire base stats
  • "Medium" Pulse Rifle's Rate-of-Fire has slightly increased, but with base Damage reduced slightly (2.5%)
  • PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
  • Magazine Size increased on all base stats
  • Base Stability reduced slightly. Landing consistent precision shots require more weapon control
  • Damage done against AI combatants increased by 25%
Scout Rifles
  • Base Damage increased slightly for "Medium" to "High" Rate-of-Fire Scout Rifles. Small adjustment, does not change shots-per-kill in PVP against another Guardian with full health
  • Magazine Size increased on all base stats
  • Accuracy when firing from hip is reduced
  • Damage done against AI combatants increased by 5%
Hand Cannons
  • Damage Falloff distance has been reduced to be closer to the player to limit long range lethality
  • Accuracy while in Aim-Down-Sights reduced slightly, making long range snap-shooting less reliable
  • Accuracy when firing from hip is reduced
  • Magazine Size reduced on all base stat settings
  • Base Optics (zoom) reduced so Aiming Down Sights grants more width (in favor for depth)
Shotguns
  • Shotgun precision damage scalar grants 10% bonus damage (Was 25%)
  • Shot Package perk reduces the cone spread by 20% (was 50%)
  • Rangefinder perk adds a 10% base Range increase on zoom (was 20)
  • Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)
Sniper Rifles
  • Final Round perk now buffs precision damage, not base damage. This change only affects this perk when combined with Sniper Rifles
Fusion Rifles
  • Fusion Rifles now no longer get more accurate with each projectile fired
  • Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out
  • range for these weapons
  • Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles
  • Max Fusion Rifle projectile speed decreased slightly
  • Damage done against AI combatants increased by 15%
Sidearms
  • Base Reload Speed increased
  • Ammo Stats for Sidearms have been reduced to match other Secondaries, but still retain starting bonus ammo
Rocket Launchers
  • Blast Radius distance slightly increased
  • Grenades and Horseshoes perk proximity detonation distance reduced to 1.3 meter (was 2 meters)
Machine Guns
  • Fixed an issue with all Dead Orbit Machine Guns where attached plasteel plate failed to animate properly on reloads
  • Damage done against AI combatants increased by 5%
 
Weapon Perks
General 
  • Reduced Damage bonuses and penalties granted from weapon barrel upgrades
  • Overpenetration perk now only works on bipeds (no longer works on environment materials)
  • Mulligan perk chance increased to 20%
 
Year One Perks
We have revisted all of these Year One stat perks and reduced the amount they buff your weapon stat to re-normalize against Year Two weapon lethality and reinforce specialization so players are making meaningful trade-offs on weapons.
 
To compensate for the weaker stat perks from launch weapons, we added some new stat perks (introduced in House of Wolves) that provided a significant increase to a stat in exchange for a reduction in other stats. This allows players to be able to spike a stat that reinforces their specialized play style, but at a cost.
 
  • Accelerated Coils: Reduced charge time by 50%
  • Accurized Ballistics: Reduced range and damage bonus by 50%
  • Aggressive Ballistics: Reduced damage bonus by 50%. Increased stability and range penalties by 100%
  • Aggressive Launch: Reduced damage bonus by 50%. Increased stability and projectile speed penalty by 100%
  • Confined Launch: Increased projectile speed penalty by 25%. Reduced stability bonus by 33%
  • CQB Ballistics: Reduced range bonus by 25%. Reduced stability bonus by 33%
  • Enhanced Battery: Reduced magazine bonus by 60%
  • Extended Mag: Reduced magazine bonus by 33%
  • Field Choke: Reduced damage bonus by 50%. Reduced range bonus by 60%. Reduced stability penalty by 20%
  • Field Scout: No longer affects magazine. Reduced inventory bonus by 37%
  • Fitted Stock: Reduced stability bonus by 60%
  • Flared Magwell: Reduced reload bonus by 80%
  • Hammer Forged: Reduced range bonus by 50%
  • Hand Loaded: Reduced range bonus by 50%
  • Hard Launch: Reduced projectile speed bonus by 50%
  • Heavy Payload: Reduced blast radius bonus by 50%
  • Javelin: Reduced projectile speed bonus by 50%
  • Linear Compensator: Reduced damage bonus by 50%
  • Luck in the Chamber: Reduced damage bonus by 3%
  • Perfect Balance: Reduced stability bonus by 40%
  • Send It: Reduced by range bonus 40%. Inventory and equip penalties added
  • Smart Drift Control: Reduced stability bonus by 40%. Reduced range penalty by 33%
  • Smart Drift Control (Rocket Launcher): 
  • Reduced stability bonus by 40%. Reduced projectile speed penalty by 33%
  • Smallbore: Reduced stability and range bonuses by 25%
  • Smooth Ballistics: Stability bonus made into penalty. Range penalty is now a bonus.
  • Soft Ballistics  : Reduced damage penalty by 50%
  • Soft Launch: Stability bonus made into penalty. Projectile speed penalty is now a bonus.
  • Speed Reload: Reduced reload bonus by 80%
  • Warhead Verniers: Reduced blast radius bonus by 37%. Reduced projectile speed bonus by 60%. Reduced stability penalty by 20%
 
Exotic/Legendary Weapons
Hard Light
  • Base Stability increased to 80
  • Hard Light projectiles now have increased bounce count
  • Hard Light projectiles are now not affected by Damage Falloff
  • Hard Light projectile FX updated so it is easier to track the projectile ricochets
Suros Regime
  • Stability reduced
  • Added a Range boost to the Focus Fire node on the Talent Grid
Necrochasm
  • Base Stability increased to 60
  • Magazine Size increased
  • Cursebringer perk will now always trigger on a precision kill
  • Cursebringer perk explosion radius increased and deals more damage
  • Rangefinder perk has been replaced by Zen Moment
The Last Word
  • Range reduced by 10
  • Base Stability reduced by 10
  • Accuracy while in hip fire is increased
  • Precision Damage aim assist while in hip fire is increased
  • Fixed an issue where damage bonuses while in hip fire was not applying correctly
Thorn
  • Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP
  • Thorn DOT now stacks up to 5x over multiple shots
    • This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away."
  • Thorn DoT damage now correctly reports as poison
Hawkmoon
  • Luck in the Chamber and Holding Aces perks now have a stacking limit of 2.  Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent
  • Holding Aces perk now increases magazine by 2 rounds
Icebreaker
  • Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)
Gjallarhorn
  • Reduce damage of Wolfpack Rounds by roughly 1/3
Black Hammer
  • White Nail perk now fills the magazine from your ammo reserves
No Land Beyond
  • Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view
  • Base Handling increased
  • The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)
Lord of Wolves
  • Rally perk now grants +5 Recovery to allies in close proximity
Thunderlord
  • Arc detonation chance for Lightning Rounds kill increased to 50%
  • Magazine size increased to offset ammo stat changes
Vex Mythoclast
  • Projectile Speed increased to compensate for global Fusion Rifle changes
  • Stability increased to compensate for global Fusion Rifle changes
Universal Remote
  • Base Range increased by +20
Monte Carlo
  • Stability increased to compensate for global Auto Rifle Changes
  • Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects
Bad Juju
  • Stability increased to compensate for global Pulse Rifle changes
Red Death
  • Stability increased to compensate for global Pulse Rifle changes
  • Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only
Plan C
  • Range increased to compensate for global Fusion Rifle changes
  • Stability increased to compensate for global Fusion Rifle changes
 
Exotic Armor
General
  • Many pieces of Exotic Armor now recolor when a Shader is applied
 
Titan
An Insurmountable Skullfort
  • Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.)
 
Hunter
Spine of Young Ahamkara
  • Bonus to Tripmine grenade duration increased
  • Gain a second grenade charge for Tripmine grenade
 
Warlocks
Heart of Praxic Fire
  • Gain bonus Agility when Radiance is active
 
Activities
World
  • Year 1 Activities have been converted into Quest system
    • Year One Questlines do not require ownership of The Taken King
    • You can replay the story for more experience and reputation by looking at the Quest Collections in the Tower
  • The Ghost is now voiced by Nolan North
  • Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in our solar system
  • Fixed an issue where "Medic" and "Blast Shield" PVP medals displayed while playing PVE activities 
Strikes
  • Players now are required to participate in the boss fights to be eligible for end-of-activity loot.
  • Bonus Loot and Reputation can now be earned via Vanguard Streak Bonuses for players who continue to recycle back into the Strike playlist without exiting to Orbit
  • Burn (Arc, Void, Solar) Skulls now only increases player damage by 2x (down from 3x). Combatant damage to player is unchanged at 3x.
  • Fixed an issue where the incident for completing a strike (i.e., earning the "Strikes Introduction" grimoire card) was not triggering in Strike playlists
Prison of Elders
  • Fixed an issue where the “Servitor Bonds Weakened” buff did not clear when Skolas is pushed into phase 2 
  • Fixed an issue where the web mine FX extended beyond effect area 
  • Fixed an issue where the rewards for Skolas’s Revenge does not grant "Hildian Seeker" to players who already have Ceres Galliot 
  • Glimmer Consumable drop rates reduced drastically from the Arena chest
  • Removed the Elder Cipher exotic bounty 
    • These exotics now have a chance to drop from the large chest in the Queen’s Arena
    • Players who were on any step of the elder cipher should receive a token to redeem at Variks for their choice of House of Wolves exotic weapon
King's Fall
King's Fall Raid will unlock on 09/18/15, 10AM Pacific
 
Quests
  • Quest Screen added to Menu
    • The Quest Screen allows you to view all active Quests
    • Quests may be abandoned, but they are recoverable at Abandoned Quest Archives at the Tower
    • Each Quest has a Details Screen that describes the current and previous quest steps
    • Up to four Quests can now be viewed in the Director and while in Nav Mode 
  • Year One Activities have been converted into Quest system
  • New Questlines have been added for each Year One Subclass
  • Reputation panel has been moved from the Inventory screen to the Quest Screen
 
Bounties
  • Bounty slot size increased to 16
  • Incomplete Year 1 Bounties are auto-abandoned on 09/08 in preparation for The Taken King launch
  • Incomplete Year 1 Exotic Bounties are auto-completed at their respective Vendors
  • Bounties are now turned in for completion reward via the Quest Screen
  • Bounties can now be tracked via the new Progress UI in NavMode
  • Eris Year 1 bounties will be retired. Reputation with Crota's Bane can continue to be earned via TTK Quests on 09/15
 
Tower
General
  • All Vendor reputation from Year One carry over
  • Collections have been added to the Tower 
    • Shaders & Emblems Collections can be found near Eva Levante in North Tower
    • Ships & Sparrow Collections can be found near Amanda Holiday in Tower Hanger
    • Exotic Armor & Weapon Blueprint Collections can be found near the Class Mentors
  • Vault space has been increased to store up to 72 Weapons, 72 Armors, and 36 General 
  • The Bounty vendor, Xander-99, has a new stock of daily Bounties 
  • Map droids have been removed from North Tower, Plaza, and Hangar 
  • Loot announcements now appear in the Tower, but have a maximum range of 10 meters
 
Gunsmith
  • Starting on 09/09, reputation will be earned with Banshee-44 by using his Field Test Weapons
 
Speaker
  • New Ghosts are on sale with the Speaker
  • Year One Emblems have been moved to Eva Levante
 
Factions
  • Faction Emblems are no longer purchasable but will come from faction packages instead
  • Former Vanguard emblems are now unlocked at level 10 and 20 of their respective class quest chains
 
Crota’s Bane
  • Eris’ bounties have been retired as her ire shifts from Crota to Oryx and his Dreadnaught
  • Eris reputation can now be earned weekly by killing bosses in the Crota’s End raid, or through new methods to be discovered in The Taken King’s new destination
  • Eris’ reputation requirements for each rank have been adjusted to be faster
  • Characters will retain any rank they currently have with Eris
  • Eris’ reputation is no longer capped at Rank 4, and players will receive reward packages for Rank increases
  • Players will be able to earn rewards by continuing to level up the Crota’s Bane reputation
 
Queen’s Wrath
  • With the launch of The Taken King, Petra will have new bounties available in the Reef upon completing a new quest
    • These bounties will also drop a Treasure Key the first time one is completed each week
 
Inventory 
  • Class-specific Armor materials have been deprecated in favor of a unified material
    • On Sept 15th, Vanguard Quartermaster Roni-9940 will exchange old materials for new ones
  • Fixed a bug where item upgrade UI was triggering when nothing was actually earned
  • Armor dismantle now makes a sound when dismantling is complete
  • Year Two Weapon Telemetries have now been combined per weapon slot instead of per weapon type
 
Crucible
Preview Event
  • The Taken King maps will be available for all players to preview for free 09/08 until 09/15
  • Rift game mode will be available for all players to preview for free 09/08 until 09/15
  • Crucible Daily will not be available on 09/08 and will resume on 09/15
  • Mayhem Clash game mode will be available for all players to preview for free from 09/11 until 09/15
 
General
  • House of Wolves maps (Widow’s Court, Black Shield, Thieves’ Den) are now available to all Destiny players
  • Year 1 Platform-exclusive maps (The Timekeeper, Exodus Blue) are now available to all Destiny players
  • Added a new Mercy rule that will end blowout games early
    • When the Mercy Rule hits, Shaxx will call out the end of the match. We immediately disable join in progress to prevent any additional players from joining the game (if anyone has dropped already) and reset the game clock to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking.
    • More detail about this system can be found here
  • Legendary Loot drop rates have been increased
  • PVP post-game scoreboards now use abbreviated names
    • Hover over these stat headers to see more detailed information on what each stat tracks
  • The PGCR now does not display the "Score" column if the mode does not have individual player scores
  • Shaxx will now comment on multi-kills and kill streaks
  • "Victory Imminent" voice-over will no longer play when there is less than 30 seconds remaining in Crucible matches
 
Director
  • Salvage and Rift are now core Crucible playlists
  • The Taken King maps are now included in the core Crucible playlists
 
Medals
  • Added set of new Crucible medals
  • Buckshot Bruiser, Machine Lord, Sharpshooter, and Master Blaster medals can now be earned multiple times in a row (if you're awesome enough)
  • Fixed an issue where "First Place Kill" score bonus (which triggers the "Uprising" medal) was awarded when killing the highest scoring player on the winning team, instead of the highest scoring player in the match
 
Maps
Widow’s Court
  • Added invisible physics to keep players from hiding in the ivy overlooking the courtyard Heavy Ammo 
 
Game Types
Salvage
  • Reduced Salvage score limit from 10000 to 7500, as our data showed too many games were ending to the time limit
  • Modified the base 3v3 options to have a 7-second min respawn timer
Skirmish
  • Modified the base 3v3 options to have a 7-second min respawn timer
Inferno
  • Changed special ammo crate timing for Inferno Clash, Inferno Control and Inferno Rumble modes to 2 minutes (small team modes will remain at 3 minutes)
  • Removed heavy ammo crates from all Inferno playlists
Rumble
  • Placing in the top 3 in Rumble playlists now counts as a win for Quest Step purposes
Control
  • Bastion, First Light, and Skyshock have been added to the core Control playlist with Pikes and Interceptors disabled
  • "Zone Captured" and "Zone Neutralized" scoring messages in Control will now display the zone being captured, i.e. "Zone A Captured," "Zone C Neutralized"
Trials of Osiris
  • Trials Passage Coins are now discarded by the stack rather than by the item
 
UI
  • Super icons in kill messages are now displayed in yellow
  • Added icons to kill messages for precision kills
  • Super kill messages now display the name of the Super used
  • Voice channel settings in Nav Mode have been moved into the Nav Mode toggle display, which also includes quests & bounties, active modifiers, and PvP Scoreboard
 
Technical
General
  • Cinematics can now be skipped
  • Show/Hide Helmet options now also applies to the Character Screen
  • Unused update compat packs will be removed automatically on PS3 and 360 (to save HDD space)
  • Fixed a crash on PS3 when cycling through too many activities
  • Properly report free space required on PS3 when out of disk space
  • Enabled support for game content to be loaded from USB devices on Xbox 360
  • Improved Xbox One messaging and flow handling for users performing certain party options; the Pineapple error should only occur for actual malfunctions now
  • Fixed an Xbox One issue with suspend/resume on certain loading screens
  • If there is a valid playlist, use that for rich presence instead of the activity
 
Networking
  • Reduced latency of kill notifications in Crucible
  • Improved damage validation systems to reduce the effectiveness of players with extreme lag
  • Improved accuracy of network quality meters slightly
 
There are more changes scheduled to take effect with the official launch of Destiny: The Taken King. Final patch notes will be published at 2AM Pacific on September 15th, 2015.
Tue, 09/08/2015 - 18:40
OldnAchy's picture
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5 hours now and stuck at 2% with a couple of install fails.  WTF Bungie?  Am enjoying the hate on Twitter though.

Wed, 09/09/2015 - 06:54
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My download finally finished last night, but I only had about 30 minutes to play before I had to go to bed. Most of my time was spent seeing all the changes in the Tower. 

I'm really enjoying all the changes and various "kiosks". This will really help to clean up my inventories for all my characters. 

The updated graphics and music is cool. The new voice of the Ghost will take some getting used to - kind of freaked me out when I went on patrol and heard him for the first time.

Wed, 09/09/2015 - 07:16
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The new 10000 kills without death is working weird. It wasn't showing any progress until I cashed in the other bounties.

My quest reward from Zavalla was a very high defense ass rag. Can't wear it till I hit 40.

I didn't see any advancement in lvl from XP.

Faction quests take some real work. I hope the payout is worth it.

Don't forget to get a loaner from the Gunsmith today. You can buy or discard it next week on Gun Day.

 

Wed, 09/09/2015 - 12:52 (Reply to #67)
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DEEP_NNN wrote:

The new 10000 kills without death is working weird. It wasn't showing any progress until I cashed in the other bounties.

My quest reward from Zavalla was a very high defense ass rag. Can't wear it till I hit 40.

I didn't see any advancement in lvl from XP.

Faction quests take some real work. I hope the payout is worth it.

Don't forget to get a loaner from the Gunsmith today. You can buy or discard it next week on Gun Day.

 

I think it may be a bit bugged. The gunsmith shows no weapon inventory for me. I have a quest on my Warnock with the final step being reach level 30. The waypoint brings me to the speaker to collect reward, but it too shows nothing in the reward spot.... so I can't complete it
Wed, 09/09/2015 - 10:10
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The new level cap of 40 starts next week on launch day and requires TTK. 

Wed, 09/09/2015 - 12:25
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Download comments (in case it helps anyone else):

Hard reset XB1 (including unplugging it) prior to 2.0 17 G download: no problems. Took 4+ hours. Didn't exactly playtest, since it was past midnight: just made sure I could log into Destiny with the Taken King logo and see my 3 characters screen.

Started XB360 1 G download at 3am (I was briefly awake, so I figured "why not?"). Still no progress at 6:00 am. Realized I forgot to hard reset XB360. Reset (including unplugging it). Download at 5% and counting when I left for work. Will playtest both consoles tonight.

Wed, 09/09/2015 - 13:17
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I tried the hard reset route and got no joy -- in the 2% - queued - stopped -- loop of sorrow for hours.  Then the download started to take off.  At that point I started babysitting it.  Whenever it went to queued or stopped, I shut down and rebooted and when it came up again the download took off.   Still took almost 4 hours after it really started.

Wed, 09/09/2015 - 13:29
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Loving the new reticles on the Pulse rifle and Sniper. Pulse rifle has new cool sound. A bit like Red Death. Radar perk may be useful.

Buy a new Ghost and get more Defense plus resource location.

Wed, 09/09/2015 - 15:44
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I probably won't bother with completing the new Faction quests until after we can start gaining XP toward level 40. Otherwise it's just wasted XP.

Wed, 09/09/2015 - 16:28 (Reply to #73)
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Maybe waiting to turn it in next week will give TTK rewards? I hope so because I plan on having mine done by the weekend.

Thu, 09/10/2015 - 07:51 (Reply to #74)
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Based on this, I'll complete the final steps next week.

"We're aware of an issue where Patrols and Faction-specific Quests are not granting the expected rewards upon completion. These rewards will be granted as expected for these activities starting on 9/15/2015. Patrols and Faction-specific Quests completed before this time will not retroactively grant rewards."

Thu, 09/10/2015 - 22:29 (Reply to #75)
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Apparently, it is safe to complete your Faction Quest early. Be safe rather then sorry?

"Players who have pledged their time and energy to attain level 25 or higher on a Faction will get access to a Faction Quest. Unfortunately, upon completion, this Quest cannot yet be turned into the issuing Faction. When Destiny: The Taken King is released, players who have completed this Quest will be able to successfully turn it in. "

Wed, 09/09/2015 - 19:56
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Exotic bounty auto complete gained me 3 Thorns.  Wow!

Thu, 09/10/2015 - 07:34
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I figure some of Ghost's audio clues are meant for newbies looking for Golden chests.

Thu, 09/10/2015 - 11:32
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A neat change I noted last night is that you can now use Motes of Light to upgrade equipped weapons and armor. (Please tell me this hasn't always been the case...lol)

I was checking my inventory and noticed when I highlighted my motes that there is now a "use" option. Gave it a try and finished an upgrade bubble for my weapon.

Fri, 09/11/2015 - 09:05
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Nightfall is still using the old kick to orbit penalty.

Trying to get the Striker, Fist of Havok, 7 orb creation during a Strike Quest requirement. I succeeded at generating 7 one time in Omnigul. Today I will experiment with the Nightfall but I think I need 3 yellow bar enemies. I'm not sure of any like that one the Moon. There's 2 at the early entrance off Patrol spawn. May have to wait for a party of 3 and do it during Devil's Lair by returning to the Patrol spawn and getting those 3 Hive in the basement. I'm using Crest of Alpha Lupi too.

Fri, 09/11/2015 - 09:53 (Reply to #80)
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DEEP_NNN wrote:

Nightfall is still using the old kick to orbit penalty.

Trying to get the Striker, Fist of Havok, 7 orb creation during a Strike Quest requirement. I succeeded at generating 7 one time in Omnigul. Today I will experiment with the Nightfall but I think I need 3 yellow bar enemies. I'm not sure of any like that one the Moon. There's 2 at the early entrance off Patrol spawn. May have to wait for a party of 3 and do it during Devil's Lair by returning to the Patrol spawn and getting those 3 Hive in the basement. I'm using Crest of Alpha Lupi too.

I haven't finished this quest either. Not enough yellow's in the regular strikes. I am thinking that if I do the weekly with a fireteam of friends, let them mill around in Forgotten Shores. I will then head back to the patrol spawn and kill the three yellow hives underground three time. Then we can finish the strike. I hope that works.

Fri, 09/11/2015 - 10:44 (Reply to #81)
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DEEP_NNN wrote:

Nightfall is still using the old kick to orbit penalty.

Trying to get the Striker, Fist of Havok, 7 orb creation during a Strike Quest requirement. I succeeded at generating 7 one time in Omnigul. Today I will experiment with the Nightfall but I think I need 3 yellow bar enemies. I'm not sure of any like that one the Moon. There's 2 at the early entrance off Patrol spawn. May have to wait for a party of 3 and do it during Devil's Lair by returning to the Patrol spawn and getting those 3 Hive in the basement. I'm using Crest of Alpha Lupi too.

Kick to orbit will change after TTK drops.

I need to do this too. I think it can be done during Devil's Lair at/near the spawn as you suggest, just find 3 yellow bars and super them. Wait for them to respawn and repeat, then finish the strike. Maybe we can work on this one as a team.

Fri, 09/11/2015 - 11:03 (Reply to #82)
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BLAMnation wrote:

 

DEEP_NNN wrote:

 

Nightfall is still using the old kick to orbit penalty.

Trying to get the Striker, Fist of Havok, 7 orb creation during a Strike Quest requirement. I succeeded at generating 7 one time in Omnigul. Today I will experiment with the Nightfall but I think I need 3 yellow bar enemies. I'm not sure of any like that one the Moon. There's 2 at the early entrance off Patrol spawn. May have to wait for a party of 3 and do it during Devil's Lair by returning to the Patrol spawn and getting those 3 Hive in the basement. I'm using Crest of Alpha Lupi too.

 

 

Kick to orbit will change after TTK drops.

I need to do this too. I think it can be done during Devil's Lair at/near the spawn as you suggest, just find 3 yellow bars and super them. Wait for them to respawn and repeat, then finish the strike. Maybe we can work on this one as a team.

I can confirm that it works. The yellow bar hive are there but are a bit tougher and must have their health reduced first. With Alpha Lupi, I was generating 8 orbs.

I will help anyone who needs this.

Fri, 09/11/2015 - 12:26 (Reply to #83)
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DEEP_NNN wrote:

I can confirm that it works. The yellow bar hive are there but are a bit tougher and must have their health reduced first. With Alpha Lupi, I was generating 8 orbs.

I will help anyone who needs this.

I feel like a tard.... I did it the old fashioned way for both of my Warlocks using the nightfall and 32 weekly - was a real sunny beach.

My Titan just needs the Striker quest - maybe the easiest. The Warlocks were hard for me... Trying to get 7 orbs from one nova... three times on one strike. Spent way too much time on the platform with Omnigul trying to get the final 7 orbs. Weaken the yellowbar wizards and knights, try to get them lined up and then try not to die while throwing the purple crap at them. 

Spent some time in the crucible doing the new maps... I feel like a noob again. Don't know where anything is - get killed a lot. Mostly using different guns. Don't go positive often... Still fun though. The new maps look great. 

Fri, 09/11/2015 - 14:45
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Still not exactly certain: are any of the new quests and abandoned quests worth completing on a level 34 character before Sept 15?

Fri, 09/11/2015 - 15:21 (Reply to #85)
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Duke12 wrote:

Still not exactly certain: are any of the new quests and abandoned quests worth completing on a level 34 character before Sept 15?

I think it may depend on if you still want to level up any gear. I'm not worrying with them since I have all my current gear maxed out, so the XP is basically wasted doing the new quests. So I'm saving them for next week when we can actually start leveling up to 40 and it will help to level any new weapons that may drop.

This means from now until launch of TTK I'll be grinding faction rep. Unfortunately I never really focused on anything other than Vanguard, so all of my other faction reps are very low. Each faction (FWC, DO and NM) will be offering up exotic class item bounties once you reach level 25, so that will be my concentration right now. You can complete the exotic bounties, but the items won't actually be available until the launch of TTK.

Fri, 09/11/2015 - 15:31
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Ive been getting curbstomped on the new crucible maps!  I had finally knocked some of the rust off and was consistently going positive in Crucible again, but these new maps have set me back.  And maybe its just the time that I play (latenight so maybe I play more people outside the US), but I have seen a lot more "sliding" and herky jerky connection problems on people in pvp since the patch.  

 

Also - I am 99% sure there are some undocumented changes on many weapons.  Strangers Rifle (which has now been made purple) seems like it has had its aim assist mostly removed.  

 

Has anyone had a chance to use ARs in pvp?  The Low Down P XIV is pretty good I think.  The DHYB too.  But you can forget cross mapping with them though - the falloff is really noticeable now.  Makes me wish you could swap primaries on the fly, al la Halo.

 

The test weapons:  That Fusion Rifle is the boss.  I cannot use either of the sniper rifles worth a shit.  The white one does terrible damage on a body shot.   The Rocket Launcher seems ok.  I havent used the pulse rifle yet, but it sounds really cool.

Fri, 09/11/2015 - 23:35 (Reply to #87)
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Thom293 wrote:

Ive been getting curbstomped on the new crucible maps!  I had finally knocked some of the rust off and was consistently going positive in Crucible again, but these new maps have set me back.  And maybe its just the time that I play (latenight so maybe I play more people outside the US), but I have seen a lot more "sliding" and herky jerky connection problems on people in pvp since the patch.  

 

Also - I am 99% sure there are some undocumented changes on many weapons.  Strangers Rifle (which has now been made purple) seems like it has had its aim assist mostly removed.  

 

Has anyone had a chance to use ARs in pvp?  The Low Down P XIV is pretty good I think.  The DHYB too.  But you can forget cross mapping with them though - the falloff is really noticeable now.  Makes me wish you could swap primaries on the fly, al la Halo.

 

The test weapons:  That Fusion Rifle is the boss.  I cannot use either of the sniper rifles worth a shit.  The white one does terrible damage on a body shot.   The Rocket Launcher seems ok.  I havent used the pulse rifle yet, but it sounds really cool.

 

You like that test fusion rifle?  Oh god, its horrible.  You've got to start shooting at their knees and let the thing ride up, even if it gets the damned kill.  The sniper rifles are mounds better than that thing.

 

Speaking of sniper rifles, there was also a stealth nerf.  There's a big range dropoff, which is going to be pretty interesting on some bigger maps with bigger sightlines.  Even some campaign stuff is going to be odd with it.  I was doing one of the House of Wolves missions earlier and got to the area inside the wall that you start the game outside and had to three shot a Vandal way off to the right to kill it.

Sat, 09/12/2015 - 07:56 (Reply to #88)
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I disliked the Omolon Fusion Rifle quite a bit. The enemy proximity perk seemed wasted on me. I managed to get the required 10 kills in 2 or 3 games. I would not choose to use this gun for PvP or PvE.

I like the Omolon Sniper but not for PvP. Testing this kind of rifle in PvP was bad news for me.

I like this new testing activity but it really messes with my head in PvP. If a gun is not my weapon of choice for PvP, I shouldn't even take it from the Gunsmith.

Fri, 09/11/2015 - 15:42
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So far I have earned 2 class items at defense lvl 240. I presume I'll be working on something new next week after I turn in my FWC Faction quest.

Fri, 09/11/2015 - 17:29
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BTW, doorgunner got his 3x7 orbs quest using the method I mentioned above and without using Alpha Lupi armour. He had to kill all 3 to get 7 orbs.  This method works for Hunters too.

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