August Gamescom BO2 confirmed nfo

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#1 Tue, 08/14/2012 - 09:11
yaok888's picture
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August Gamescom BO2 confirmed nfo

Per MP1st and Kotaku:

http://mp1st.com/2012/08/14/black-ops-2-multiplayer-perks-scorestreaks-w...

http://kotaku.com/5934476/black-ops-ii-multiplayer-blowout-scorestreaks-...

Click links for full articles

 

--Primary Weapons

-Assault Rifles

  • AN-94
  • SMR
  • M8A1
  • Type 25
  • SA58
  • Sig 556
  • SCAR-H

-Shotguns

  • m1216
  • Seiga 12
  • R870-MCS

-Light Machine Guns

  • LSAT
  • QBB-LSW
  • Mk 48

-Sniper Rifles

  • DSR-50
  • SVU-AS
  • Ballista
  •  

Special

  • Assault Shield
  •  

-Sub-Machine Guns

  • MP7
  • Chicom QCB
  • PDW-57
  • Skorpion EVO 3
  • MSMC

 

Perk 1

  • Flak Jacket — Take less explosive damage.
  • Ghost — Cannot be detected by enemy UAVs while moving.
  • Blind Eye — Unaffected by AI-controlled perks.
  • Hardline — Receive bonus score points.
  • Lightweight — Move faster, take no damage from falling.
  •  

Perk 2

  • Hard-wired — Immune to counter-UAV and enemy EMPs.
  • Scavenger — Replenish ammo and grenades from fallen enemies.
  • Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Toughness — Flinch less when shot.
  • Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
  •  

Perk 3

  • Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Dead Silence — Move silently.
  • Extreme Conditioning — Sprint for a longer duration.
  • Tactical Mask — Reduce the effect of flash, concussion and shock charges.
  • Awareness — Enemy movements are easier to hear.
  • Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

 

--Scorestreaks

  • RCC — 325 points — A remote-controlled car packed with explosives.
  • UAV — 375 points — Shows enemies on the mini-map.
  • Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
  • Care Package — 450 points — Air drop a random Scorestreak.
  • Counter-UAV — 475 points — Temporarily disables enemy radar.
  • Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
  • Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
  • Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
  • Death Machine — 600 points — Your own personal handheld mini-gun.
  • Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
  • War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
  • Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
  • AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
  • Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy’s mini-map.
  • Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
  • Escort Drone — 1000 points — Get personal air support from an escort drone.
  • Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
  • EMP Systems — 1050 points — Temporarily disables enemy electronics.
  • Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
  • VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
  • Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
  • Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

 

Adios, Killstreaks

Black Ops II is still a first-person shooter (set in the high-tech future of 2025, mind you) and players will still be able to spend endless hours virtually shooting each other in all sorts of competitive modes. They'll still see their successful maneuvers rewarded with all sorts of battlefield power-ups that will be rewarded when players have been doing well. That system was introduced to Call of Duty in 2007's Call of Duty 4: Modern Warfare and has been a staple ever since. But, in Black Ops II, these perks will no longer be activated after a set number of consecutive kills. Instead, say hello to Score Streaks.

Any major action in Black Ops II multiplayer earns score. Kills, assists, flag captures, guarding buddies with riot shields and all sorts of other actions in a match will grant the player and their team points. Earning enough points for one's self or one's team activates a score streak bonus. Streak rewards in this near-future setting include the ability to plant a microwave turret called the Guardian that slows enemy forces who run past it. Another sends in a swarm of drones.

 

Livestreaming and shoutcasting are popular in competitive PC gaming circles and among the most hardcore of console gamers already, and that's while requiring some technical expertise. Now it's being made to all be as easy as pressing a button. This has a chance to be very big.

 

Pick-10 Class Creation

They're changing class selection, too. Now you'll be able to spend 10 points in class creation, any way you want. You can allot all your points in character perks, none in weapons and scavenge the battlefield for guns. You can load up your weapons with attachments and go in with the most tricked-out dual-attachment guns the series has seen. Or you can spend a point on something new called a Wildcard, which is essentially a rule-breaker that then allows you to, say, add yet another (third) attachment to a weapon. The Treyarch designers' hope here is that players will concoct hundreds or even thousands of variable class variations.

 

TLDR version - go read the articles

 

Tue, 08/14/2012 - 09:41
Inka Cola's picture
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There's a shit load of news all over the place. Follow @BlackOpsIINews, they're doing apretty good job releasing info.

From what i'm reading, Last Stand is probably gone (Good fucking riddance!) and MOAB is also a possible no show in this game.

"So far, new game modes include Multi Team (up to 6 teams with any 18 players) and HardPoint (essentially king of the hill)."

Here's a link with some MP gameplay.

http://youtu.be/L2uZckCnclk

 

Tue, 08/14/2012 - 09:57
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More on multi-TEAM MP from the original Verge article:  (up to Six teams on 1 match)

http://www.theverge.com/gaming/2012/8/14/3239603/call-of-duty-black-ops-...

 

Multi-Team Multiplayer

Blops_2_modes_upper
Blops_2_modes_lower

Call of Duty: Black Ops 2 will include many of the classic multiplayer modes players now expect from the series: Team Deathmatch, Capture the Flag, Search and Destroy, Domination. Treyarch is expanding multiplayer's scope with multi-team support. Up to six teams can compete at once in multiplayer modes, with options ranging from three-versus-three-versus-three, two-versus-two, and four-versus-four-versus-four-versus-four.

Vonderhaar says multi-team support forces players to think about small group tactics, making players "care about being in a team again."

Spectating multi-team games, watching six different factions go at it, is "really fun," Vonderhaar says. Multi-team games certainly add to the intensity of Call of Duty multiplayer. Three-on-three-on-three matches on the map Turbine, a big, open map that already plays fast, felt downright chaotic.

The thrill of watching Call of Duty: Black Ops 2 is just as important to Treyarch as playing it, which is why the developer is making a major push on its eSports initiative, adding League Play, player ranking brackets, and shoutcasting tools to the game. Read more about that here.

Treyarch is promising even more with Black Ops 2, with still unrevealed updates to Challenges (which "return with a twist"), Theater Mode, Combat Training, and new "Core and Party Game types," which the developer calls the "evolution of Wager Match" mode.

We'll see what further fundamental assumptions Treyarch feels like challenging by the time Call of Duty: Black Ops 2 ships for the Xbox 360, PlayStation 3, and Windows PCs on November 13th, 2012.

 

Wed, 08/15/2012 - 16:43
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Fri, 08/31/2012 - 11:40
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I'm a little concerned about how easy it is to get RCC and Hunter Killer in the Scorestreaks. I feel like CoD should be more about guns and grenades, not a bunch of gimmicky devices.

Fri, 08/31/2012 - 12:40 (Reply to #5)
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BCyclops wrote:

I'm a little concerned about how easy it is to get RCC and Hunter Killer in the Scorestreaks. I feel like CoD should be more about guns and grenades, not a bunch of gimmicky devices.

That was about eight years ago  ! 45

Fri, 08/31/2012 - 13:46 (Reply to #6)
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BCyclops wrote:

I'm a little concerned about how easy it is to get RCC and Hunter Killer in the Scorestreaks. I feel like CoD should be more about guns and grenades, not a bunch of gimmicky devices.

 

yea not sure if you have really looked at it but COD has become ALL about the gimmicks...

I hope they do have some game modes that limit what gimmicks can be used.. I would like to see more gimmicks that support the team and player and less that actually do the killing... 

 

but oh well the kids want killer robots the kids get killer robots.

Fri, 08/31/2012 - 15:04 (Reply to #7)
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scaleback wrote:

I would like to see more gimmicks that support the team and player and less that actually do the killing... 

 

Yes, that's exactly what I was thinking.

I don't mind this stuff once in a while. I just feel like they are making these things too easy to get. It's easier to get an RCC than it is to get a UAV. That just seems wrong to me. I don't wanna get blown up by robots 5 times a game.

I like MW3 better than Black Ops. Yay, 3 new MW3 maps next week.  1

Fri, 08/31/2012 - 15:40 (Reply to #8)
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BCyclops wrote:

scaleback wrote:

I would like to see more gimmicks that support the team and player and less that actually do the killing... 

 

Yes, that's exactly what I was thinking.

I don't mind this stuff once in a while. I just feel like they are making these things too easy to get. It's easier to get an RCC than it is to get a UAV. That just seems wrong to me. I don't wanna get blown up by robots 5 times a game.

I like MW3 better than Black Ops. Yay, 3 new MW3 maps next week.  1

 

 

I like everything in MW3 but the game play... I like the gameplay in blops... MW3 is too twitchy too easy to be a quick scoping little kid... blops has some of that but it did seem a little harder to always run around with a 50 cal... not sure if its the speed of MW3 or just the way the guns work...  however I do love all the extra stuff they are trying to do that would promote objective play over just sitting in the corner and camping.... 

 

also the way they talk about points, notice they say team points and personal points. I wonder if things like UAVs come from team points (I would assume team points will build faster) that would make UAVs more common than the RCC...  but I guess we will see, and I wonder how team points are spent (by who) etc... 

 

lots of potential to be good, or bad.... 

 

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