Halo 4 Matchmaking Update 34

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#1 Mon, 03/04/2013 - 19:49
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Halo 4 Matchmaking Update 34

http://blogs.halowaypoint.com/post/2013/03/04/Halo-4-Matchmaking-Update-34.aspx 

Quote:

This week in Spartan Ops, we are featuring an encore of Episode 6. In War Games, the Extraction playlist is now available. One of Halo’s newest game modes, Extraction requires you to work with your team to extract and defend sites around the map to earn points. The first team to successfully complete 5 extractions will be deemed the winner.  The map / game type selection is as follows:

Maps for 1 Extraction Site

Extraction Time

Skyline

30 seconds

Landfall

30 seconds

Monolith

30 seconds

Harvest

45 seconds

Haven

30 seconds

Abandon

30 seconds

Adrift

30 seconds

Solace

30 seconds

Complex

45 seconds

 

Maps for 2 Extraction Sites

Extraction Time

Haven

30 seconds

Adrift

30 seconds

Exile

45 seconds

Meltdown

45 seconds

Longbow

45 seconds

Monolith

30 seconds


As you can see, the Extraction time varies depending on the size of the map. We look forward to adding additional maps to the rotation, and encourage you to leave your feedback in this thread to give us your thoughts on settings and map selection.

The Capture the Flag playlist also received some updates this week, as Settler (the on-disc Ravine Forge variant) and Simplex (an arena-style symmetrical map from community Forger SaLoT) are now available in the playlist, specifically tweaked for 5 vs. 5 CTF. Once again, head over to the War Games Feedback section and let us know what you think about these maps!

As promised, the Majestic FFA DLC playlist has also been updated – Rumble Pro has been corrected to have the motion tracker enabled, and the join-in-progress window has been shortened to prevent players from joining games too late.  We have also updated this window for the Regicide and Team Throwdown playlists.  While Team Throwdown was originally slated to not include join-in-progress, we have noticed that games have been starting with lopsided teams due to players backing out of lobbies, and we have included a very brief window before and during the first few moments of a match in which Matchmaking will fill and balance teams.  We will continue to monitor this window to ensure the best Matchmaking experience possible

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