Well, maybe not lots and lots but I found a few things interesting.
Halo 4 Personal Ordnace Drops. (I already knew a bit of this.)
Personal Ordnance - As you earn medals, you fill up your ordnance meter. When that meter is full, you earn a reward drop for yourself from the Infinity. The reward comes in the form of three randomized power weapons, grenades, or powerups (two of the former, one of the latter). You can then choose which one you want, and the Infinity will drop the ordnance (if you’re inside, it will teleport in). You won’t get the highest tier power weapons (e.g., rockets) in personal ordnance, but everything you do get is powerfully awesome. And awesomely powerful. And everything in between.
We are still fine-tuning the system but in its current iteration, each successive ordnance takes 30% more to get. On average, each player gets 1-2 ordnance per game. Solid playing may net you three; however, I’ve been unable to confirm. For obvious reasons.
Powerups
Powerups are one of the biggest new impact features, and there will be three powerup selections available in Infinity Slayer. Overshield is making a return along with two new additions: Damage Boost and Speed Boost. Powerups are different colors, both on your screen and your character. Overshield is green, Speed Boost is blue (and leaves trails), and Damage Boost is red.
Powerups have a limited duration but are incredibly fun and combo well with the new weapons and Armor Abilities in Halo 4. For instance, the Energy Sword pairs well with the Overshield. Or, if you have a Magnum, selecting the Speed Boost is beneficial so you can quickly reach a power weapon. There are numerous on-the-fly choices and combinations to discover.
MM Playlist consolidation coming.
We are well aware, almost painfully so, that the playlists need to be consolidated and the overall matchmaking experience needs to be streamlined. We’re planning on doing that in August, although, as you recently found out, things can change. Just know that we’re aware it is needed and coming; it’s just a matter of when.
The more I read up on these updates, the less excited I become for Halo 4. Maybe I'm in the minority.
Nope you're not.
Nice.
Something to keep in mind is that these ordinance drops are just in Infinity Slayer. Infinity Slayer is a game mode (I think), just like Invasion Slayer would be in Reach. All gametypes won't have ordinance drops. I do like the other powerups, though. I just wish they replaced Armor Abilities instead of being paired with them.
Something to keep in mind is that these ordinance drops are just in Infinity Slayer. Infinity Slayer is a game mode (I think), just like Invasion Slayer would be in Reach. All gametypes won't have ordinance drops. I do like the other powerups, though. I just wish they replaced Armor Abilities instead of being paired with them.
I hope there aren't ordinance drops in Infinity Slayer. Nothing like rule changes or new laws in the middle of a match.
I kid, I know you meant ordnance.
I'm hoping for a few classic playlists (without sprint).
Something to keep in mind is that these ordinance drops are just in Infinity Slayer. Infinity Slayer is a game mode (I think), just like Invasion Slayer would be in Reach. All gametypes won't have ordinance drops. I do like the other powerups, though. I just wish they replaced Armor Abilities instead of being paired with them.
I hope there aren't ordinance drops in Infinity Slayer. Nothing like rule changes or new laws in the middle of a match.
I kid, I know you meant ordnance.
I'm hoping for a few classic playlists (without sprint).
Sorry if this has been posted before, but what are the playlist going to be?
If you mean REACH, we haven't heard what the consolidation will result in.
If you mean Halo 4, we don't know either than there will be a mix of the more classic and new Infinity styles. Frankie has indicated 343i's intent is to keep the playlist as condensed as is reasonable. We'll have to wait to see on that.
I wonder what they will consolidate in Reach MM. SuperSlayer, Squad DLC, Objective, MLG all never get over 1000 and I don't think snipers pulls in a high population either. I can see them combining SuperSlayer and Objective, dumping Squad DLC again, MLG they should just get dumped, and snipers should be added to Team Slayer.
Well, maybe not lots and lots but I found a few things interesting.
Halo 4 Personal Ordnace Drops. (I already knew a bit of this.)
Powerups
MM Playlist consolidation coming.
The more I read up on these updates, the less excited I become for Halo 4. Maybe I'm in the minority.
I'm curious. Are any FPS twisting your crank right now?
If money isn't a problem, just get it and let it fly or flop for you. It's not like you've never liked Halo.
Nope you're not.
Nice.
Something to keep in mind is that these ordinance drops are just in Infinity Slayer. Infinity Slayer is a game mode (I think), just like Invasion Slayer would be in Reach. All gametypes won't have ordinance drops. I do like the other powerups, though. I just wish they replaced Armor Abilities instead of being paired with them.
I hope there aren't ordinance drops in Infinity Slayer. Nothing like rule changes or new laws in the middle of a match.
I kid, I know you meant ordnance.
I'm hoping for a few classic playlists (without sprint).
[IMG]http://i191.photobucket.com/albums/z244/Tsmith2627/grammarnazi.jpg[/IMG]
Actually, I enjoyed the legal joke.
Sorry if this has been posted before, but what are the playlist going to be?
If you mean Halo 4, we don't know either than there will be a mix of the more classic and new Infinity styles. Frankie has indicated 343i's intent is to keep the playlist as condensed as is reasonable. We'll have to wait to see on that.
I wonder what they will consolidate in Reach MM. SuperSlayer, Squad DLC, Objective, MLG all never get over 1000 and I don't think snipers pulls in a high population either. I can see them combining SuperSlayer and Objective, dumping Squad DLC again, MLG they should just get dumped, and snipers should be added to Team Slayer.