A moment of silence please...(video of Halo 4 Jetpack)

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#1 Fri, 07/27/2012 - 13:34
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A moment of silence please...(video of Halo 4 Jetpack)

http://www.youtube.com/watch?v=Th4kLbnc7Vk

I'm surprised this hasn't been posted yet, but here is video evidence of Jetpacks in Halo 4.

Obviously 343 has stated they have not detailed all of the AAs yet and Jetpack has been rumored (and even seen in Spartan Ops gameplay). However, to see actual video proof of Jetpack in Halo 4 makes my pants sad. VERY SAD! 

I suppose I can still hold on to a small sliver of hope in thinking 343 has not officially announced Jetpack for "War Games". So until that date comes, I shall go and bury my head in the sand and hope Jetpack stays away.

Somebody comfort me...frown

 

Fri, 07/27/2012 - 15:36
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noooooooooooooooooo! sad

maybe it was a jumping thruster?

 

Fri, 07/27/2012 - 17:27
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DarthTabasco wrote:

I'm surprised this hasn't been posted yet, but here is video evidence of Jetpacks in Halo 4.

Obviously 343 has stated they have not detailed all of the AAs yet and Jetpack has been rumored (and even seen in Spartan Ops gameplay). However, to see actual video proof of Jetpack in Halo 4 makes my pants sad. VERY SAD! 

I suppose I can still hold on to a small sliver of hope in thinking 343 has not officially announced Jetpack for "War Games". So until that date comes, I shall go and bury my head in the sand and hope Jetpack stays away.

Somebody comfort me...frown

 

I've seen that video over and over. It's not even close to definitive confirmation. Thrusted jump off geometry is just as likely.

That being said, I am confident the jetpack is in and 343i is just avoiding talking about it.

Fri, 07/27/2012 - 18:06
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Looks like a jet pack to me.  If it functions like the Reach JP, I hope they keep it out of matchmaking.

Fri, 07/27/2012 - 20:39
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that could be the thrust evade thingy... but this is probably a jetpack

Fri, 07/27/2012 - 21:47
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This is one of the video frames in question. Could it be a weapon slung across his back and passing through the Pod or are they winglets? The little ball of fire does not appear on the opposite side. Is it occluded by the winglet or is that part of the shotgun blast?

In the RvB video Save the Date, this Pod did not particularly look like a jetpack.

I am confused over it.

 

Sat, 07/28/2012 - 02:50
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We don't get to see a whole lot of the spartan in question, but doesn't the thruster leave a noticeable light/flame trail?

Sat, 07/28/2012 - 04:30
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Unless the first person viewer was coming out of a man cannon, he was jetpacking.
Mon, 07/30/2012 - 15:07
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Dammit.

Mon, 07/30/2012 - 16:59
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Crybabies, Jet Packs are fun.

Mon, 07/30/2012 - 18:16 (Reply to #10)
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jtgjr007 wrote:

Crybabies, Jet Packs are fun.

 

YOU'RE KILLING INDEPENDENT GEORGE!

Mon, 07/30/2012 - 23:41
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Terrible news. Even if it is old. Can't we just agree that this isn't the best of news?

Jetpacks broke map design in Reach. The best maps in reach are those that were designed for the preceding games. 

Tue, 07/31/2012 - 07:55
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If the jetpack in H4 is the same as in Reach, then I will be truly sad. I mean, yes it's bad enough the AA is (probably) coming back but IF the H4 pack is seriously nerfed then I might could deal. Meaning, instead of allowing people to float then make it more of an extended burst. I don't know...I'm more of an optimist, so I'm always trying to think of something good that can come from a situation. Key word here = "trying".

Overall though, I was really hoping it would be gone.

Tue, 07/31/2012 - 08:17 (Reply to #13)
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DarthTabasco wrote:

If the jetpack in H4 is the same as in Reach, then I will be truly sad. I mean, yes it's bad enough the AA is (probably) coming back but IF the H4 pack is seriously nerfed then I might could deal. Meaning, instead of allowing people to float then make it more of an extended burst. I don't know...I'm more of an optimist, so I'm always trying to think of something good that can come from a situation. Key word here = "trying".

Overall though, I was really hoping it would be gone.

I always find developers silence on such hot button issues very telling.

Either it is in because of popular demand or it is not. Since 343i has not confirmed its removal like Armour Lock then I guess it can be assumed it is in. 343i do not want to talk about it because they want to balance controversial news with more calming news. They're not holding back because they want to surprise some people with the good news it's not included at the last moment. That won't sell a game. I'm guessing it is an immensely popular feature and they just want to keep the barking dogs at bay until they can balance the issues with other good features.

Since it probably is in, then what remains is implementation. You can bet its characteristics are already cast in stone with only tiny bits of tweaking remaining. Nothing that would fundamentally change it.

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

 

Tue, 07/31/2012 - 09:20 (Reply to #14)
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DEEP_NNN wrote:

DarthTabasco wrote:

If the jetpack in H4 is the same as in Reach, then I will be truly sad. I mean, yes it's bad enough the AA is (probably) coming back but IF the H4 pack is seriously nerfed then I might could deal. Meaning, instead of allowing people to float then make it more of an extended burst. I don't know...I'm more of an optimist, so I'm always trying to think of something good that can come from a situation. Key word here = "trying".

Overall though, I was really hoping it would be gone.

I always find developers silence on such hot button issues very telling.

Either it is in because of popular demand or it is not. Since 343i has not confirmed its removal like Armour Lock then I guess it can be assumed it is in. 343i do not want to talk about it because they want to balance controversial news with more calming news. They're not holding back because they want to surprise some people with the good news it's not included at the last moment. That won't sell a game. I'm guessing it is an immensely popular feature and they just want to keep the barking dogs at bay until they can balance the issues with other good features.

Since it probably is in, then what remains is implementation. You can bet its characteristics are already cast in stone with only tiny bits of tweaking remaining. Nothing that would fundamentally change it.

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

 

 

That's a way to get around it.  However, then you're pretty much splintering the community by default.  Jetpacks break maps because they're not built for it.  In order to not splinter Halo, jetpacks, not sprint, should be the default armor ability.  Otherwise, you're building maps that have little nooks and ledges that you can only get to with a jetpack, and that can be pretty lame.  That makes more sense if everyone has a jetback at spawn, though.  Jetpacks break maps.  It's a bad idea unless everyone has them by default.  For a game in which everyone has them by default, check Tribes: Ascend.  This is what you and your ilk are turning Halo into: http://www.youtube.com/watch?v=ASbO9qEjgZ8

Tue, 07/31/2012 - 09:52 (Reply to #15)
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Dixon_Tufar wrote:

That's a way to get around it.  However, then you're pretty much splintering the community by default.  Jetpacks break maps because they're not built for it.  In order to not splinter Halo, jetpacks, not sprint, should be the default armor ability.  Otherwise, you're building maps that have little nooks and ledges that you can only get to with a jetpack, and that can be pretty lame.  That makes more sense if everyone has a jetback at spawn, though.  Jetpacks break maps.  It's a bad idea unless everyone has them by default.  For a game in which everyone has them by default, check Tribes: Ascend.  This is what you and your ilk are turning Halo into: http://www.youtube.com/watch?v=ASbO9qEjgZ8

I like's my ilk.

I'm surprised Tribes hasn't been a MLG Pro circuit headliner all this time.cheeky

So fast. Yummy. sarcasm

Tue, 07/31/2012 - 10:29 (Reply to #16)
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DEEP_NNN wrote:

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

Seeing how we'll be making our own custom loadouts, map default abilites will not have much meaning once people start unlocking jetpack.

 

 

Tue, 07/31/2012 - 12:38 (Reply to #17)
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DarthTabasco wrote:

DEEP_NNN wrote:

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

Seeing how we'll be making our own custom loadouts, map default abilites will not have much meaning once people start unlocking jetpack.

 

 

Not completely. AA and power weapons will be affected by MM settings. You can't be all that you can be just because you've earned it.

I am just hoping 343i will make it easy on us Customs lovers by setting map defaults that are most suitable for each map. I.E. If people want to use Jetpack on a map that was clearly not meant for it, they will have to create their own custom gametype to defeat the default. It would save 343i the time required to defeat all of the Jetpack exploits.

Tue, 07/31/2012 - 12:48 (Reply to #18)
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DEEP_NNN wrote:

DarthTabasco wrote:

DEEP_NNN wrote:

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

Seeing how we'll be making our own custom loadouts, map default abilites will not have much meaning once people start unlocking jetpack.

 

 

Not completely. AA and power weapons will be affected by MM settings. You can't be all that you can be just because you've earned it.

I am just hoping 343i will make it easy on us Customs lovers by setting map defaults that are most suitable for each map. I.E. If people want to use Jetpack on a map that was clearly not meant for it, they will have to create their own custom gametype to defeat the default. It would save 343i the time required to defeat all of the Jetpack exploits.

 

Or they could just not have the jetpack in the game.

Tue, 07/31/2012 - 13:30 (Reply to #19)
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Dixon_Tufar wrote:

 

Or they could just not have the jetpack in the game.

O.K. Dixon, I think we've fully tapped this experience...

 

http://www.youtube.com/watch?v=qy-08tFRG0s

Wed, 08/01/2012 - 07:32 (Reply to #20)
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DEEP_NNN wrote:

DarthTabasco wrote:

DEEP_NNN wrote:

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

Seeing how we'll be making our own custom loadouts, map default abilites will not have much meaning once people start unlocking jetpack.

 

 

Not completely. AA and power weapons will be affected by MM settings. You can't be all that you can be just because you've earned it.

Are you sure? I have heard it stated each map will have "default" loadouts deemed most appropriate by 343. However, I've not heard it stated AAs will be restricted in any way once unlocked. If our loadouts are restricted in any way, then they won't be so "custom" any more and 343 has really been focusing on the fact we can build our own spartan.

Wed, 08/01/2012 - 08:03 (Reply to #21)
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DarthTabasco wrote:

DEEP_NNN wrote:

DarthTabasco wrote:

DEEP_NNN wrote:

What people should be hoping for is that map default Abilities are set to exclude Jetpack where their use is not appropriate.

Seeing how we'll be making our own custom loadouts, map default abilites will not have much meaning once people start unlocking jetpack.

 

 

Not completely. AA and power weapons will be affected by MM settings. You can't be all that you can be just because you've earned it.

Are you sure? I have heard it stated each map will have "default" loadouts deemed most appropriate by 343. However, I've not heard it stated AAs will be restricted in any way once unlocked. If our loadouts are restricted in any way, then they won't be so "custom" any more and 343 has really been focusing on the fact we can build our own spartan.

I don't have confirmation in hand but it has been said more than once, by Frankie or David Ellis, that you will not have complete control over your loadouts etc. Per map/playlist defaults will rule.

Wed, 08/01/2012 - 12:11 (Reply to #22)
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DEEP_NNN wrote:

I don't have confirmation in hand but it has been said more than once, by Frankie or David Ellis, that you will not have complete control over your loadouts etc. Per map/playlist defaults will rule.

We must have different interpretations of the information - or at least the information I've seen.

When people grumbled about how long it would possibly  take to unlock certain weapons/AAs, 343 came back and stated there would be map appropriate loadouts that would be considered "default" and would be specific for the map and/or gametype.

Meaning, people starting out and people that have been playing for a year would have access to similar weapons - example would be BR start. The newbie would then be able to eventually customize various loadouts to use in addition to the default loadouts. I understood the default loadouts were in place to give everybody reasonably equal starting weapons and abilities.

I've honestly never seen it stated our own customized loadouts would ever be limited with the exception being playlists like Team Snipers (where it's weapon specific) or something like Grifball. Obviously it makes sense you would not have complete control over your loadout in Team Snipers since the sniper rifle is not a loadout weapon.

In other words, based on what I've seen so far, once jetpack is unlocked then you can put that into all of your loadouts and jet around at will regardless of the MAP (not gametype). 

Who knows though? If we could get some actual information out of 343 that would be appreciated...surprise

Wed, 08/01/2012 - 12:56 (Reply to #23)
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DarthTabasco wrote:

DEEP_NNN wrote:

I don't have confirmation in hand but it has been said more than once, by Frankie or David Ellis, that you will not have complete control over your loadouts etc. Per map/playlist defaults will rule.

We must have different interpretations of the information - or at least the information I've seen.

snip

Who knows though? If we could get some actual information out of 343 that would be appreciated...surprise

Confusion reigns at times like these and it's not necessarily our fault.

We don't even know if all AA are available on day one of not. Most probably they are. I was talking more about player customizations like specific weapons and enhancements. I was getting off topic regarding Jetpacks.

According to what Frankie said in the linked comments, new players will not necessarily have a BR in hand in MM but can pick one up if its dropped in some manner. That's what I meant by "you will not have complete control over your loadouts". I wasn't thinking about AA.

Tue, 07/31/2012 - 14:18
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There's always more dead horse to beat.  However, if jetpack were standard, that would make more sense.  Otherwise, it breaks practically all the maps and you end up having to carve out carney holes for jetpackers to take advantage of or having to try and build vertically for all your maps in case someone wants to jetpack.  Mo' Armor Abilities, mo' problems.

Tue, 07/31/2012 - 16:21
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IMO, the AA's don't necessarily break the game, the implementation does. When reach first came out, I thought for sure that the abilities would be something that you get once per life, or you recharge them like a health pack. The stupid things recharge faster than shields do. I don't think jet pack is a bad idea. I think it would work in MM if it only allowed for someone to make jumps they otherwise couldn't. So, just enough juice to jump from the ground in asylum to the snipe bridge. Or enough to jump from the Pinnacle big base ramp to the top tower and that's it. Or with Armor lock, just enough juice to evade a grenade explosion or deflect a rocket. In and out in 1-2 seconds and that's all you get with a long recharge time. Turn them into a tactical item instead of something to spam every 5 seconds.
Tue, 07/31/2012 - 18:13 (Reply to #26)
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Ghost92 wrote:
IMO, the AA's don't necessarily break the game, the implementation does. When reach first came out, I thought for sure that the abilities would be something that you get once per life, or you recharge them like a health pack. The stupid things recharge faster than shields do. I don't think jet pack is a bad idea. I think it would work in MM if it only allowed for someone to make jumps they otherwise couldn't. So, just enough juice to jump from the ground in asylum to the snipe bridge. Or enough to jump from the Pinnacle big base ramp to the top tower and that's it. Or with Armor lock, just enough juice to evade a grenade explosion or deflect a rocket. In and out in 1-2 seconds and that's all you get with a long recharge time. Turn them into a tactical item instead of something to spam every 5 seconds.

 

Oh, no.  I'm right with you.  There is a balance that can be achieved, we just haven't had it yet.

Tue, 07/31/2012 - 16:30
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I'm 99% sure I read armor lock will not be in Halo 4, that hard light shield replaces it and has the potential to be a legit ability, not a broken Timmy magnet.
Tue, 07/31/2012 - 17:44 (Reply to #28)
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Lou_Keymia wrote:
I'm 99% sure I read armor lock will not be in Halo 4, that hard light shield replaces it and has the potential to be a legit ability, not a broken Timmy magnet.
Change that AL to 100%.smiley

It was confirmed by Frankie quite awhile ago.

Tue, 07/31/2012 - 21:42
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I agree also with Ghost.

Wed, 08/01/2012 - 08:10

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