Petitioning MS to Allow Support of current Fanatec wheels on Xbox One...

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Tue, 10/15/2013 - 15:00 (Reply to #31)
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Shaggy_SoCal wrote:

POIDSLY wrote:
Does this confirm it?

No, but it does give us an idea on some of the challenges they're facing.

We've known for quite some time that XBox 360 wheels won't work on the Xbox One but the Fanatec wheels are multi-platform devices. Thomas from Fanatec will be the only person that can confirm whether or not existing Fanatec Wheels can be updated to work on the XBox One.  [speculation]I'll be very surprised if we get an answer from Thomas before the end of the year.[/speculation]

I have my doubts about upgrading the existing wheels but since I'm not going to be getting the XBox One for a while I can afford to wait Fanatec out and weigh my options from there.

100% what you said and boat im in. But didnt the m$ rep speciffically say 360 shit aint compatible because of all the "new tech" like the controller recognition? Thats the part that made me sad cause it doesnt sound like its an attainable goal for current fanatec gear? Idk
Tue, 10/15/2013 - 17:24 (Reply to #32)
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Gunny wrote:
100% what you said and boat im in. But didnt the m$ rep speciffically say 360 shit aint compatible because of all the "new tech" like the controller recognition? Thats the part that made me sad cause it doesnt sound like its an attainable goal for current fanatec gear? Idk

Yes he did.  A wheel that is compatible with the 360 will not work on the XBox One.

If Fanatec's wheels weren't multi-platform compatible I don't believe anyone would be asking, "Can may Fanatec wheel be updated to work on the XBox One?"  It's not your run-of-the-mill 360-only racing wheel.

It'll be interesting to see what direction Fanatec goes if they are unable to make the current wheels upwards compatible.  Will they even make an XB1 compatible wheel?  If so, will it be XB1 only or cross-platform capable with PC and PS3/4?  Will I be able to trade in my current CSR Elite for a nice discount on a next-gen Fanatec?  Sadly, only Fanatec will be able to answer them and I agree with Poidsly that we'll be waiting for a while.

 

 

Tue, 10/15/2013 - 14:34
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TBH this uncertainty about FM5 is the main reason when me and JC decided to start off small with it and have a Sub-Forum instead of turning FM4 in to a Sub-Forum and going full FM5

That way the the guys who don't get FM5 at launch wont be pushed out but the peeps that do have somewhere to race but still be able to talk to us awesome guys!

Tue, 10/15/2013 - 15:27
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I found that news 60 seconds after my previous post.

Scratch the optimism of my first post of the day.

Its 100% confirmed at launch that its a no go. Fanatec/Thomas has an appalling record of a. Accurate communication and b. Honouring timescales they do announce, so don't hold your breath.

If I can, the xbone is going to be cancelled. If things change I will still have the LCE and any change in compat won't happen for a good number of months.

I'm actually quite relieved now the decision has been made.

Look forward to racing FM4 with the luddites ;) and trying those PC sims I have had no time to fire up.

Cheers

Tue, 10/15/2013 - 15:59
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Oh, and it seems they are either moderating all posts about this over on the thread at FM.net, or I wound up that dickhead wormburner more than I thought and I'm on the shitlist.

I'd vote for the former reason.

Tue, 10/15/2013 - 16:14
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I just do not understand the proprietary angle. It seems to me that M$ can tab these two wheels as the "official" wheels for Forza 5, but still allow older wheels to work via USB. They can tout that those wheels are not "officially supported" and thus that we should buy the new stuff. That is essentially Sony's strategy. The Logitech Driving Force GT and the Thrustmaster T500RS were the only "official" wheels for Gran Turismo 5, yet Sony still allowed older and newer wheels, including all Fanatec offerings, to work. I just do not understand why M$ is essentially refusing to take my $560, by making my wheel and pedal set incompatible with the Xbox One.

 

Tue, 10/15/2013 - 17:43 (Reply to #37)
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Don't get me wrong, I'm pretty disapointed about what I saw in this video, especially those pathetic pedals for the thrustmaster ( and no clutch and no shifter) that look almost exactly like the Ferarri F430 wheel from several years ago (saw the ISR.tv review and noticed the simlarities) but….

Allow me to provide my own speculation about the reasoning behind the incompatibility….

It was a poor choice of venue to talk about the controller 'pairing' stuff, in my opinion it is completely irrelevant in the context of talking about car racing game accessories. How many of us have Forza parties at our house where we take turns 'passing' around our wheels (I'm actually laughing at the absurdity of this as I write it). So this is not a material reason to make existing hardware incompatible.

However, correct me if I'm wrong, but when Xbox 360 came out we were still on USB v1.1, we are now on USB 3.0 which has a much higher bandwidth and transfer rate which on the tip of the iceberg translates to things like much higher resolutions in the degrees of motion (and thus precision) of the wheel and pedals. Also, even though it's still USB, they may have updated and enriched their own device communication protocols that will likely require significant changes to current wheels to support. It may be confined to a firmware update in some cases, but may be much more significant, requiring a complete controller board changes

The discussion about force feedback is very interesting. If I read into what the meaning of their statements actually meant, I would speculate that these rich and comprehensive force feedback behaviors probably means that they have produced a very rich developer API for using it. Which means they have abstracted the need for the game itself to attempt to simulate in very basic language to a variety of different devices the kinds of feedback sensations they want to produce. This likely removes a lot of burden from the game developer, especially when it comes to testing the myriad of different devices are available and lets them get on with making the game they want while ensuring that they can rely on the feedback to be a full-fledged tactile output mechanism that compliments the video and audio output.

For example, I can't remember which game it was (Splinter Cell perhaps?), where at one point that had an interaction where you had to pick a door lock. It went through a progression wherein you had to circle the thumbstick until one tumbler fell into place, then the next etc.. If I recall, they had to show an animation of the tumblers falling into place as a visual queue to complete the interaction (which is in no way how it would actually be). This was sort of cool at the time and a somewhat novel idea. Now, imagine what's gonna happen with the new controller. The game developer can perhaps now get rid of the visual queue altogether and just rely on tactile sensations sent to the controller to queue the player when they move the tumbler correctly (or incorrectly). That being the case, it would require that all accessories built for the console ensure that they support these mechanisms to work, otherwise the game developer can't provide this sort of experience.

Anyways, I hope I'm at least partially correct, otherwise I'm going to have a 3-egg omelette's worth on my face for having made such a detailed posting…. ;)

Tue, 10/15/2013 - 18:04
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The saddest part of the video for Parcells was early on when he's talking about the improved physics and he mentions instead of the programmer using canned modules to apply the force they are upgrading to "equation language" (is language really required?) and I think "Are you kidding me, you're not already using equations to set the FF? What is this amateur hour?"

But no new news here, just confirmation of what we already knew dont get your panties in a knot. Thomas will no doubt try to make his wheels work with the XOne but he also probably can't test anything until he gets his hands on a unit or two which will be after Nov 22 so Parcells isn't expecting anything before March and I'm definitely not going to be a ginea pig either I'll let others test Fanatec wheels on XOne (assuming and/or IF Thomas ever gets it working) before I buy a useless system...consoles in Parcells palace must play race games or why would I own it?

Tue, 10/15/2013 - 18:47
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He could have possibly been talking about wome sort of simple modelling language to model some acoustic wave equations.... I have no frame of reference but I assumed that products like Simvibes working with Buttkickers or other similar low frequency acoustic transducers might work that way.

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