Weapon Tuning Live Stream, Friday 2pm PDT

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Sat, 05/18/2013 - 12:49
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Was there any mention of the DMR being a Mantis doomsday device and that getting toned down a bit?  Sorry for all the questions.

Sat, 05/18/2013 - 12:53 (Reply to #32)
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Autarch wrote:

Was there any mention of the DMR being a Mantis doomsday device and that getting toned down a bit?  Sorry for all the questions.

 

Aside from mentioning the RRR and a couple people using it for a few minutes, they barely touched upon the DMR.  It was a BR showcase event.

Sat, 05/18/2013 - 17:34 (Reply to #33)
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Autarch wrote:

Was there any mention of the DMR being a Mantis doomsday device and that getting toned down a bit?  Sorry for all the questions.

 

Holy shit it should still be.  The starting precision weapons should do a little more damage, honestly.  With stupid Armor Abilities to give vehicles more power and relatively small amounts of bullets given at spawn, people are really only able to engage up close with a plasma pistol, which is right in the strength of the vehicles themselves.  Screw it.  Give the weapons different properties in BTB/games with vehicles than non-vehicle gametypes.

Sat, 05/18/2013 - 18:32 (Reply to #34)
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Dixon_Tufar wrote:

Autarch wrote:

Was there any mention of the DMR being a Mantis doomsday device and that getting toned down a bit?  Sorry for all the questions.

Give the weapons different properties in BTB/games with vehicles than non-vehicle gametypes.

Rasberries' on that idea. Consistency at all levels, if possible. It's going to be bad enough with Multiplayer and SpOps/Campaign being different.

Sat, 05/18/2013 - 18:55 (Reply to #35)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

Autarch wrote:

Was there any mention of the DMR being a Mantis doomsday device and that getting toned down a bit?  Sorry for all the questions.

Give the weapons different properties in BTB/games with vehicles than non-vehicle gametypes.

Rasberries' on that idea. Consistency at all levels, if possible. It's going to be bad enough with Multiplayer and SpOps/Campaign being different.

 

Well, I get raspberries from you for all my ideas.  It is starting to look like there are three version of multiplayer Halo: 4v4, BTB, and a sandbox world where Grifball, SWAT, zombies, and other hijinks happen.  I think less and less time should be spent on the cutesy things, and let the community make them, flesh them out, and then present that, through the various community fora and hubs to the developer, to amend the playlist on a regular basis (or something).

 

Back to the conversation, though, even team shooting a Mantis/Warthog is painful.  There's no ammo on the board to pick up in Infinity Slayer, which is, unfortunately, the mass of online play.  The only things to use are your slot machine of weapons known as ordnance, or get lucky on a weapon drop.  A pox upon your house if you pick up an anti-vehicle power weapon and die with it in the middle of the map, for nobody gets to it in time to use it.  At least Halo 3 had a more balanced version of the map, with a strong anti-vehicle weapon in the missile pod, and no Mantis (or DMR with godly auto aim to clog up the middle of the map).

Sat, 05/18/2013 - 21:50 (Reply to #36)
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Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

Sat, 05/18/2013 - 22:03 (Reply to #37)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

 

Would it really?  The balance of matchmade games to custom games you play (for example) is wildly skewed to the custom side.  What is it you get from custom games that you don't currently get from matchmaking?

Sat, 05/18/2013 - 22:32 (Reply to #38)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

 

Would it really?  The balance of matchmade games to custom games you play (for example) is wildly skewed to the custom side.  What is it you get from custom games that you don't currently get from matchmaking?

Actually the customs I use are sourced from MM, most of the time. Some SWAT or reduced shield games. Hog Wars is basically a reduced sandbox and infinite ammo.  We are getting side tracked. The weapon tuning will be universal in MM and I intend to get copies of all the tuned gametypes I use for our customs. I'll likely put a WT at the end of each of them. From those I hope to adjust any specialty gametypes I use. That way people can count on how a tuned weapon will work from game to game. I hope other party leads do the same thing. I know it'll be very annoying for some people to not see their target go down when using a BR for example. Gotta keep my custom-ers happy. Even you. :)

Sat, 05/18/2013 - 23:06 (Reply to #39)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

 

Would it really?  The balance of matchmade games to custom games you play (for example) is wildly skewed to the custom side.  What is it you get from custom games that you don't currently get from matchmaking?

Actually the customs I use are sourced from MM, most of the time. Some SWAT or reduced shield games. Hog Wars is basically a reduced sandbox and infinite ammo.  We are getting side tracked. The weapon tuning will be universal in MM and I intend to get copies of all the tuned gametypes I use for our customs. I'll likely put a WT at the end of each of them. From those I hope to adjust any specialty gametypes I use. That way people can count on how a tuned weapon will work from game to game. I hope other party leads do the same thing. I know it'll be very annoying for some people to not see their target go down when using a BR for example. Gotta keep my custom-ers happy. Even you. :)

 

There's only one way I'm happy.  The others, I'm just playing along for the sake of mingling with others on the site.  You should hear me bitching more when playing with the clan.  I usually leave the party if there are 6 people in it, because I'd rather not play Dominion.

Sat, 05/18/2013 - 23:22 (Reply to #40)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

 

Would it really?  The balance of matchmade games to custom games you play (for example) is wildly skewed to the custom side.  What is it you get from custom games that you don't currently get from matchmaking?

Actually the customs I use are sourced from MM, most of the time. Some SWAT or reduced shield games. Hog Wars is basically a reduced sandbox and infinite ammo.  We are getting side tracked. The weapon tuning will be universal in MM and I intend to get copies of all the tuned gametypes I use for our customs. I'll likely put a WT at the end of each of them. From those I hope to adjust any specialty gametypes I use. That way people can count on how a tuned weapon will work from game to game. I hope other party leads do the same thing. I know it'll be very annoying for some people to not see their target go down when using a BR for example. Gotta keep my custom-ers happy. Even you. :)

 

There's only one way I'm happy.  The others, I'm just playing along for the sake of mingling with others on the site.  You should hear me bitching more when playing with the clan.  I usually leave the party if there are 6 people in it, because I'd rather not play Dominion.

You are high maintenance. I wish it wasn't so but to each their own.

Sat, 05/18/2013 - 23:30 (Reply to #41)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

Well, I get raspberries from you for all my ideas.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

 

Would it really?  The balance of matchmade games to custom games you play (for example) is wildly skewed to the custom side.  What is it you get from custom games that you don't currently get from matchmaking?

Actually the customs I use are sourced from MM, most of the time. Some SWAT or reduced shield games. Hog Wars is basically a reduced sandbox and infinite ammo.  We are getting side tracked. The weapon tuning will be universal in MM and I intend to get copies of all the tuned gametypes I use for our customs. I'll likely put a WT at the end of each of them. From those I hope to adjust any specialty gametypes I use. That way people can count on how a tuned weapon will work from game to game. I hope other party leads do the same thing. I know it'll be very annoying for some people to not see their target go down when using a BR for example. Gotta keep my custom-ers happy. Even you. :)

 

There's only one way I'm happy.  The others, I'm just playing along for the sake of mingling with others on the site.  You should hear me bitching more when playing with the clan.  I usually leave the party if there are 6 people in it, because I'd rather not play Dominion.

You are high maintenance. I wish it wasn't so but to each their own.

 

Yeah.  I'm a jerk for having (different) standards.

 

By the way, for Anvilhenge, I think you need to put some stuff more on the outside.  Like, if the two bases are North and South, those killing fields East and West need some things there.  Otherwise, everything funnels mostly to the middle. It seems like I run out of ammo on my primary weapon every life when I play on it with you guys.  Part of that reason, of course, is because I've got 10-16 targets to shoot running past my field of vision.

Sun, 05/19/2013 - 08:10 (Reply to #42)
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Dixon_Tufar wrote:
By the way, for Anvilhenge, I think you need to put some stuff more on the outside.  Like, if the two bases are North and South, those killing fields East and West need some things there.  Otherwise, everything funnels mostly to the middle. It seems like I run out of ammo on my primary weapon every life when I play on it with you guys.  Part of that reason, of course, is because I've got 10-16 targets to shoot running past my field of vision.

Answered in the Anvilhenge topic.

Sat, 05/18/2013 - 22:37 (Reply to #43)
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Dixon_Tufar wrote:
What is it you get from custom games that you don't currently get from matchmaking?

Sorry missed this question. Playing with and against other 2old2play members. It's so much more satisfying to me than MM. Going into MM with friends is good too but nothing beats 16 friendly people you know yucking it up before and after each game. :)

Sat, 05/18/2013 - 23:04 (Reply to #44)
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DEEP_NNN wrote:

Dixon_Tufar wrote:
What is it you get from custom games that you don't currently get from matchmaking?

Sorry missed this question. Playing with and against other 2old2play members. It's so much more satisfying to me than MM. Going into MM with friends is good too but nothing beats 16 friendly people you know yucking it up before and after each game. :)

 

So, why not go into matchmaking with that party and let the system pick the teams?  You can already do that, so I don't think that's the thing you can't get from matchmaking.

Sat, 05/18/2013 - 23:19 (Reply to #45)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:
What is it you get from custom games that you don't currently get from matchmaking?

Sorry missed this question. Playing with and against other 2old2play members. It's so much more satisfying to me than MM. Going into MM with friends is good too but nothing beats 16 friendly people you know yucking it up before and after each game. :)

 

So, why not go into matchmaking with that party and let the system pick the teams?  You can already do that, so I don't think that's the thing you can't get from matchmaking.

Too hard to manage the party. People can't get in easily. Too often people fall out and strangers get in the mix too.

Sat, 05/18/2013 - 13:05
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I blew up their tweets about them worrying about weapons and leaving the game ridden with network issues.  Got zero replies.

Sat, 05/18/2013 - 17:30 (Reply to #47)
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Double T wrote:

I blew up their tweets about them worrying about weapons and leaving the game ridden with network issues.  Got zero replies.

 

To be honest, that's not what they're really testing, but I do agree with you.

Sat, 05/18/2013 - 16:53
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BTW, the community member weapon testing is ongoing today. I noticed Greenskull tweeting extra about it. Of all the participants, his tweets seem the most prolific and informative.

Sat, 05/18/2013 - 20:28
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Yeah Halo 3 did well with that.  However, I think the Mantis with its massive armor would be able to withstand a single clip from a dude and his rifle.  I mean if three people shoot it there wouldn't even be time to notice before explosion.  It'd be like two dude's with a couple pistols taking down a main battle tank in real life with just a couple clips worth.  It makes no sense and isn't fun to use the Mantis when you're simply a slower, easier to hit target for the enemy with no recourse.

 

I think they were far too much of a damage sponge before, and now they are like coating yourself in paper mache, lighting it on fire, and flailing towards an enemy firing squad lined up waiting for you.

 

The things that are fun often get worse because of changes that affect all game modes too...

 

I guess next time the game does something completely nonsensical I'll just blame it on Error Code 343.

 

I want the game to improve through changes, not worsen.  Even Grifball has gotten worse from Halo 3 to Reach, and Halo Reach to 4, and Halo 4 to Halo 4 through Error 343.

 

Sorry for the rant, but while there is a lot that needs better balance, the other issues and bugs present since before launch(!!!) that haven't been fixed wear my desire to play down in a hurry.

Sat, 05/18/2013 - 22:02 (Reply to #50)
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Autarch wrote:

Yeah Halo 3 did well with that.  However, I think the Mantis with its massive armor would be able to withstand a single clip from a dude and his rifle.  I mean if three people shoot it there wouldn't even be time to notice before explosion.  It'd be like two dude's with a couple pistols taking down a main battle tank in real life with just a couple clips worth.  It makes no sense and isn't fun to use the Mantis when you're simply a slower, easier to hit target for the enemy with no recourse.

 

I think they were far too much of a damage sponge before, and now they are like coating yourself in paper mache, lighting it on fire, and flailing towards an enemy firing squad lined up waiting for you.

 

The things that are fun often get worse because of changes that affect all game modes too...

 

I guess next time the game does something completely nonsensical I'll just blame it on Error Code 343.

 

I want the game to improve through changes, not worsen.  Even Grifball has gotten worse from Halo 3 to Reach, and Halo Reach to 4, and Halo 4 to Halo 4 through Error 343.

 

Sorry for the rant, but while there is a lot that needs better balance, the other issues and bugs present since before launch(!!!) that haven't been fixed wear my desire to play down in a hurry.

 

Yeah, that makes sense for lore, but not as much for gameplay.  Sometimes lore gets in the way of a good game.

Sat, 05/18/2013 - 20:36
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Garands take clips.  Semi-autos take magazines.  There are no clips in Halo :)

Sat, 05/18/2013 - 21:27 (Reply to #52)
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Double T wrote:

Garands take clips.  Semi-autos take magazines.  There are no clips in Halo :)

Due to the worsening of theatre I'll have to agree with you ;)

Yeah, my terminology is rarely correct with such things though.

My lightrifle runs out of bullets all the time, for example.

Sun, 05/19/2013 - 14:33 (Reply to #53)
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Autarch wrote:

Double T wrote:

Garands take clips.  Semi-autos take magazines.  There are no clips in Halo :)

Due to the worsening of theatre I'll have to agree with you ;)

Yeah, my terminology is rarely correct with such things though.

My lightrifle runs out of bullets all the time, for example.

Bullets are projectiles.  Cartridges are what get loaded into guns. :)

Mon, 05/20/2013 - 15:05 (Reply to #54)
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Double T wrote:

Autarch wrote:

Double T wrote:

Garands take clips.  Semi-autos take magazines.  There are no clips in Halo :)

Due to the worsening of theatre I'll have to agree with you ;)

Yeah, my terminology is rarely correct with such things though.

My lightrifle runs out of bullets all the time, for example.

Bullets are projectiles.  Cartridges are what get loaded into guns. :)

A potato can also be a projectile.  That doesn't change my joke about the lightrifle's "bullets" :P

Mon, 05/20/2013 - 17:22
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Mon, 05/20/2013 - 18:31 (Reply to #56)
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Dixon_Tufar wrote:

http://www.youtube.com/watch?feature=player_embedded&v=5wJjTeTo5Ws

Good report. I personally do not want descoping back at all. All to often it happens when I'm sweeping and the rate of turn change is disorienting and nauseating for me. I wish it was an option you could pick because I'd pick flinch everytime.

Mon, 05/20/2013 - 19:25 (Reply to #57)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

http://www.youtube.com/watch?feature=player_embedded&v=5wJjTeTo5Ws

Good report. I personally do not want descoping back at all. All to often it happens when I'm sweeping and the rate of turn change is disorienting and nauseating for me. I wish it was an option you could pick because I'd pick flinch everytime.

Learn to aim predominately with your strafe.  Problem solved :)

Mon, 05/20/2013 - 20:36 (Reply to #58)
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Double T wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

http://www.youtube.com/watch?feature=player_embedded&v=5wJjTeTo5Ws

Good report. I personally do not want descoping back at all. All to often it happens when I'm sweeping and the rate of turn change is disorienting and nauseating for me. I wish it was an option you could pick because I'd pick flinch everytime.

Learn to aim predominately with your strafe.  Problem solved :)

I know you are correct but I tend to swing a lot when scoped. I do a lot of accidental scope/descope too.

Mon, 05/20/2013 - 19:26 (Reply to #59)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

http://www.youtube.com/watch?feature=player_embedded&v=5wJjTeTo5Ws

Good report. I personally do not want descoping back at all. All to often it happens when I'm sweeping and the rate of turn change is disorienting and nauseating for me. I wish it was an option you could pick because I'd pick flinch everytime.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

 

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

Mon, 05/20/2013 - 20:37 (Reply to #60)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

http://www.youtube.com/watch?feature=player_embedded&v=5wJjTeTo5Ws

Good report. I personally do not want descoping back at all. All to often it happens when I'm sweeping and the rate of turn change is disorienting and nauseating for me. I wish it was an option you could pick because I'd pick flinch everytime.

Geez, I should hold back on a few servings of rasberries. There must be one of your ideas I agreed with? Mostly what I don't want to happen is a sandbox weapon to act differently within the same genre of gametype. REACH TU DMR, NR and other weapons were so different from Vanilla and of course there was bleedthrough for awhile. I never could change playstyle fast enough to adapt. I don't want that to happen again.

 

I enjoy the Halo 4 vehicles just as they are but maybe the buff will be good for people like me and encourage me to go into MM more. Will there be anyone there after a week for me to play with is anybodies guess. I think 343i has gotten the message a lot of players want more and better vehicle time. I think they are correct and buffing some of the other sandbox weapons was definitely going to have a negative effect on the vehicles. Hence the Turret buff.

Ugh, what am I supposed to figure from this. My head hurts.

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