What needs to be done to save H4?

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Thu, 01/17/2013 - 14:37 (Reply to #121)
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Can I get an amen and a boomshakalaka?

Thu, 01/17/2013 - 14:48 (Reply to #122)
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Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

Thu, 01/17/2013 - 15:02 (Reply to #123)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

 

You've played 4 and a half hours of matchmaking as of right now.

Thu, 01/17/2013 - 15:27 (Reply to #124)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

 

You've played 4 and a half hours of matchmaking as of right now.

My MM time doesn't start increasing until down the road. Too busy with Forging, and Campaign. Halo 4 is different in that Campaign is split between normal and SpOps. Also I didn't play a lot of REACH Firefight until the last year of it.

MM does not define me as a Halo player or fan.

Hopefully, with repaired fileshares and film rendering I'll have additional activities.

Thu, 01/17/2013 - 15:32 (Reply to #125)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

 

You've played 4 and a half hours of matchmaking as of right now.

My MM time doesn't start increasing until down the road. Too busy with Forging, and Campaign. Halo 4 is different in that Campaign is split between normal and SpOps. Also I didn't play a lot of REACH Firefight until the last year of it.

MM does not define me as a Halo player or fan.

Hopefully, with repaired fileshares and film rendering I'll have additional activities.

 

I'd certainly say that it colors your visions of what makes this game good if you've barely touched the online game in roughly two months.

Thu, 01/17/2013 - 15:45 (Reply to #126)
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Dixon_Tufar wrote:

I'd certainly say that it colors your visions of what makes this game good if you've barely touched the online game in roughly two months.

Actually it's proof that he doesn't like it either.  Facts are facts.

Here's hoping someone makes a good game that requires teamwork now that Halo is gone.  RIP H4.

Thu, 01/17/2013 - 15:55 (Reply to #127)
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Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

 

You've played 4 and a half hours of matchmaking as of right now.

My MM time doesn't start increasing until down the road. Too busy with Forging, and Campaign. Halo 4 is different in that Campaign is split between normal and SpOps. Also I didn't play a lot of REACH Firefight until the last year of it.

MM does not define me as a Halo player or fan.

Hopefully, with repaired fileshares and film rendering I'll have additional activities.

 

I'd certainly say that it colors your visions of what makes this game good if you've barely touched the online game in roughly two months.

Who would you make your next Halo game for after REACH? This is all quite silly though because I do not know why you didn't play REACH much or ODST btw.

Cleary, my dick is bigger than yours. ;)

DEEP NNN's REACH stats
Arena 0
Competitive 407
Campaign 1491
Invasion 19
Firefight 1079
Custom 3003

Dixon's REACH stats (all that I know of)
Arena 90
Competitive 271
Campaign 0
Invasion 2
Firefight 1
Custom 276

 

DEEP NNN's Halo 3 stats. Total games 6824
Campaign 168
Social 874
Ranked 232
Custom 5544

Dixon's Halo 3 stats (all that I know of) 5761
Campaign 10
Social 1527
Ranked 1742
Custom 2482

Thu, 01/17/2013 - 16:03 (Reply to #128)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

 

 

You've played 4 and a half hours of matchmaking as of right now.

My MM time doesn't start increasing until down the road. Too busy with Forging, and Campaign. Halo 4 is different in that Campaign is split between normal and SpOps. Also I didn't play a lot of REACH Firefight until the last year of it.

MM does not define me as a Halo player or fan.

Hopefully, with repaired fileshares and film rendering I'll have additional activities.

 

I'd certainly say that it colors your visions of what makes this game good if you've barely touched the online game in roughly two months.

Who would you make your next Halo game for after REACH? This is all quite silly though because I do not know why you didn't play REACH much or ODST btw.

Cleary, my dick is bigger than yours. ;)

DEEP NNN's REACH stats
Arena 0
Competitive 407
Campaign 1491
Invasion 19
Firefight 1079
Custom 3003

Dixon's REACH stats (all that I know of)
Arena 90
Competitive 271
Campaign 0
Invasion 2
Firefight 1
Custom 276

 

DEEP NNN's Halo 3 stats. Total games 6824
Campaign 168
Social 874
Ranked 232
Custom 5544

Dixon's Halo 3 stats (all that I know of) 5761
Campaign 10
Social 1527
Ranked 1742
Custom 2482

 

Unfortunately, we're talking about Halo 4 here.  We're talking about the state of the online game up to this point, and that's all deflecting from that.  The funny thing is that you're a little frustrated about things, and for the same reasons.  We've got more in common this time around with being upset at the title.

 

Man, we're going to have some fun games tonight!

Thu, 01/17/2013 - 16:07 (Reply to #129)
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Dixon_Tufar wrote:

Man, we're going to have some fun games tonight!

Fuck, I hope you are on the other team tonight. I really want to Tbag you. LOL

I'm still having fun with our banter though my frustrations with Halo 4 truly are weighing a little heavy.

Thu, 01/17/2013 - 16:16 (Reply to #130)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

Man, we're going to have some fun games tonight!

Fuck, I hope you are on the other team tonight. I really want to Tbag you. LOL

I'm still having fun with our banter though my frustrations with Halo 4 truly are weighing a little heavy.

 

They should be weighing heavy.  I love the franchise, and it's been very enjoyable for me, but it's just been a lot more difficult these past two titles (three if you count ODST).  Isn't this supposed to foster more competition?  Isn't Halo supposed to be getting better?  Why not?  Answer that question honestly, and direct your ire towards it and let's work to make this the game it should be.

 

After all, if Reach was the beta, shouldn't the vast majority of these problems not exist?  The next step is simply not buying the game any more, which might be a reality.  Hell, I haven't bought a map pack for the game since the Anniversary one in Reach, and that was the only one I got for that title.  

Thu, 01/17/2013 - 15:08 (Reply to #131)
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DEEP_NNN wrote:

Dixon_Tufar wrote:

If Deep needed another wake up call, how about Reach taking an entire year to get to #4 with Gears of War: http://majornelson.com/2011/09/29/live-activity-for-week-of-september-19th/

 

Dude.  Face it.  Your side won and this is what you get.  Casual gamers play a game for a couple of weeks and then move on.  What creates a game's legacy is the multiplayer, and what makes good multiplayer is something that endures and creates room at all levels to play.

I only use the Activity positions for when it suits my agenda. ;)

Second paragraph. Nope, I don't agree with that. I believe (opinion) the vast majority of die-hard Halo MM players are casual in nature. Always will be. Of course neither of us can prove our point.

It'll be a few months before Halo 4's true population stripes are somewhat known. The game is quite playable and still has that new car feel to it. If all I get is Sp Ops and 6 more maps then this game will hold me for two years. Same is probably true for many people I play with.

I choose to be casual because I find it hard to go back and forth.  Either I'm competitive and I commit to learning something inside out, or I take it easy and enjoy playing.  I always prefer a highly competitive game against players of the same skill set.  It is of no use to be too competitive if the rest of the guys you game with are not on the same page.  They will think you are crazy.

Thu, 01/17/2013 - 16:17
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The interesting thing is regardless of the side of the fence you sit on, I think everyone is equally frustrated that they released something that wasn't fully done.  Everything is about 85% complete and that sucks for all camps.

 

And I still completely disagree with you lan.  This is a good competitive game.  It just needs a little help while we wait for that last 15%.....

Thu, 01/17/2013 - 16:24 (Reply to #133)
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...Unfortunately that last 15% is a ranking system, weapon balance tweaks, and maps.  So, the whole thing, then.

 

 

(Yes, I'm being a little facetious.  I agree that the main engine of the game is fundamentally very good, but it's got to be one hell of a coat of polish heaped onto this rock to turn it into the gem it should be.)

Thu, 01/17/2013 - 17:56 (Reply to #134)
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Dixon_Tufar wrote:

...Unfortunately that last 15% is a ranking system, weapon balance tweaks, and maps.  So, the whole thing, then.

It's not much, and yet it's everything, and it's probably too late already.

Thu, 01/17/2013 - 16:30
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Yea, ranking system is coming soon and community maps with some semblance of control is coming on Monday. 

 

And you know it's not the whole thing.  Game mechanics aren't broken.  The bloom is what caused you to stop playing Reach altogether wasn't it?  That is a game mechanic that can't ever be fixed.  That doesn't exist here.

Thu, 01/17/2013 - 17:13
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All they need is like two good small competitive maps.  Then you will have three good ones(Haven included), adrift without all the ordinance drops is not horrible IMO, and I feel Abandon can be a good map for slayer.  I'd take one more good small map to rival Haven just so I do not have to play it seven times in a row!!!  :)

MLG never ran more than three to four maps usually anyways.  So I mean we do not need a whole lot.

Thu, 01/17/2013 - 18:59 (Reply to #137)
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eksessiv wrote:

All they need is like two good small competitive maps.  Then you will have three good ones(Haven included), adrift without all the ordinance drops is not horrible IMO, and I feel Abandon can be a good map for slayer.  I'd take one more good small map to rival Haven just so I do not have to play it seven times in a row!!!  :)

MLG never ran more than three to four maps usually anyways.  So I mean we do not need a whole lot.

 

I think Abandoned can be a good competitive map as long as there are no close quarters weapons on it. 

 

 

 

 

Thu, 01/17/2013 - 22:47
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My opinion(s):

 

Fix the sandbox first and foremost.  There are things that are far too overpowered, and things that are far too weak.  The boltshot should be the equivalent of the mauler from H3.  About 1/2 of the scattershot.  The scattershot SHOULD be what the boltshot is minus the charge time.

The vehicles do not seem very static in the amount of damage they can take, setting AA's aside.  Sometimes one gauss kills another with one shot.  Other times it takes 3.

 

Armor Abilities: These are highly unbalanced, and often times stealth does not work against PV.

Too many vehicles.  If I want to drive, I will play chromehounds or fucking forza, not halo.

 

Lobby system, allow party leader to see who is in party without going into the menu.

Jetpack-still overpowered.

Boltshot-need I mention it again? The effective range is too connection dependent.  Some games you have to be in melee distance, others at 3x melee distance for one shot kills.

 

JIP-Just joined a game tonight with 1 player in game, and me and a friend joining.  The game was 3-0, and I spawned next to someone picking up our sniper on the spawn.  Get rid of this, or give someone a notification as to what is going on before commiting them to a BS game.

 

Kill cams-I have yet to see a kill cam that has been accurate.  Even my own KC for a game winning kill.

 

Connection bars (like previous games) need to show all the time.

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