Rundown of GDC PS4 stuff'n'things
Rundown of GDC PS4 stuff'n'things
http://gamingeverything.com/44324/new-ps4-hardware-controller-ps-eye-ui-...
https://twitter.com/GameOverGreggy
- Targeted to be the “central device in the living room”
- “Core gamers are our primary audience
- PS4 build around them, salable to the outsiders
- 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
- PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
- PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
- “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
- PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
- Will come with “very large hard drive in every console”
- PS4 Dev Environment – Windows 7-bit, tools are fully integrated into Visual Studio 2010 and 2012
- “Debug your PS4 code as you would your PC code”
- PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
- Speaker, headset hack and “extension port” on the PS4 controller
- PS4 controller buttons are going back to digital over analog because no one used it on PS3
- PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
- PS4 controller: 1920×900 resolution on the analog touchpad
- PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
- PS4 will charge controllers when it’s off. Unlike the PS3.
- PS4 controller light bar can be used for muzzle flashes, health bars, etc
- “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras – 1280×800, 12 bits/pixel, 60Hz
- Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
- Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
- The above is what devs could do (not mandatory)
- Video example shown of PS4 combining the camera and the controller. “AR Menu”
- Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
- 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
- UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
- Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
- PSN friend limit raised
- PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
- All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
- PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
- Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.
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