July 31st Balance Changes
#1
Tue, 07/31/2012 - 16:42
July 31st Balance Changes
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July 31, 2012
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N7 Typhoon Assault Rifle
- Damage multiplier when fully ramped up decreased from [2.0x] to [1.5x]
N7 Indra Sniper Rifle
- Damage increased from [62.6-78.2] to [72.6-92.2]
Prothean Particle Beam Assault Rifle
- Damage increased from [17.2-21.4] to [19.2-25.8]
Smash Power
- Base cooldown increased from 5 to 8 seconds
Devastator Mode Power
- Base rate of fire bonus decreased from 15% to 10%
Incinerate Power
- Base damage increased from 300 to 330
Carnage Power
- Base damage increased from 315 to 350
Pull
- Impact damage for all kits with pull is now 100 to match Asari Justicar
- Rank 3 duration bonus increased from 40% to 50%
- Evolve 1 duration bonus increased from 50% to 100%
- Evolve 2 radius bonus increased from 2m to 2.5m
- Evolve 3 lifted damage per second increased from 20 to 75
- Evolve 4 extra damage done to targets increased from 25% to 30%
- Evolve 5 biotic combo damage bonus increased from 50% to 75%
- Evolve 6 recharge bonus increased from 60% to 150%
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 100% to 90%, which
means 10% of the remaining weapon damage after impacting shields/barriers will pass
through to health.
Typhoon nerf was pretty much expected. Sad to see the Smash cooldown increase. Incinerate and Carnage boosts are welcome. My Drells are happy about the Pull boosts. Shield gate changes are supposed to help the one shot snipers out a bit.
I haven't played with anyone using an Infi sniper in awhile. Most of the time these days it is grenades and biotics.
Funny, for a while that was my go-to kit (sniper infiltrator). Now I cannot hit the broad side of a barn. Tried the new Indra and it was a good gun for the most part. I'm one of those that is more into the grenades and biotics like @Loc said. The Demolisher and Fury (only new characters) are SO MUCH FUN!!!