Oct 22 Update

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#1 Mon, 10/22/2012 - 11:06
TANK's picture
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Joined: 06/10/2005 - 23:00
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Oct 22 Update

10/22/12 Update

  • Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.
  • Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.
  • Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.
  • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
  • Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.
  • Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.
  • Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.
  • Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.
  • Added safeguards against the game getting stuck on a 'Saving...' prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.
  • Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.
  • Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.
  • Fixed co-op players sometimes spawning at different places after a level transition.
  • Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.
  • Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.
  • Fixed a blocker in the "Do No Harm" mission and repaired users already affected by the bug.
  • Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.
  • Made the user's inventory not jump to the top of the list when using a customization item.
  • Fixed a bug with shields that reduce the player's maximum health not displaying the amount of health reduced on the item card.
  • Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.
  • Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.
  • Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.
  • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
  • Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
Mon, 10/22/2012 - 11:28
SirPoonga's picture
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Joined: 02/20/2006 - 23:00

No fix on the mecromancer losing anarchy bug yet.  It is rather annoying.  My mecro is beast when she has 150+ stacks.  But when playing with someone else I can't get above 40. 

Mon, 10/22/2012 - 12:12 (Reply to #2)
TANK's picture
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SirPoonga wrote:

No fix on the mecromancer losing anarchy bug yet.  It is rather annoying.  My mecro is beast when she has 150+ stacks.  But when playing with someone else I can't get above 40. 

Ya, it's lag that causes it.  Using guns with 2 or more seconds reload time seems to help a bit.  I had some reload speed up mods on and couldn't hardly get above 10, took those off and i can get up into the 20's most the time.

Mon, 10/22/2012 - 14:08
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TANK wrote:

 

  • Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.

 

Thank God.  It made the skill useless.

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