Sept. 4th Balance Changes
#1
Wed, 09/05/2012 - 11:03
Sept. 4th Balance Changes
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September 4, 2012
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Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650
Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150
Turian Sentinel
- Starting encumbrance capacity increased from 40% to 50%
Turian Soldier
- Starting encumbrance capacity increased from 55% to 65%
Turian & Batarian Fitness Powers
- Base health/shield bonus increased from 15% to 25%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolve 2 health/shield bonus increased from 15% to 20%
- Evolve 6 health/shield bonus increased from 25% to 30%
http://social.bioware.com/forum/1/topic/343/index/9544143/2#13983908
Love the changes this week. Turians and Batarians are tougher, and Turians get to carry more. Time to haul 'em out again this week.
Batarians are quickly becoming one of my favorites. That Heavy Melee is awesome. I can't wait to deploy my Sentinel tonight. Should be fun!
I liked the melee too but god damn it takes a while to charge up. I would always miss my target becuase someone would kill it first before I could finish wind up. They need to fix ALL the slow starting melees so that you get credit for kill.
I have always liked my Turian Sentinel and will play bring him out more now.
CLAW, yeah I hate the wind up too. With the Net on them the enemies don't wiggle too much. ;-)
I had a blast playing with him last night. HERE is the build I was using. Shockwave staggers enemies then follow up with a hail of bullets from the Revenant to the head. You can also set off Biotic explosions through walls. Netting enemies then either Heavy Melee or shoot them to death. You can even set it as trap that enemies will walk into. I added Incindiary Ammo for good measure and was even getting fire explosions every now and then. The +70% Shield regeneration kept me alomst invincible. Good times!
Next time I am on I am going to try a soldier build going all Melee (HM = 3,785!) with the Falcon for the stagger. That might remedy enemies moving out of the way so quick while I am winding up. HERE is the buiild I am going to try out.