Interactive Skill Trees... now with MECHROMANCER

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#1 Sat, 09/08/2012 - 00:55
TANK's picture
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Interactive Skill Trees... now with MECHROMANCER

Mon, 09/10/2012 - 18:19
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IGN has some videos up narrated by Randy Pitchford walking thru each characters skill trees

 

http://www.ign.com/articles/2012/09/09/borderlands-2-skill-tree-builder-...

Mon, 10/08/2012 - 16:50
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Gearbox just released this on their website

Mechromancer:

http://www.borderlands2.com/us/skilltree/mechromancer.html

Mon, 10/08/2012 - 21:23
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So basically between Close Enough and Anarchy, all I have to do is hold down RT, never aim at anything and I'll be doing 350% damage to bad guys just by shooting the wall. And when I do happen to kill something, my shields pop back up by 20% so I can't die. And on top of that, Deathtrap is going around killing things for me as well.

This sounds like a balanced and well thought out class.

Tue, 10/09/2012 - 11:03 (Reply to #4)
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KamakazeTaco wrote:

So basically between Close Enough and Anarchy, all I have to do is hold down RT, never aim at anything and I'll be doing 350% damage to bad guys just by shooting the wall. And when I do happen to kill something, my shields pop back up by 20% so I can't die. And on top of that, Deathtrap is going around killing things for me as well.
This sounds like a balanced and well thought out class.

 

Well.... the Mechro is the 'girlfriend' class right?  Sounds like it's well thought out for handing to the significant other to play :)

 

 

Tue, 10/09/2012 - 07:54
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It seems like there's a major (intended at least) reduction to damage output though for that ease of play. I don't think it's going to be a big issue, because people who play the game for the challenge and love of playing aren't going to be specing a character that takes little or no experience to master. They'll focus on the other skills she has to offer. Regardless, I love that they're adding classes and hope they continue to do so going forward - it adds HUGE replayability and longevity.

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