Interactive Skill Trees... now with MECHROMANCER
#1
Sat, 09/08/2012 - 00:55
Interactive Skill Trees... now with MECHROMANCER
Gearbox has posted up the skill trees for each character so you can get a jump on planning
Direct links:
Maya http://www.borderlands2.com/us/skilltree/siren.html
Salvador http://www.borderlands2.com/us/skilltree/gunzerker.html
Zero http://www.borderlands2.com/us/skilltree/assassin.html
Axton http://www.borderlands2.com/us/skilltree/commando.html
NEW:
Gaige http://www.borderlands2.com/us/skilltree/mechromancer.html
IGN has some videos up narrated by Randy Pitchford walking thru each characters skill trees
http://www.ign.com/articles/2012/09/09/borderlands-2-skill-tree-builder-...
Gearbox just released this on their website
Mechromancer:
http://www.borderlands2.com/us/skilltree/mechromancer.html
So basically between Close Enough and Anarchy, all I have to do is hold down RT, never aim at anything and I'll be doing 350% damage to bad guys just by shooting the wall. And when I do happen to kill something, my shields pop back up by 20% so I can't die. And on top of that, Deathtrap is going around killing things for me as well.
This sounds like a balanced and well thought out class.
Well.... the Mechro is the 'girlfriend' class right? Sounds like it's well thought out for handing to the significant other to play :)
It seems like there's a major (intended at least) reduction to damage output though for that ease of play. I don't think it's going to be a big issue, because people who play the game for the challenge and love of playing aren't going to be specing a character that takes little or no experience to master. They'll focus on the other skills she has to offer. Regardless, I love that they're adding classes and hope they continue to do so going forward - it adds HUGE replayability and longevity.