how much control over game mechanics do we have in forge?
#1
Wed, 03/06/2013 - 15:37
how much control over game mechanics do we have in forge?
im wanting to make a grifball game where the damn ball explodes when a person holds on to it for too long of a time, that way people will have to pass instead of just getting the ball and charging the goal.
ok, but do we actually have the tools to do this in forge?
I think I was off target a bit. I meant the Grifball leagues are unable to have the Ball explode on goal. These types of things are usually controlled by the gametype and not Forge.
In my opinion, it is not and will not be possible in Halo 4.
I am not an official forge person, but I believe the Griftball is a skull or at least what they use in oddball and to my knowledge you cannot make it explode. I have no idea if you can make a person explode for having too much time with it or not.
i played some grifball last night with a whole bunch of randoms and imo its a wasted game mode that could be great but falls short.
Since we don't have an actual bomb to play Grifball and Assault anymore, we are stuck with these lame Oddballs. I do miss the round-ending explosions....gif)
There are exploding Oddball variations. "The Ball Went BOOM!". But, you are right about missing the Grifball explosions, the blue light flare just isn't reward enough.