IMPORTANT - Weapon Tuned Gametypes
#1
Mon, 06/03/2013 - 15:09
IMPORTANT - Weapon Tuned Gametypes
Please go to Halo Waypoint's fileshare to download them. Some are already available.
Why Is This Important?
It will reduce confusion and crankiness if people are playing essentially the same game in Customs as they are in MM.
To expound: the new weapon properties aren't in custom games because 343 changed the title with their back end tweaking. A title update would make it so this weren't an issue in the future.
I read it as, they are still learning how to do this.
And....the release date on those was november...not sure of what to download...
Still pretty redonkulous to have to now have defunct "default" slayer settings. what a headache.
I got JIPed into a couple of games. I was practically a savior. How is that possible?
Love the SAW and extra ammo. Pull the trigger, walk at a guy and he won't be there when you arrive. That's how it should have worked all along.
DMR seems fine.
LR is the cat's ass, zoomed.
BR is worth using.
AR didn't reign but is better.
Warthog turret is to die for.
Dying can get ridiculous. Sometimes you're lucky if you feel two pings before death.
I had to resort to Tarantula tactics quite often. Wait in the dark and jump out with a big gun.
Movement is only just noticeably increased.
I'm liking the changes. Partly because other people are liking it, for now. Happy people play more.
What about the maps?
from Waypoint update article...
Abandon
Sniper rifle above gold lift
Sniper rifle next to red spawn by the cliff
Overshield placed on 1st floor of center structure equidistant from both team spawns
Red flag moved to bottom of gold lift
Blue flag moved back closer to cliff
Adrift
Overshield placed in center of map below Mantis
Twin Sniper rifles placed on the corners of the map
Needlers replace the frags in the center room in the corners
Adjusted cover and line of sight in the top hallways to help attackers in objective modes
Complex
Moved spawns farther apart and in proper “bases”
Flags are now moved to their respective “bases”
Red team Sniper rifle moved to the 2nd floor of their “base”
Rocket Launcher replaces Sword in the courtyard
Exile
Mantis replaces Scorpion and placed equidistant from both team spawns
Laser spawns in center cave
Railgun is in front of each team spawn replaces SAW
Removed Gauss Hog and replaced with Rocket Hogs for each team
Exile CTF
Team spawns and flags pushed back into their respective “bases”
Sticky Det spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Hog spawns in the center of the map and is flipped onto its side
SAW in front of each team spawn
Beam rifle spawns in the cave over by the Scorpion bay
Haven
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
Sword spawns in the upper center
Concussion rifle spawns next to closed ramp
Sniper rifle spawns next to open ramp
Lifts are now at the drop downs to allow more flow to the upper level
Colored lighting to distinguish player/map orientation
Miscellaneous grenades placed around the map
Landfall
Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
Shotgun, sniper rifle, and Overshield are initial weapon spawns
Longbow
Gauss Hog at each team spawn
Banshee at each team spawn
4x Shade turrets at the center fort on the ridge
Overshield in center cave
Beam rifle and Rocket launcher at each team spawn
Meltdown
Fuel Rod replaces Incinerator cannon at each team spawn
Gauss Hog at each team spawn
Plasma turrets inside each side bunker
Scattershot at each side bunker
Meltdown (CTF)
Mantis at center of map under bridge
Beam rifles on top of the side bunkers
Plasma turrets inside each side bunker
Ragnarok
Added Rocket Hog to vehicle set
Ragnarok (CTF)
2x SAWs at each team spawn
Railgun in the field opposite Pelican crash site
Solace
Removed Incinerator from low center
Sword is alone at low center
Fuel Rod spawns on the side of the map equidistant from the team spawns
Vortex
Gauss Hog at each team spawn
Mantis at each team spawn
Banshee low center equidistant from team spawn
Do I need to download these before playing in the 50-and-over group tonight? (I'm guessing the answer is "encouraged but not necessary," but I want to make sure)
Sorry if the post was confusing Duke, just passing on the changes 343 made to MM maps for the tweaked settings.
Exile will play different without the Scorpion and Gauss Hog.
It actually plays worse now. Rather than moving a couple spawns, it's just a warthog fest.
I still do well on it, so don't count your eggs before they hatch :P
I felt like the increased movement speed helped me get some sword kills I might not have gotten before the tuning.
Thanks for the info! In the meantime I qeued some of them up to download onto my XBOX once I get home and fire it up.
People are confused about the gametypes and how they affect the weapons. They are also thinking it's the map itself that has an effect or that it's the weapons laid out the map.
My recommendation is to delete every custom gameype you have and then rebuild them using the new gametypes from Halo Waypoint or MM.
We can rebuild them, we have the technology!
I have no idea if the tuning will get me to play on a more regular basis, but I am supposing I'll have a better time now when I do.
Oh, I've already played a solid 5 hours or so with them on Monday night. I do like them; the game is much faster and it's going to take some time for a lot of people to ramp back up to the old Halo, the better Halo.