Halo 4 Latest March 5, 2012 Info

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Mon, 03/05/2012 - 16:15
DARTHFR0ST's picture
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 I Couldn't be more excited about Halo 4     anything has got to better than that piece of shit REACH!  

 

BATTLE RIFLE !!!! hell yeah 

 

 

Halo 4 will bring my ass out of Halo retirement and will give 2old2play a whole new reason to hate me BWHAAAAAAAAAAAAAAAAAAA

 

Mon, 03/05/2012 - 19:14
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In regards to the perks, they did say "weapons and abilities".  While I do not doubt that there will be new weapons and abilities, I seriously doubt that they would have MW style perks.  I would guess you could customize your loadout for certain games/gametypes, such as Needle Rifle + Camo or BR + Jetpack in combinations that would be saved uniquely for that individual user, thus accessing them whenver you play multiplayer.

 

Oh, and yes I noticed no bloom as well. :)

 

 

Tue, 03/06/2012 - 05:45
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I thought most people didn't like the BR because of the random spread??

Tue, 03/06/2012 - 06:28 (Reply to #34)
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devast8r wrote:

I thought most people didn't like the BR because of the random spread??

 

 

Depends on which BR you are talking about.  I loved H2's BR because it was hitscan.  H3's BR had travel time and a crappy network code.  I like the DMR because it too, is hitscan.  For all the crap Reach gets, many people overlook that its netcode is pretty damn good.  While I still experience laggy games occasionally, it was nothing compared to Halo 3's lag. Hitscan weapons seem to work 'better' in my opinion and I think that's why many people hated the BR in Halo 3.

Tue, 03/06/2012 - 15:01 (Reply to #35)
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OMGaLaserPewPew wrote:

devast8r wrote:

I thought most people didn't like the BR because of the random spread??

 

 

Depends on which BR you are talking about.  I loved H2's BR because it was hitscan.  H3's BR had travel time and a crappy network code.  I like the DMR because it too, is hitscan.  For all the crap Reach gets, many people overlook that its netcode is pretty damn good.  While I still experience laggy games occasionally, it was nothing compared to Halo 3's lag. Hitscan weapons seem to work 'better' in my opinion and I think that's why many people hated the BR in Halo 3.

 

I have to agree. I like the fact that the DMR is hitscan, and you actually have some certainty about whether or not you are hitting your headshots. With the BR in H3, it felt a lot more hit or miss to me. I might get a headshot or I might not depending on whether or not the Halo gods give it to me.

Tue, 03/06/2012 - 06:21
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People always like what they dont have anymore, im sure there will be some that hate the New H4 BR and will cry and want the Reach DMR back. You cant make everyone happy.

Tue, 03/06/2012 - 17:13 (Reply to #37)
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I don't want the Reach DMR back at all.

Tue, 03/06/2012 - 17:24 (Reply to #38)
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Dixon_Tufar wrote:

I don't want the Reach DMR back at all.

Agreed
Tue, 03/06/2012 - 18:04 (Reply to #39)
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Dixon_Tufar wrote:

I don't want the Reach DMR back at all.

Either way is fine by me.

 

BR medium-long range, fast shooting, less powerful per shot. Small to medium size maps.

 

DMR longer range, slower shooting more powerful per show. Medium to large size maps.

 

All hitscan of course. :)

Tue, 03/06/2012 - 23:01 (Reply to #40)
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Ideally, the Halo 3 Battle Rifle on dedicated servers.  Outside of that, the Halo 3 Battle Rifle.

 

Kthx.

Tue, 03/06/2012 - 16:39
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http://www.youtube.com/watch?v=vD0VVMdzrwg

 

 

IGN rewind theater on the Halo 4 ViDoc.  They point out some cool stuff but nothing mindblowing.

 

 

To add to this did anyone else notice the feel of the astetics.  Perticularly the backgrounds.  I first noticed it when the Halo 4 tile logo first apeared and how it had a hint of cell shading (fitting for the motion comic fetish 343 has) now look at the backgrounds for wraparound and it looks like it has a very subtle hint of it.  It defitley shows on the mech.  If you catch it at the right frame it almost looks like you are seeing a trailer for Borderlands instead of Halo.

Tue, 03/06/2012 - 16:51 (Reply to #42)
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FR_ISH_1371 wrote:

 

 

IGN rewind theater on the Halo 4 ViDoc.  They point out some cool stuff but nothing mindblowing.

 

 

To add to this did anyone else notice the feel of the astetics.  Perticularly the backgrounds.  I first noticed it when the Halo 4 tile logo first apeared and how it had a hint of cell shading (fitting for the motion comic fetish 343 has) now look at the backgrounds for wraparound and it looks like it has a very subtle hint of it.  It defitley shows on the mech.  If you catch it at the right frame it almost looks like you are seeing a trailer for Borderlands instead of Halo.

I really doubt you will see cell shading in Halo 4.

 

All the footage is confirmed to be pre-Alpha. Speaks volumes for how much it could change by release.

Wed, 03/07/2012 - 09:55
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I loved the DMR, but will be happy with a hitscan BR.

Wed, 03/07/2012 - 12:03
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AS Long as there is 4sk and hit scan, I could care less if the Dmr returns. Oh and good maps that don't drop frame rate.
Wed, 03/07/2012 - 12:13 (Reply to #45)
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RAZE77 wrote:
AS Long as there is 4sk and hit scan, I could care less if the Dmr returns. Oh and good maps that don't drop frame rate.
 

+1.  I don't give a rats ass what they call it as long as it's 4sk with a decent rate of fire and no screen lag.

Sat, 04/07/2012 - 08:57
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I guess I cant post new topics because when I tried it told me that it already existed. This actually happened once before about a month ago and the 2 weeks after that the topics showed up.....soooooooo   ...... I dunno.

Anyways, heres some new H4 news I found http://www.computerandvideogames.com/343115/halo-4-multiplayer-ditches-f...

 

New Halo 4 multiplayer details have arrived via the latest issue of US retail mag Game Informer.

Halo 4 Screenshot

According to subscribers on NeoGAF, the mag confirms the 343-developed Halo sequel will ditch the traditional Firefight mode for 4-player campaign co-op and new Call of Duty 'Spec Ops' style missions. See the full details (in their words) below.

For more details and comment from 343, read the first eyes-on impressions in our Halo 4 preview.

Spartan Points

-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some

Spartan Ops

-This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

Why Reds Fight Blues

-I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

Sprint

-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

Forerunner Vision

-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

Returning Armor Abilities

-The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.

Elites Not Returning to Multiplayer

-Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

Grenades

-Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

Firefight

-Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.

Regicide

-Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."

Distraction and Revenge Medals

-Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.

No More Weapon Camping

-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

No More Respawn Delay

-Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

Joining In-Progress Games

-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.

Sat, 04/07/2012 - 09:10
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I checked out the GI scans early this morning.  I was hoping for a return to more "traditional" multiplayer Halo, but the article seems to indicate the opposite.

Regarding campaign, I'm highly optimistic.  Multiplayer, I'm worried.  It's still early, so I guess we'll see how things pan out.

Sat, 04/07/2012 - 12:59
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Most of this looks promising, and it appears some amount of thought has gone into improving the experience of veteran players.

Cautiously optimistic.

Sat, 04/07/2012 - 13:04
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balls.

my hopes couldn't be more dashed against the rocks. now I see why no beta was given...

Sat, 04/07/2012 - 13:03
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Please see stickied post for this GI leak.smiley

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