Certain Affinity working with 343i on Halo 4 Updated 7.19.12

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#1 Sat, 07/07/2012 - 13:10
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Certain Affinity working with 343i on Halo 4 Updated 7.19.12

More to come from RTX.smiley

 

UPDATE: The Halo Bulletin 7.18.12

Thanks to a Q&A some of the Forge details were released.

 

It was mentioned in the Forge demo that there will be multiple Forge environments. Does this mean multiple Forge Worlds with a different setting and theme for each? If so, can we assume different styles of parts for each? - BenPwnsAtGamez

There will be some aesthetic variety we’ll talk about later – as well as the obvious inclusion of aesthetics and Forgeable objects from specific maps (Forerunner vs. UNSC objects, depending on the content of the environment), but most objects will be UNSC themed – although there’s more to come on that front later.
 

Will any 343-created Forge maps be released into matchmaking alongside the 10 regular maps? - Link1201

We won’t be putting Forge creations in the “main” matchmaking areas initially, at least. Certainly Forged variants may go in (rules, the odd object placement) eventually, but we’re still discussing how to promote and enable Forge creations in a way that maintains a separation of that kind of content from the main mix.
 

 

How big are the multiple Forge environments compared to Forge World? - bellz1996

The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack. There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between. The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind. The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected. Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments existing features (hills, cliffs etc).

 

 

With the new dynamic lighting in Forge, will we be able to make almost a nighttime looking map? And will there be lights at our disposal as well? - x HoMiiCiDe

We’ll reveal more about the environments later, and while you won’t be able to make a literal night time version, there will be an element that will enable a starkly different look than the bright daytime maps you’re used to – and the addition of proper lighting and shadowing on and in objects will make a radical difference.


I noticed that there was no "Weapons" menu selection in the Forge demo. Will we have the ability to place weapons on the map in Forge or will we be limited to using ordnance drops and loadouts? - Lehnaru

The menu in the Forge demo was not only a placeholder, but was actually pretty borked – it was dropped in just for RTX. Naturally the final menu will have complete feature parity with “old” Forge, plus several important new additions, and so yes, of course you will be able to place weapons – and vehicles at will. Custom games will also allow you to define your own loadouts so you will not be limited by your progress in the main Infinity progression.

 

In Forge, will the coordinate system we had in Reach be returning? Also, will the Grid be returning as a placeable object in Forge? - Nuclear Taco 42

Coordinates and grids are returning and will be in some ways more useful thanks to other features like magnets and so on.

 

Here is the archived video I got a linkt to from HBO.

http://www.twitch.tv/rtxlive2/b/324023201

 

http://www.youtube.com/watch?v=lSff_V8Vh-k

Sat, 07/07/2012 - 13:21
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FORGE

Objects can be locked from accidental movement.

Objects can be duplicated.

Object real time snapping. Called magnetism.

Object  accept dynamic lighting. Excellent looking.

 

 

Sat, 07/07/2012 - 13:25
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Object portfolio is similar to REACH, so far seen.

Low gravity volumes placeable.

Player trait zone. Can be assigned no-fall-damage for example.

IE. You can create a jump zone with reduced gravity and a landing zone with reduced damage. The two allow jumping from spot to another without that difficult to manange man-cannon induced death.

 

Sat, 07/07/2012 - 13:43
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Horrible gray is gone. Base colour seems ivory with coloured highlights.

Sat, 07/07/2012 - 14:11 (Reply to #4)
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DEEP_NNN wrote:

Horrible gray is gone. Base colour seems ivory with coloured highlights.

 

Unless they have other colors, ivory will become the new gray.

Sat, 07/07/2012 - 14:36 (Reply to #5)
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wink

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

Horrible gray is gone. Base colour seems ivory with coloured highlights.

 

Unless they have other colors, ivory will become the new gray.

The potential for that is there.

But.

Three Forgeable maps with appropriate object palettes. This indicates colour problems will likely be less pervasive than in REACH.

Glass is half full (for me).

Sat, 07/07/2012 - 17:58 (Reply to #6)
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DEEP_NNN wrote:

wink

OMGaLaserPewPew wrote:

DEEP_NNN wrote:

Horrible gray is gone. Base colour seems ivory with coloured highlights.

 

Unless they have other colors, ivory will become the new gray.

The potential for that is there.

But.

Three Forgeable maps with appropriate object palettes. This indicates colour problems will likely be less pervasive than in REACH.

Glass is half full (for me).

 

It's a half full glass of water, but to you, the glass is full of tits and bacon.

 

Also: [img]http://i.imgur.com/AYutX.png[/img]

Sat, 07/07/2012 - 20:54 (Reply to #7)
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Dixon_Tufar wrote:

It's a half full glass of water, but to you, the glass is full of tits and bacon.

 

Also: [img]http://i.imgur.com/AYutX.png[/img]

My glass is full of these new shotties. Impressive! Most impressive!

Sat, 07/07/2012 - 13:45
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Shown one of the Forge environments shown. Several more to come. Beautiful.

Sat, 07/07/2012 - 13:50
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No UNDO.

Sat, 07/07/2012 - 19:13
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I'm too lazy to link a War Games: Custom Games UI image, but it reminds me of the dashboard Metro UI.

Which leads me to think, is H4 going to be better with Kinect?

Sat, 07/07/2012 - 19:36 (Reply to #11)
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w0rm wrote:

I'm too lazy to link a War Games: Custom Games UI image, but it reminds me of the dashboard Metro UI.

Which leads me to think, is H4 going to be better with Kinect?

 

I have no clue what that means.

Sat, 07/07/2012 - 19:45 (Reply to #12)
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Dixon_Tufar wrote:

w0rm wrote:

I'm too lazy to link a War Games: Custom Games UI image, but it reminds me of the dashboard Metro UI.

Which leads me to think, is H4 going to be better with Kinect?

 

I have no clue what that means.

[URL=http://minus.com/lR5KoVpbrHzCN][IMG]http://i.minus.com/jR5KoVpbrHzCN.png...

 

Sorry, I should have posted the image.

Sat, 07/07/2012 - 21:26 (Reply to #13)
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w0rm wrote:

Dixon_Tufar wrote:

w0rm wrote:

I'm too lazy to link a War Games: Custom Games UI image, but it reminds me of the dashboard Metro UI.

Which leads me to think, is H4 going to be better with Kinect?

 

I have no clue what that means.

[URL=http://minus.com/lR5KoVpbrHzCN][IMG]http://i.minus.com/jR5KoVpbrHzCN.png...

 

Sorry, I should have posted the image.

 

I would assume that all Microsoft games will have similar UI and similar to Windows 8, in roder to keep the image similar across all platforms.  It does look a little more Kinect-friendly, though.

Sun, 07/08/2012 - 01:11
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Certain Affinity has been known to make remakes for Halo maps in the past (ei. Hang'em High, Derelict, some of the Anniversary maps), do you think they have been contracted to make more remakes for Halo 4? Thoughts?

 

Could we get Hang'em High for a thrid time?

Sun, 07/08/2012 - 06:30 (Reply to #15)
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I6_Hitman wrote:

Certain Affinity has been known to make remakes for Halo maps in the past (ei. Hang'em High, Derelict, some of the Anniversary maps), do you think they have been contracted to make more remakes for Halo 4? Thoughts?

 

Could we get Hang'em High for a thrid time?

My opinion is we will not see anything used in REACH or Halo 3. Frankie has already told us the re-do/remakes will be minimal for Halo 4.

Perhaps they are only doing the Forgeable maps, for now.

It really is promising to get at least three different environments to Forge in with multiple object Palettes.

Sun, 07/08/2012 - 07:39
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UPDATE:

Here is the archived video I got a link to from HBO.

http://www.twitch.tv/rtxlive2/b/324023201

 

Forging sequence begins at 6:15.

Mon, 07/09/2012 - 09:06
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Correct lighting and shadows will help - even with mostly Gray-or-Ivory environments. yes

 

Fri, 07/13/2012 - 20:04
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They didn't touch on if they  improved the framerate issues. I would assume they improved it. I like what they have done overall, but was a little disappointed when they showed the forge pieces and they look like Reach forge pieces. Still framerate is my number one concern because so many awsome forge maps never saw the light of day because of piss poor framerate.

 

On the remaking on maps. Whats left to remake? Haven't we seen just about everything. You would almost have to put maps from H3 just because all the fan favorite CE and H2 maps have been done already.

Fri, 07/13/2012 - 20:34 (Reply to #19)
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LegendcalledJim wrote:

They didn't touch on if they  improved the framerate issues. I would assume they improved it. I like what they have done overall, but was a little disappointed when they showed the forge pieces and they look like Reach forge pieces. Still framerate is my number one concern because so many awsome forge maps never saw the light of day because of piss poor framerate.

 

On the remaking on maps. Whats left to remake? Haven't we seen just about everything. You would almost have to put maps from H3 just because all the fan favorite CE and H2 maps have been done already.

I've read, not confirmed, it's a solid 30fps. Somebody did an analysis of the campaign demo.

Some of the pieces would logically be similar but I too was surprised by the round bunker. I.E. 1x1, 1x2, 2x4 that sort of thing would remain.

Going with Frankie's previous comments for the Anniversary map pack, I doubt we will see any remakes from games playable on the 360. Fan favorites is subjective. Anything not already done from CE or Halo 2 has potential but Frankie has also said the large majority of maps will be new.

Tue, 07/17/2012 - 03:54
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They can get rid of forge and make quality maps like back in the day. Relic, burial mounds, turf, et al. I tried using forge, and even using exact coordinates, parts did not line up paralel. If they are wanting to please the forge community, why not create a separate forge app on the market that gives you a total map editor and could prevent modding/inserting removing code as it wouldn't involve any thumb drives? THAT would be awesome IMHO, and I am sure they could put MORE resources into making kickass multiplayer maps. Then, the community of forge app users could vote on favorite maps to be used/sold and the "maker" could get a free subscription to the forge service. This would create more in game content, and also help extend the games' life cycle. A win for devs and gamers IMHO.
Tue, 07/17/2012 - 06:34 (Reply to #21)
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Double T wrote:
They can get rid of forge and make quality maps like back in the day. Relic, burial mounds, turf, et al. I tried using forge, and even using exact coordinates, parts did not line up paralel. If they are wanting to please the forge community, why not create a separate forge app on the market that gives you a total map editor and could prevent modding/inserting removing code as it wouldn't involve any thumb drives? THAT would be awesome IMHO, and I am sure they could put MORE resources into making kickass multiplayer maps. Then, the community of forge app users could vote on favorite maps to be used/sold and the "maker" could get a free subscription to the forge service. This would create more in game content, and also help extend the games' life cycle. A win for devs and gamers IMHO.

10 new, non-Forged Developer maps on release. 9 maps through 3 DLC packs with 343i continuously calling them the first three DLC. That's 19 for sure. Halo 3 had the most maps at 24 including 2 Forged maps. If Halo 4 gets a fourth DLC then it will actually be ahead of Halo 3 because as we already know, it will have an additional 3 Forgeable map settings bringing the potential total to 25.

If Forged Community maps work out a bit better this time, there will be more maps in hand than anyone can handle.

If Halo 5 has a two year development cycle, as many are predicting, then we will have more than enough maps to keep us busy. If it's three years then the Forged maps will probably carry us through.

I am comfortable with the map numbers. What we don't know is the number that could be stinkers by popular opinion.

Tue, 07/17/2012 - 10:05 (Reply to #22)
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DEEP_NNN wrote:

Double T wrote:
They can get rid of forge and make quality maps like back in the day. Relic, burial mounds, turf, et al. I tried using forge, and even using exact coordinates, parts did not line up paralel. If they are wanting to please the forge community, why not create a separate forge app on the market that gives you a total map editor and could prevent modding/inserting removing code as it wouldn't involve any thumb drives? THAT would be awesome IMHO, and I am sure they could put MORE resources into making kickass multiplayer maps. Then, the community of forge app users could vote on favorite maps to be used/sold and the "maker" could get a free subscription to the forge service. This would create more in game content, and also help extend the games' life cycle. A win for devs and gamers IMHO.

10 new, non-Forged Developer maps on release. 9 maps through 3 DLC packs with 343i continuously calling them the first three DLC. That's 19 for sure. Halo 3 had the most maps at 24 including 2 Forged maps. If Halo 4 gets a fourth DLC then it will actually be ahead of Halo 3 because as we already know, it will have an additional 3 Forgeable map settings bringing the potential total to 25.

If Forged Community maps work out a bit better this time, there will be more maps in hand than anyone can handle.

If Halo 5 has a two year development cycle, as many are predicting, then we will have more than enough maps to keep us busy. If it's three years then the Forged maps will probably carry us through.

I am comfortable with the map numbers. What we don't know is the number that could be stinkers by popular opinion.

Sturgeon's Law, Deep.  Almost all of the maps are stinkers.

Tue, 07/17/2012 - 15:49
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You could also think that if there is a Halo2 remake done the way CEA was that we could see a any number of Halo2 maps make there way to DLC next fall.

 

Forge World maps where my favorite maps in Reach so even if the maps aren't that great we can alway fall back on that. I do think though that H$ maps will be much better than Reach's.

Tue, 07/17/2012 - 16:56
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Just realized REACH has 20 multiplayer maps one of which is Forge World. There were 5 Developer Forged map variants. If I were being generous I'd say that makes 24 Developer maps for MM.

But I'm not going to be generous to Bungie on the Forged map point. Anybody could have done the remakes. Some people did just that and they were as good or better.

So I will give a total of 19 Developer maps to Bungie/343i and 1 Forge setting. Halo 4 has that beat already.

Wed, 07/18/2012 - 08:30
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I thought Forge in Reach was a great tool and really allowed for many normal guys like me to make some fun maps to play with our fellow clannies.  I just hope with H4 they make it even easier for people to undertsand what options to select for objective based maps or making all gametypes available on all maps.  There's nothing more infuriating than figuring out Race is not allowed on Countdown after thinking about how to accomplish it in my head for three days.

Wed, 07/18/2012 - 13:36 (Reply to #26)
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FreeRadikal wrote:

I thought Forge in Reach was a great tool and really allowed for many normal guys like me to make some fun maps to play with our fellow clannies.  I just hope with H4 they make it even easier for people to undertsand what options to select for objective based maps or making all gametypes available on all maps.  There's nothing more infuriating than figuring out Race is not allowed on Countdown after thinking about how to accomplish it in my head for three days.

 

http://www.youtube.com/watch?v=lSff_V8Vh-k

 

hope this helps

Wed, 07/18/2012 - 14:30
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Thanks for posting the vid. The Twitch vids don't seem to work now. Strange.

Wed, 07/18/2012 - 23:38
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not a problem man I though it was me when I clicked on the twitch vid

Thu, 07/19/2012 - 11:08
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Halo 4 - RTX Gameplay + Commentary - Sniper Footage

http://www.youtube.com/watch?v=qKkP3bmiEQA&hd=1

Fri, 07/20/2012 - 19:05
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So no 343 forged maps will be in MM. The way they word that makes me think that they what people to buy DLC and forge maps get in the way of sales so they will limit forge content in normal MM. Ok maybe I read in to deep.

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