Armored Core V - Garage, (Parts Discussion)
#1
Sat, 03/10/2012 - 17:29
Armored Core V - Garage, (Parts Discussion)
http://armoredcoreuniverse.net/wiki/index.php?title=Armored_Core_V_%28Part_List%29
Wiki with most of the parts and specs when clicked on. Its obviously a work in progress with stuff missing, but it looks cool so far.
Apparently there are junk parts that have counterparts that are far superior. If a part name starts with a D\ it is junk and should be gotten rid of when its counterpart is available or sooner.
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There are tthree other types of parts.
Fixed - fixed parts that are better then junk?
Performance - need to be a member of a team to purchase, upgradable?
Special - You are special aren't you?
Attack vs defense
2000 KE attack vs 1000 KE defense = 2000 AP damage (0% Reduction)
1000 KE attack vs 1000 KE defense = 800 AP damage (20% Reduction)
500 KE attack vs 1000 KE defense = 250 AP damage (50% Reduction)
250 KE attack vs 1000 KE defense = 50 AP damage (80% Reduction)
These are jammers that are apparently very effective if you catch someone in them.
I have read it discussed that by using the movement jammer as well as o combination of gattling gun or autocannon and something else you can permenatly stunlock a AC allowing you to rip it to shreds.
Sounds a little bit like a bad thing for an online game. Hopefully it isn't effective in MP play. Someone also mentioned that if you see someone throwing out blue bubbles infront of them and using a gatling gun, run away. The blue bubble must be the movement/stability jammer. The radius is only 35m so keep your distance and you should be okay. Maybe this is one of the reasons when you see online play the people tend to keep their distance.
Now the counter-point
Wow someone gets a little excited! But despite being a weiner sounds like they may know what they are talking about. I especially find the part about their LW (Light weight recon) Having no real weapons. That its outfitted with jamers to mess up the opposing team and parts that boost the abilities of their team mates.
All that in the above post needs to be tested of course. I have heard it contested that the HO generators are not as vulnerable as this makes it sound. Just their argument wasn\t very good. But yes we need to test.
intresting read, lots of different things to dig into in this game.
So neet design. I am assuming mid and heavy weight parts with heavy weapons. Hows the beast working for ya?
Actually its all med AC parts. I have to make changes though. It's mainly KE resistant and very weak to CE and TE weapons.
The weapons are a KE rifle and a CE combat rifle. Not shown in the pic are recently added a TE pulse machine gun and a Moonlight laser blade.
Oh made my jammer mech with targeting gun, and his verticle missile launching counterpart (thanx Gman and PaiganB for the testing). Not as usueful as anticipated..... Theory was that if the target was marked, then range and obstacles wouldn't be any problem for verticle missiles, which in theory makes sense. Well in actuality it ain't so..... The range is still limited to the individuals AC. Big bummer. You can though target the adversary through an obstacle, but unless you have a high mobility AC that can keep the obstacles between yas its almost pointless. Is this a sound strategy in a team battle? Very doubtful. Perhaps it has its benefits in 1on1 battles, but in battling a whole team, specialising in annihilating one target, (as powerful as the attack may be), is time consuming and dependant on a lot of coordinated team work. Most likely a hindrance to team performance.