XB1 daily connection requirement. Anyone have details?

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#1 Wed, 06/12/2013 - 11:58
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XB1 daily connection requirement. Anyone have details?

So I tried looking around for this info but havent really found a good enough answer. One of the new "requirements" for the XB1 says that it needs to check in online once a day. Does anyone have additional details about this? Because I have a few questions.

I am on the East Coast and let's say we get another Hurrican Sandy that knocks out power for a week. My power came back on before my internet. Does this mean I won't be able to play my single player games? And why not?

What if I go on vacation and turn off my power to save money. Will anything negative happen to my system or account when I come home?

If someone has addressed this alraedy, sorry for the re-post, but I couldnt look through that 12 page flame war that was the XB1 details thread 156

Wed, 06/12/2013 - 12:03
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Here are the points MS released: 

http://news.xbox.com/2013/06/connected

 

Wed, 06/12/2013 - 12:12
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So I can play for 24 hours without an internet connection before it stops letting me? I guess I see what they are trying to accomplish, but it also feels a little restricting. What if there is a power outage? Or a tree takes out my cable for 2 days?

Maybe I wont sell my 360 after all. Keep it as a "backup" or something.

Thanks for the link TDrag

Wed, 06/12/2013 - 12:22
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A cell phone can be used to overcome that in such a situation if you have it available.  However, I agree its a very restricting timeframe and I don't think such a short duration is neccessary compared to even a week long duration.

Wed, 06/12/2013 - 13:23
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I live in Florida. We often lose Internet but not power. Sometimes for days at a time. Some people have generators, so even if power's out, we can play offline. After one storm, my brother and I played games offline for 3 days straight, on gen power. This "unable to play offline" thing is unfair to certain people in certain regions. 

Wed, 06/12/2013 - 13:35 (Reply to #5)
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zombiekitten wrote:

I live in Florida. We often lose Internet but not power. Sometimes for days at a time. Some people have generators, so even if power's out, we can play offline. After one storm, my brother and I played games offline for 3 days straight, on gen power. This "unable to play offline" thing is unfair to certain people in certain regions. 

Agreed.  The 24 hour check ins I can't support as I have no idea how that adds value for paying customers.  The cell phone workaround won't work everywhere or with everyone either, and quite frankly shouldn't be needed.

Wed, 06/12/2013 - 13:40 (Reply to #6)
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Autarch wrote:

zombiekitten wrote:

I live in Florida. We often lose Internet but not power. Sometimes for days at a time. Some people have generators, so even if power's out, we can play offline. After one storm, my brother and I played games offline for 3 days straight, on gen power. This "unable to play offline" thing is unfair to certain people in certain regions. 

Agreed.  The 24 hour check ins I can't support as I have no idea how that adds value for paying customers.  The cell phone workaround won't work everywhere or with everyone either, and quite frankly shouldn't be needed.

Yup. The weekend I mentioned, we had no cell service lol

Wed, 06/12/2013 - 14:27
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Unfortunately not every function of every device is to benefit consumers.   Some is to benefit developers. 

Wed, 06/12/2013 - 14:37
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How?

Wed, 06/12/2013 - 15:13 (Reply to #9)
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KnightofRedemption wrote:

How?

because you can't install a game and give it away or sell it but keep playing it.  Therefore not robbing them of the new sale.  You need to unlink it from your account, so you can't play it anymore.  And the only way to check this is to connect to the net to verify who has it.

Wed, 06/12/2013 - 15:26 (Reply to #10)
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Shadow wrote:

KnightofRedemption wrote:

How?

because you can't install a game and give it away or sell it but keep playing it.  Therefore not robbing them of the new sale.  You need to unlink it from your account, so you can't play it anymore.  And the only way to check this is to connect to the net to verify who has it.

Yes you keep saying that but it just doesn't make much sense, if they are going for mostly didgital downloads that is not possible anyway, and if it is on disc then all they have to do is see if that game is already active on another profile simple to do by having a code generated by game and Xbox...well I say simple, but that I admit is a bit of another assumption smiley

Ah well I guess MS will make it clear at somepoint and we can stop speculating which I'm only doing because I'm a bit bored smiley

Wed, 06/12/2013 - 15:36 (Reply to #11)
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KnightofRedemption wrote:

Shadow wrote:

KnightofRedemption wrote:

How?

because you can't install a game and give it away or sell it but keep playing it.  Therefore not robbing them of the new sale.  You need to unlink it from your account, so you can't play it anymore.  And the only way to check this is to connect to the net to verify who has it.

Yes you keep saying that but it just doesn't make much sense, if they are going for mostly didgital downloads that is not possible anyway, and if it is on disc then all they have to do is see if that game is already active on another profile simple to do by having a code generated by game and Xbox...well I say simple, but that I admit is a bit of another assumption smiley

Ah well I guess MS will make it clear at somepoint and we can stop speculating which I'm only doing because I'm a bit bored smiley

Be careful...a bunch of people are gonna jump in here and tell you to stop speculating and STFU lol!

Wed, 06/12/2013 - 16:13 (Reply to #12)
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zombiekitten wrote:

KnightofRedemption wrote:

Shadow wrote:

KnightofRedemption wrote:

How?

because you can't install a game and give it away or sell it but keep playing it.  Therefore not robbing them of the new sale.  You need to unlink it from your account, so you can't play it anymore.  And the only way to check this is to connect to the net to verify who has it.

Yes you keep saying that but it just doesn't make much sense, if they are going for mostly didgital downloads that is not possible anyway, and if it is on disc then all they have to do is see if that game is already active on another profile simple to do by having a code generated by game and Xbox...well I say simple, but that I admit is a bit of another assumption smiley

Ah well I guess MS will make it clear at somepoint and we can stop speculating which I'm only doing because I'm a bit bored smiley

Be careful...a bunch of people are gonna jump in here and tell you to stop speculating and STFU lol!

Don't make me go into every thread and bitch about you whino's! 45

Wed, 06/12/2013 - 16:28 (Reply to #13)
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FreeRadikal wrote:

zombiekitten wrote:

KnightofRedemption wrote:

Shadow wrote:

KnightofRedemption wrote:

How?

because you can't install a game and give it away or sell it but keep playing it.  Therefore not robbing them of the new sale.  You need to unlink it from your account, so you can't play it anymore.  And the only way to check this is to connect to the net to verify who has it.

Yes you keep saying that but it just doesn't make much sense, if they are going for mostly didgital downloads that is not possible anyway, and if it is on disc then all they have to do is see if that game is already active on another profile simple to do by having a code generated by game and Xbox...well I say simple, but that I admit is a bit of another assumption smiley

Ah well I guess MS will make it clear at somepoint and we can stop speculating which I'm only doing because I'm a bit bored smiley

Be careful...a bunch of people are gonna jump in here and tell you to stop speculating and STFU lol!

Don't make me go into every thread and bitch about you whino's! 45

Got your Back Free 44

Wed, 06/12/2013 - 14:53
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I guess they are trying to prevent hacked xboxes from playing online, or early copies of a game from going online before the street date, that kind of thing. Do we know if the 24 hour window starts from the moment I turn it on with no internet? Or does it start from the last "internet check" or whatever it may be called?

Wed, 06/12/2013 - 15:06 (Reply to #15)
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xBIGWIGx wrote:

I guess they are trying to prevent hacked xboxes from playing online, or early copies of a game from going online before the street date, that kind of thing. Do we know if the 24 hour window starts from the moment I turn it on with no internet? Or does it start from the last "internet check" or whatever it may be called?

 

not sure. I have not seen a specific answer to that. I would assume it logs a "last online" time and date stamp on a file on the box when your boxes ip/mac address hit the server.

Wed, 06/12/2013 - 15:00
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I take my Xbox 360 regularly to our beach house where we don't have internet and no 3G cellphone connection. We play sports games at night during a week or sometimes I take an RPG game that I have been wanting to play and wind the night down gaming. Also I don't have three systems, don't have my Xbox hooked up, or my Ps2 for that matter. When I get a new system I sell them or just giove them away. 

Sincerely it's not a big deal, but it really pisses me off the way M$ is handling this situation, basically saying Fuck YOU. 

http://www.youtube.com/watch?v=BiUzaqOU06M

Wed, 06/12/2013 - 15:09
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Think how Xbox 360 works today.  Your Internet goes out and you immediately get that popup saying lost connection to xbox live.

The console knows it today.  On Xbox One, it'd know it too.  If the console itself sees the date/time has passed 24 hours since that last connection, games get disabled.

It doesn't really require anything server side.

Wed, 06/12/2013 - 15:13 (Reply to #18)
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Autarch wrote:

Think how Xbox 360 works today.  Your Internet goes out and you immediately get that popup saying lost connection to xbox live.

The console knows it today.  On Xbox One, it'd know it too.  If the console itself sees the date/time has passed 24 hours since that last connection, games get disabled.

It doesn't really require anything server side.

Heh I see that messge a lot LOL

Wed, 06/12/2013 - 15:12
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Yeah that is the guess...but it's still a guess and what's to stop the developers doing that when you first install and go online? you know like every other thing you play games on. I dunno just seems a little over the top, how many people install a game every day? If they did it once a week or once a month I don't think anyone would have thought twice about it. It's only because it's everyday that there is so much consternation. My curiosity is just piqued...

Edit...Sorry should have quoted, this was in reply to xBigwigx

Wed, 06/12/2013 - 15:13
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It would also enforce everyone updating their games so you couldn't avoid a. Update?   Damn phone....

Wed, 06/12/2013 - 15:14 (Reply to #21)
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Oldschool 2o4f wrote:

It would also enforce everyone updating their games so you couldn't avoid a. Update?   Damn phone....

I'm assuming you can turn off auto-updates.  I figure this because if a bad update gets pushed out and screws up a game, that way people can avoid it.

Thu, 06/13/2013 - 08:57 (Reply to #22)
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Shadow wrote:

Oldschool 2o4f wrote:

It would also enforce everyone updating their games so you couldn't avoid a. Update?   Damn phone....

I'm assuming you can turn off auto-updates.  I figure this because if a bad update gets pushed out and screws up a game, that way people can avoid it.

Updates NOW require you to download them or log off Live, so I fail to see what orifice you pulled your assumption out of?

And if you hear before hand that there's a bad update and avoid it, oops, 24 hrs and you're shut off anyway. Oh, but you can watch tv and such, but oops, now that pesky updates there again...and don't kid yourself, they are all about convienence so I'm doubting you'll get asked, it'll already be done, you know, to make your online experience as pleasant as possible, for your own good..

Wed, 06/12/2013 - 15:34
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Even non-disc games can be pirated, copied, and distributed.  The Xbox one supports extrenal hard drives being connected and used as storage.  Just a thought.

Wed, 06/12/2013 - 16:03
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"and if it is on disc then all they have to do is see if that game is already active on another profile simple to do by having a code generated by game and Xbox"

I'm not sure what this sentence means....

And how would you check to see if the game was being used on another console if that console was NOT CONNECTED.  Also, if YOU were not connected how would your console do a check for another console?  At that point, you're already online which is the whole beef here - about people not having an internet connection........  *facepalm*

cheeky

Wed, 06/12/2013 - 17:30 (Reply to #25)
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@ Shadow

Remember how store-bought on-disc PC games work? Once you install, they require a one time online registration with a code that can only be used once, the disc is not playable...only used for installation.

If you cannot play the game off of the disc (like pc games), and only use it to install.....then no one else can install it and run it because that code would already be registered to console 1, and the xbox could just uninstall the game once it detects that the code is already registered. And if the second console stayed disconnected while trying to install, it would NEVER register, and so would NEVER load the software to a playable state. Keeping people from stealing it.

Register it once online. There is no need for a 24 hour check-in.

Wed, 06/12/2013 - 17:39 (Reply to #26)
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Gatsu wrote:

@ Shadow

Remember how store-bought on-disc PC games work? Once you install, they require a one time online registration with a code that can only be used once, the disc is not playable...only used for installation.

If you cannot play the game off of the disc (like pc games), and only use it to install.....then no one else can install it and run it because that code would already be registered to console 1, and the xbox could just uninstall the game once it detects that the code is already registered. And if the second console stayed disconnected while trying to install, it would NEVER register, and so would NEVER load the software to a playable state. Keeping people from stealing it.

Register it once online. There is no need for a 24 hour check-in.

Agreed - registering a game is required now, so why also require 24 hour stuff?  Elminiate the check, or limit it to check once daily IF there is Internet available, with no negative consequences for a registered game.

There's many ways this could be improved to be honest.

Wed, 06/12/2013 - 22:22 (Reply to #27)
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Gatsu wrote:

@ Shadow

Remember how store-bought on-disc PC games work? Once you install, they require a one time online registration with a code that can only be used once, the disc is not playable...only used for installation.

If you cannot play the game off of the disc (like pc games), and only use it to install.....then no one else can install it and run it because that code would already be registered to console 1, and the xbox could just uninstall the game once it detects that the code is already registered. And if the second console stayed disconnected while trying to install, it would NEVER register, and so would NEVER load the software to a playable state. Keeping people from stealing it.

Register it once online. There is no need for a 24 hour check-in.

There are no codes.  It's disc based.  This keeps people from using any disc and using a code generating program like it prevalent in PC games.

And it's moot anyway because you couldn't force an uninstall on another box that was offline, if you tried to install a game.  You could say "ok, well the original console will just uninstall it when it connects next" - which could be fine, except that could be weeks, or never.  So, they put in a 24 hour limit to force the check.  Basically "ok, neither side will do a check?  then no one gets to play the game"

Wed, 06/12/2013 - 16:19
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Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

Wed, 06/12/2013 - 16:24 (Reply to #29)
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Snuphy wrote:

Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

My Xbox 360 games have a holographic barcode on the data side of the disc near the center.

Wed, 06/12/2013 - 16:25 (Reply to #30)
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Snuphy wrote:

Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

That seems to be exactly the check they are using.  Yes.

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