I will always look forward to the next Halo campaign. Love the stories and universe.
Hopefully multiplayer will attract the usual crowd of friends I have. I don't much care if MM succeeds or fails. It's not my preferred playground anymore.
We played Reach to death here, it was a great community game. Then there was/is a group who want to talk shit about flaws and dislikes. I guess you go with what gives you the most pleasure.
I get caught in the middle because of my big mouth. I hope to change my stance on that. No matter what gets said, if people show up to play, I should be happy.
Funny thing, if MM fails, then Halo will fail in the end too. There's little to no replayability to Halo campaigns. Sure tyou have achievements and maybe some unlockables (and for the few that enjoy slaso runs), but the campaigns are linear without any choice. If MM fails and eventually goes away, Halo will turn into a rental or non-purchase for many. Rentals decrease the bottom line for 343. MM's success is tied into Halo's success. So while you may not care about MM, you should care about its well being.
Nope, lots of other multiplayer games are filling the gaps now. Halo has always been sold based on campaign and that's where I know my continuing interest lies. It's had huge replayability for me. Halo 4's campaign was a little less replayable for me but partly that's because I really like to play Spartan Ops instead. Maybe I'll luck in and Episodic campaign will be Halo's next adventure.
Nope, lots of other multiplayer games are filling the gaps now. Halo has always been sold based on campaign and that's where I know my continuing interest lies. It's had huge replayability for me. Halo 4's campaign was a little less replayable for me but partly that's because I really like to play Spartan Ops instead. Maybe I'll luck in and Episodic campaign will be Halo's next adventure.
with resale, MM is what makes games thrive. This is because it causes users to not sell the games in order to keep playing them, and puts less used games out there on the market.
with digital sales, this may become less of an issue.
It's also been sold based on MM. I know many people that never ran through the campaigns. Not only that, the majority of non -ad exposure (twitch, mlg, etc) is based on multiplayer. Would halo die if mm was removed? No, but their budget would decrease for the next games.
From various posts that I've read, I'm kind of surprised that the Anti-Reach/H4 group of Halo-ites (Halites?) seems to be so stoked for Destiny. Destiny looks interesting, but it certainly looks like a Halo re-skin. If Armor Abilites and loadouts are what some Halo players hate about Reach and H4, then why in the world would they be excited about Destiny? That games appears to have all of those things, and more besides.
From various posts that I've read, I'm kind of surprised that the Anti-Reach/H4 group of Halo-ites (Halites?) seems to be so stoked for Destiny. Destiny looks interesting, but it certainly looks like a Halo re-skin. If Armor Abilites and loadouts are what some Halo players hate about Reach and H4, then why in the world would they be excited about Destiny? That games appears to have all of those things, and more besides.
Vix, I think the majority of people from our clan that are super-stoked for Destiny are also big Borderlands fans. Other people are interested in it, but not on the same scale as Jonny and them.
From various posts that I've read, I'm kind of surprised that the Anti-Reach/H4 group of Halo-ites (Halites?) seems to be so stoked for Destiny. Destiny looks interesting, but it certainly looks like a Halo re-skin. If Armor Abilites and loadouts are what some Halo players hate about Reach and H4, then why in the world would they be excited about Destiny? That games appears to have all of those things, and more besides.
Vix, I think the majority of people from our clan that are super-stoked for Destiny are also big Borderlands fans. Other people are interested in it, but not on the same scale as Jonny and them.
Exactly. It's like Borderlands and Halo had a baby. We're not excited because we think it'll be a new MP arena experience - because it's not like Halo in that way.
From various posts that I've read, I'm kind of surprised that the Anti-Reach/H4 group of Halo-ites (Halites?) seems to be so stoked for Destiny. Destiny looks interesting, but it certainly looks like a Halo re-skin. If Armor Abilites and loadouts are what some Halo players hate about Reach and H4, then why in the world would they be excited about Destiny? That games appears to have all of those things, and more besides.
I'm cautiously optimistic for Destiny. I know that Halo 2 and 3 delivered what I want and what gets me invested with multiplayer. I've never played an MMO, and that's mostly because I'm pretty sure it'll eat my soul. Watching streaming didn't impress me too much, but again, that's just Alpha footage. If the MCC information didn't come out before the Destiny information, I'd have been a lot more fired up for Destiny.
Its sad as hell that we need a ten year old game to get us back in the saddle. There just hasn't been another game that can adequately fill the niche in that timeframe, since Halo 3. Shit, it'll be nice to have a fully functional lobby system again. I assume 343 won't fuck that up. Bungie sure won't.
What's appealing to me about Destiny is it promises to give us an outlet for PvP and PvE. In a game where both elements have received a lot of polish. As others have stated, it is a MMO game, but it's also a FPS MMO game. While not the first to try this - perhaps the first to really have the financial backing and the talent to realize the vision.
Also, as a Diablo addict, the promise of bigger better loot will have me investing tons of time looking for that special weapon or armor piece.
The little bit I've seen of Destiny in the Alpha leads me to believe Bungie is on the right path - it could be epic.
What's appealing to me about Destiny is it promises to give us an outlet for PvP and PvE. In a game where both elements have received a lot of polish....
...
Also, as a Diablo addict, the promise of bigger better loot will have me investing tons of time looking for that special weapon or armor piece.
From what I understand, there won't be a lot of searching for awesome weapons. To better the user experience they've enacted a system of rewards where people get cool stuff randomly, often. While I think it's awesome that each person gets their own loot drops that no one else can pick up when a group is fighting enemies, this may detract some from that experience. But one of the vidocs I watched was very convincing in how much thought they put into making the user experience fun and how they've worked to keep the ball of fun rolling.
Back to Halo 5, no one is discussing the possibility that we may be playing a great portion of the campaign as someone other than MC...
After reading Laser's and DEEP's comments, I'm curious to see stats on user gameplay campaign vs mm. I never in a million years would have considered there were people who only bought the game for campaign. Unless they didn't have high speed internet, lol. But now that I think of it, I've known quite a few people who have spent night after night doing other parts of the Halo games than mm. Not very many, but then my fl is going to be full of the mm sort, so I wouldn't see a lot of the other.
I enjoy the campaign story if it's canon and if it feels Halo. Halo 4 did not feel Halo. It felt like Metroid. It sounded like Metroid. Whichever Metroid was the first-person one. I didn't play a lot of it, but I played a few hours years ago, and it immediately reminded me of it. I hated the campaign music, which for the most part sounded nothing like the music that was released as being part of the game.
Many of my closest online friends have heard me describe Halo 4 as an itchy sweater. I've gotten more acclimated to it, but it still itches. So much about it is itchy. I just hope Halo 5 isn't itchy.
Does anyone else find it ironic that Bungie let go of Marty right before MCC comes out, glorifying all his music? I hope he's getting hella royalties. Roll in it, Marty, roll in it!
After reading Laser's and DEEP's comments, I'm curious to see stats on user gameplay campaign vs mm. I never in a million years would have considered there were people who only bought the game for campaign. Unless they didn't have high speed internet, lol. But now that I think of it, I've known quite a few people who have spent night after night doing other parts of the Halo games than mm. Not very many, but then my fl is going to be full of the mm sort, so I wouldn't see a lot of the other.
It's basically an impossible question to answer. You can get baseline stats (number of people that played campaign vs number of people that played MM), but you have to consider too many variables. To compare the two, do you compare amount of hours invested in each? What about the people who stand idle in campaign when enemies aren't around to go do something (bathroom, take care of kids, trash, etc)? Same with MM. Does 1 hour of campaign equal 1 hour of MM? What about the people that don't have internet? How are their number counted? Did they purchase the game solely for campaign or do they play splitscreen with friends/siblings? How do we define custom games? It's a form of MM but at the same time it's not. If we compared hours, custom games would skew it due to starting and stopping a game (a few seconds in), to countless hours in forge building maps. On top of that, we have to account for the reason why the person purchased the game, which is even more difficult. Where do you lump someone like me in purchase reason without asking me directly? Looking at my stats you would see I finished the campaign twice and played many more hours in MM and customs. You could attempt to conclude that I purchased Halo mainly for MM, but I would inform you that was wrong. I purchased it for both, but the campaign had less replay value compared to MM. I could go on and on, but essentially, without doing a random sample with reliability, you probably won't ever receive a definitive answer. :(
Unless people have competitively played PvP in an MMO I think most Halo people will be frustrated and disappointed in Destiny's PvP especially if gear is not standardized. Instead of bitching about AAs and bloom they will be bitching about unbalanced guns, player gear gap and overpowered/underpowered abilities of certain classes.
Unless people have competitively played PvP in an MMO I think most Halo people will be frustrated and disappointed in Destiny's PvP especially if gear is not standardized. Instead of bitching about AAs and bloom they will be bitching about unbalanced guns, player gear gap and overpowered/underpowered abilities of certain classes.
Bungie has stated in PvP, the weapon damage will be scaled appropriately to balance players. Once you go back into PvE, you'll get your damage multipliers back. The only advantage over new players would be you'll keep the skills you've unlocked.
I used to play Halo for campaign. However, that meant buying the game, playing through it a couple of times and that was all. Then I got my 360, Halo 3 and played my first match online - I was instantly hooked.
I expect it's very reasonable to assume H4 sold big because of the hyped return of the Master Chief and the new campaign. Remember the first week, seeing 400k players in MM? Well, people came for the campaign and then left by the thousands. So what happened? Did people try MM and not like it or play through the campaign and never look back?
I rather liked the parts of Halo 2 where we played as the Arbiter so maybe playing as Agent Locke will be a similar experience.
We had a contractor for some of the Halos who is/was a member here and he dropped this a while back. I read Frankie confirming similar stats a couple of times for newer Halo titles but have no links.
I don't really want to get into the middle of this but I'm going to share some insight with you. I used to think like some of you that MP is why the Halo series is so popular. Don't get me wrong, it is! I used to spout off to my co-workers that we should make a Halo Tournament 2009, 2010, etc. This was back when I had no idea what the future meant after H3 and a change in development direction. What I'm about to share with you comes from internal marketing research so you can be sure the numbers don't just paint a picture we want to see.
Only around 20% of all Halo 3 and Halo 2 sales result in a unique XBOX Live gamertag in Matchmaking. That is respective for each game.
Bungie is always striving to engage it's audience and push the envelope. Plus, we all love MP and the social gaming arena. That's why the products are all around good and not just in one aspect. However, those numbers don't lie and there will never be a MP only game that Bungie makes. Single player has to be where they put their best foot forward to survive.
Reach population data for online players allowed me to calculate that 40-50% were in activities other than MM. 50-60% were in MM. The percentage was very consistant during my study.
I feel comfortable in a leap of faith that those percentages hold true for Halo 4.
I'm just commenting on the state of Halo now. Even with MCC in 5 freaking months, it's going to 'feel' like a very long haul until Halo 5. More people than ever are going to have XB1 or PS4 by the end of this year and Halo is not going to be enough entertainment until late 2015.
I don't prescribe to the notion it takes 3 years between main titles. I am certain it can be done in 1, if they plan on the same engine for 3 years they could take 3 years to develop the first game and then bring out major new content each year for 2 years after. I think bungie is doing something just like that for Destiny. Not sure about that though and no time to check at the moment.
Unlike in the past, 343i has all the tools and fore-knowledge to plan ahead for Halo. Bungie on the other hand, was at the bleeding edge of console hardware and software technology and didn't even really know what direction they wanted to go in.
Yeah, other games but we've been able to keep the Halo community constantly active here. This next 1.5 years will be the biggest test of all.
have you? I was the lead on a Halo clan and I haven't played Halo regularly in 3 years at least.
I think the MCC will bring back people long enough to get to Halo 5.
Yes, the Site Wide Halo night has been going continuously for almost 2 years now and before that we kept 2old2pwn Clan going for 7.
Our Over age 50 group has been playing for almost 9 continuous years. Same for the over age 40 monthly tournament.
That's why it's important to me/us we have good Halo content to keep us motivated. I feel everything we've had going until now is close to being in jeapordy. Maybe MCC will do the trick but I listed my thoughts about that above.
I will always look forward to the next Halo campaign. Love the stories and universe.
Hopefully multiplayer will attract the usual crowd of friends I have. I don't much care if MM succeeds or fails. It's not my preferred playground anymore.
I'm surprised there is so much hate for Reach. I felt it was great. 3 left a bad taste in my mouth, but Reach got lots of play from me.
We played Reach to death here, it was a great community game. Then there was/is a group who want to talk shit about flaws and dislikes. I guess you go with what gives you the most pleasure.
I get caught in the middle because of my big mouth. I hope to change my stance on that. No matter what gets said, if people show up to play, I should be happy.
Nope, lots of other multiplayer games are filling the gaps now. Halo has always been sold based on campaign and that's where I know my continuing interest lies. It's had huge replayability for me. Halo 4's campaign was a little less replayable for me but partly that's because I really like to play Spartan Ops instead. Maybe I'll luck in and Episodic campaign will be Halo's next adventure.
with resale, MM is what makes games thrive. This is because it causes users to not sell the games in order to keep playing them, and puts less used games out there on the market.
with digital sales, this may become less of an issue.
From various posts that I've read, I'm kind of surprised that the Anti-Reach/H4 group of Halo-ites (Halites?) seems to be so stoked for Destiny. Destiny looks interesting, but it certainly looks like a Halo re-skin. If Armor Abilites and loadouts are what some Halo players hate about Reach and H4, then why in the world would they be excited about Destiny? That games appears to have all of those things, and more besides.
Exactly. It's like Borderlands and Halo had a baby. We're not excited because we think it'll be a new MP arena experience - because it's not like Halo in that way.
I'm cautiously optimistic for Destiny. I know that Halo 2 and 3 delivered what I want and what gets me invested with multiplayer. I've never played an MMO, and that's mostly because I'm pretty sure it'll eat my soul. Watching streaming didn't impress me too much, but again, that's just Alpha footage. If the MCC information didn't come out before the Destiny information, I'd have been a lot more fired up for Destiny.
Its sad as hell that we need a ten year old game to get us back in the saddle. There just hasn't been another game that can adequately fill the niche in that timeframe, since Halo 3. Shit, it'll be nice to have a fully functional lobby system again. I assume 343 won't fuck that up. Bungie sure won't.
If it's an MMO then nevermind, because that won't feel like Halo at all.
it's mostly open world campaign with drop in/out of instances. There's some arena MP but it's not the focus.
What's appealing to me about Destiny is it promises to give us an outlet for PvP and PvE. In a game where both elements have received a lot of polish. As others have stated, it is a MMO game, but it's also a FPS MMO game. While not the first to try this - perhaps the first to really have the financial backing and the talent to realize the vision.
Also, as a Diablo addict, the promise of bigger better loot will have me investing tons of time looking for that special weapon or armor piece.
The little bit I've seen of Destiny in the Alpha leads me to believe Bungie is on the right path - it could be epic.
From what I understand, there won't be a lot of searching for awesome weapons. To better the user experience they've enacted a system of rewards where people get cool stuff randomly, often. While I think it's awesome that each person gets their own loot drops that no one else can pick up when a group is fighting enemies, this may detract some from that experience. But one of the vidocs I watched was very convincing in how much thought they put into making the user experience fun and how they've worked to keep the ball of fun rolling.
Back to Halo 5, no one is discussing the possibility that we may be playing a great portion of the campaign as someone other than MC...
After reading Laser's and DEEP's comments, I'm curious to see stats on user gameplay campaign vs mm. I never in a million years would have considered there were people who only bought the game for campaign. Unless they didn't have high speed internet, lol. But now that I think of it, I've known quite a few people who have spent night after night doing other parts of the Halo games than mm. Not very many, but then my fl is going to be full of the mm sort, so I wouldn't see a lot of the other.
I enjoy the campaign story if it's canon and if it feels Halo. Halo 4 did not feel Halo. It felt like Metroid. It sounded like Metroid. Whichever Metroid was the first-person one. I didn't play a lot of it, but I played a few hours years ago, and it immediately reminded me of it. I hated the campaign music, which for the most part sounded nothing like the music that was released as being part of the game.
Many of my closest online friends have heard me describe Halo 4 as an itchy sweater. I've gotten more acclimated to it, but it still itches. So much about it is itchy. I just hope Halo 5 isn't itchy.
Does anyone else find it ironic that Bungie let go of Marty right before MCC comes out, glorifying all his music? I hope he's getting hella royalties. Roll in it, Marty, roll in it!
It's basically an impossible question to answer. You can get baseline stats (number of people that played campaign vs number of people that played MM), but you have to consider too many variables. To compare the two, do you compare amount of hours invested in each? What about the people who stand idle in campaign when enemies aren't around to go do something (bathroom, take care of kids, trash, etc)? Same with MM. Does 1 hour of campaign equal 1 hour of MM? What about the people that don't have internet? How are their number counted? Did they purchase the game solely for campaign or do they play splitscreen with friends/siblings? How do we define custom games? It's a form of MM but at the same time it's not. If we compared hours, custom games would skew it due to starting and stopping a game (a few seconds in), to countless hours in forge building maps. On top of that, we have to account for the reason why the person purchased the game, which is even more difficult. Where do you lump someone like me in purchase reason without asking me directly? Looking at my stats you would see I finished the campaign twice and played many more hours in MM and customs. You could attempt to conclude that I purchased Halo mainly for MM, but I would inform you that was wrong. I purchased it for both, but the campaign had less replay value compared to MM. I could go on and on, but essentially, without doing a random sample with reliability, you probably won't ever receive a definitive answer. :(
Unless people have competitively played PvP in an MMO I think most Halo people will be frustrated and disappointed in Destiny's PvP especially if gear is not standardized. Instead of bitching about AAs and bloom they will be bitching about unbalanced guns, player gear gap and overpowered/underpowered abilities of certain classes.
Bungie has stated in PvP, the weapon damage will be scaled appropriately to balance players. Once you go back into PvE, you'll get your damage multipliers back. The only advantage over new players would be you'll keep the skills you've unlocked.
I used to play Halo for campaign. However, that meant buying the game, playing through it a couple of times and that was all. Then I got my 360, Halo 3 and played my first match online - I was instantly hooked.
I expect it's very reasonable to assume H4 sold big because of the hyped return of the Master Chief and the new campaign. Remember the first week, seeing 400k players in MM? Well, people came for the campaign and then left by the thousands. So what happened? Did people try MM and not like it or play through the campaign and never look back?
Who knows?
Now I'm understanding this Destiny business :)
Thanks. IDK yet. I want to see how the game actually turns in the reviews out once the hype has died down :)
I rather liked the parts of Halo 2 where we played as the Arbiter so maybe playing as Agent Locke will be a similar experience.
We had a contractor for some of the Halos who is/was a member here and he dropped this a while back. I read Frankie confirming similar stats a couple of times for newer Halo titles but have no links.
http://legacy.2old2play.com/modules.php?name=Forums&file=viewtopic&p=564571&highlight=#564571
Reach population data for online players allowed me to calculate that 40-50% were in activities other than MM. 50-60% were in MM. The percentage was very consistant during my study.
I feel comfortable in a leap of faith that those percentages hold true for Halo 4.
I'm just commenting on the state of Halo now. Even with MCC in 5 freaking months, it's going to 'feel' like a very long haul until Halo 5. More people than ever are going to have XB1 or PS4 by the end of this year and Halo is not going to be enough entertainment until late 2015.
I don't prescribe to the notion it takes 3 years between main titles. I am certain it can be done in 1, if they plan on the same engine for 3 years they could take 3 years to develop the first game and then bring out major new content each year for 2 years after. I think bungie is doing something just like that for Destiny. Not sure about that though and no time to check at the moment.
Unlike in the past, 343i has all the tools and fore-knowledge to plan ahead for Halo. Bungie on the other hand, was at the bleeding edge of console hardware and software technology and didn't even really know what direction they wanted to go in.
with every new halo, they had the past halos to use as examples. It still took 3 years. And it was usually worth it.
There will be more than enough games coming out between now and Nov, and then in the whole of 2015, to satiate.
Yeah, other games but we've been able to keep the Halo community constantly active here. This next 1.5 years will be the biggest test of all.
have you? I was the lead on a Halo clan and I haven't played Halo regularly in 3 years at least.
I think the MCC will bring back people long enough to get to Halo 5.
Our Over age 50 group has been playing for almost 9 continuous years. Same for the over age 40 monthly tournament.
That's why it's important to me/us we have good Halo content to keep us motivated. I feel everything we've had going until now is close to being in jeapordy. Maybe MCC will do the trick but I listed my thoughts about that above.
Here's a bone to chew on. This early H5 Beta may be signalling an early multiplayer release. I.E. for summer break.