Project Cars

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Tue, 05/12/2015 - 10:47 (Reply to #361)
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TemeLolman wrote:

Ordered the TX, @Gizzie: I might need some help with proper settings!

 

cool

Tue, 05/12/2015 - 14:19 (Reply to #362)
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TemeLolman wrote:

Ordered the TX, @Gizzie: I might need some help with proper settings!

I've had my TX since December and enjoy it.  I like using it on the PC more than the Xbox as the FFB just feels better.  I have added the GT rim and really like it over the original rim.   I have big hands so the stock rim was easy to accidently hit the wrong button. 

Tue, 05/12/2015 - 16:15
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Ammo - the F1 rim is awesome. Have you ever considered it?

Tue, 05/12/2015 - 22:25 (Reply to #364)
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SnappyDee wrote:

Ammo - the F1 rim is awesome. Have you ever considered it?

That and one of the pedal sets is on my list to get.  

Wed, 05/13/2015 - 10:52
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I spent time over the last couple of days playing the Xbox One version of Project CARS.  My goal in the Xbox One career mode is to work my way up through the open wheel series, since I am using the TX wheel and GTE rim, which has paddle shifters on the wheel.  Overall, I am very pleased with the Xbox One version.  The graphics are not as good as the PC version, but they are still beautiful.  That is to be expected, particularly because I am using a high end GPU, the Nvidia 970, on my PC.  The aliasing is noticeable, but not distracting.  I did not notice any frame rate drops, even with fields of cars that numbered more than 20.  The day to night transitions are really cool, as are the weather effects.  I started with the Formula Rookie series and it is a hoot.  The car is lots of fun to drive, but if you hit another car, chances are that your race is over.  There are no rewinds, but you can restart races.  You also can hit the select button to have your car placed back on the track very quickly.  I am playing at 50% AI difficulty and that gives me a nice challenge.  The AI is miles better than Forza 5 and even Forza Horizon 2.  The AI rarely would randomly smack into me, they actually seem to be aware that I am there next to them.  They also do not just yield the position, like in GT6, they will fight for a position and even refuse to give it up within reason.  The career mode is structured in an entirely different way, the goal is not to earn money to buy cars, rather the goal is to get contract offers from other teams and/or to progress to higher level championships within the same discipline.  So, right now, I am doing the Formula Rookie series and I am trying to advance all of the way to the world championship.  That means I will race on tracks all over the world.  I have only done about 6 races and so I am sure offers from other teams will soon come.  I am having a lot of fun with this game.

The physics are very good.  The FFB needs work.  I tried to calibrate my TX wheel using the advice in this thread at the SMS forums, since the FFB is not nearly as strong as it should be:

http://forum.projectcarsgame.com/showthread.php?22444-Hardly-any-FFB-wit...

The fix did not work for me, but others have reported more success.  SMS definitely needs to patch this and provide much stronger FFB on the Xbox One with the TX wheel.  I can feel what the car is doing, but this is definitely not a pure simulation experience.  iRacing, rFactor 2, RBR and Dirt Rally are more hardcore simulations.

In summary, having played the PC version since 2012, including at least 10 hours with the "gold" final version, plus with my time on the Xbox One version, I can say with confidence that I would highly recommend this game to any PC, Xbox One or PS4 sim racer with a wheel and pedal set.  I have not tried playing the game with a controller and so I cannot comment on whether controller users should buy it.

Tue, 05/12/2015 - 18:48
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Why does the PS4 verision allow cockpit view to go below the default 80 and the PC version does not go below 80 at least for me. The Project Cars FOV calculater calculated it to be 60.

Tue, 05/12/2015 - 23:03
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I just recieved my T3PA Pro Pedal Set the day before pCars released on the xbone. Very happy with them. Like them a little better than the CSPV2's. They don't have the brake rumble feature but the can be inverted. 

Wed, 05/13/2015 - 00:40
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Well, after a few hours of tinkering around with it on the PS4, I can say it is a must play game.  Took awhile to get used to the UI using the wheel on the PS4 and to dial in the FFB and FOV settings.  Have not tried on line yet and only did the first round in the GT career mode.  Most of the time I was running laps in perhaps one of my favs from FM4 being the Merc 190E Touring car.  Trying out new tracks like Watkins Glen and old favs like Cataluna, Sears Point bring back found memories.

The sounds and graphics along with the buttkicker on the rig really make it a joy to race on.  Yes there are a fe bugs to work out (Primarily Fanatec Porsche wheels dont work on the PS4) but those should be fixed soon as its having a significant impact for several players on the PS4 side.

 

Wed, 05/13/2015 - 00:41
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Here we go.

1) Three times now the screen has frozen on me while the game keeps running.  I have to wait 5-10 seconds for the screen to "unfreeze" and by then I'm in a wall or way off track.

2) Go into pits for a fuel and tire change and come back out with the same tires and the same amount of fuel - no matter what I set my pit save to do.

3) Pit save has been automatically renamed from "Clio - Dry" to "****.>8****"

4) AI is unaffected by cold tires or inclimate weather.  They can go around corners, without any sliding, at the same speed whether rain or dry, warm or cold tires.

5) Controllers are way too twitchy.  I have to tune all my cars for serious understeer to be driveable - which they are now.  Unless it's raining, in which case I'm spinning out all over the place.

6) Have heard that people with wheels lose FFB for seemingly no reason in the middle of the race.  Only way to get it back is to unplug and replug their wheel back in.

7) Frame rate dips - mostly when there is weather effects and several cars in the race.

8) I'm sure I'll find more. I feel like this should have been delayed more on consoles.  There is a great game under this mess.

Wed, 05/13/2015 - 06:40 (Reply to #370)
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Nightfall wrote:

Here we go.

1) Three times now the screen has frozen on me while the game keeps running.  I have to wait 5-10 seconds for the screen to "unfreeze" and by then I'm in a wall or way off track.

2) Go into pits for a fuel and tire change and come back out with the same tires and the same amount of fuel - no matter what I set my pit save to do.

3) Pit save has been automatically renamed from "Clio - Dry" to "****.>8****"

4) AI is unaffected by cold tires or inclimate weather.  They can go around corners, without any sliding, at the same speed whether rain or dry, warm or cold tires.

5) Controllers are way too twitchy.  I have to tune all my cars for serious understeer to be driveable - which they are now.  Unless it's raining, in which case I'm spinning out all over the place.

6) Have heard that people with wheels lose FFB for seemingly no reason in the middle of the race.  Only way to get it back is to unplug and replug their wheel back in.

7) Frame rate dips - mostly when there is weather effects and several cars in the race.

8) I'm sure I'll find more. I feel like this should have been delayed more on consoles.  There is a great game under this mess.

OHHHH NOOOOOO!!!!!....Thanks Nightfall for reporting issues...Will Hold off until a steady stream of positives and patches.surprise

P.(arcell)S... It "Seems" ...I repeat "Seems" after repeated delays the Corporate Gaming Mindset of letting consumers be the Guinea Pigs to find problems and bring it to their attention is still alive and kicking or let's kick the game out to try to get maxium cash flow then fix the problems before consumers lose interest??angry

Wed, 05/13/2015 - 08:12
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I had lost some interest due to the delays, but by the sounds of it a wheel is a must for this game :(

Wed, 05/13/2015 - 08:42
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HEY! Can the controller be set up like in forza? I tried a few laps but I can't shift with bumpers and auto shift sucks. :-/

Wed, 05/13/2015 - 08:55 (Reply to #373)
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Stewies_head wrote:

HEY! Can the controller be set up like in forza? I tried a few laps but I can't shift with bumpers and auto shift sucks. :-/

You can map the controller but if you are playing with controller you'll want the auto shift unless you are adept at manual downshift with the "blip".

As for how to make PCARS control similar to FM, I'm still working on that.

It looks like there's another patch coming through.

UPDATE 2:

Quote Originally Posted by Ian Bell View Post

It will be a little longer guys.

Namco are going to test for 2-3 days before passing to Microsoft who will then also test.

FIXED ISSUES FOR PATCH

- Issue where cars would garage into closed garages in Zolder
- Console TT is now set to 11am to match PC
- Re-enabled saving of Community ghosts
- Added ABS brake rumble to XB1 triggers
- Changed XB1 pad rumble to only update during the per frame tick and not at 600hz
- Use absolute acceleration values for blending and updating steering movement to prevent negative direction
- XB1 trigger rumble scaled along with FFB rumble. XB1 analogue stick range corrected to use full extent
- The driver can no longer be switched in MP races and time trials
- Fix for NULL pointer protection when accessing ProximityDetector GUI

Wed, 05/13/2015 - 10:54
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I updated my post to reflect my lack of success getting the FFB to be stronger on the Xbox One version of the game.  PC version is sheer bliss.  The Xbox One version is also quite good, SMS just needs to patch the FFB to make it stronger.

Wed, 05/13/2015 - 12:18 (Reply to #375)
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Zero7159 wrote:

I updated my post to reflect my lack of success getting the FFB to be stronger on the Xbox One version of the game.  PC version is sheer bliss.  The Xbox One version is also quite good, SMS just needs to patch the FFB to make it stronger.

I wonder if that is just in general.  When I used my Fanatec CSR on the 360 with F1 2013 I had to turn FFB up higher than when I was on the PC version.   

I noticed the same thing last night though with Pcars, the pc version felt great from the get go unlike the xbox where I had to make several tweaks.  

Wed, 05/13/2015 - 13:25 (Reply to #376)
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Ammodawg wrote:

Zero7159 wrote:

I updated my post to reflect my lack of success getting the FFB to be stronger on the Xbox One version of the game.  PC version is sheer bliss.  The Xbox One version is also quite good, SMS just needs to patch the FFB to make it stronger.

I wonder if that is just in general.  When I used my Fanatec CSR on the 360 with F1 2013 I had to turn FFB up higher than when I was on the PC version.   

I noticed the same thing last night though with Pcars, the pc version felt great from the get go unlike the xbox where I had to make several tweaks.  

 

On the Xbox One version, I have the overall FFB set at 100, and the tire force set to 200.  Both are maxed, yet the FFB is still too light.

Wed, 05/13/2015 - 12:04
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Pc users got the update and some have reported the controller seems much better and percise as well as some new rumble effects, patch also fixed some crashes
Wed, 05/13/2015 - 13:34
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The biggest changes I noticed is when I started adjusting the individual car settings, and SoP settings

This is where I have gotten some usefull info on FFB settins and suggetions.  

http://www.isrtv.com/forums/topic/17810-project-cars-force-feedback-tips-and-settings/

Wed, 05/13/2015 - 14:11
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i doubt the xbox 1 will get an overall boost in ffb strength, but who knows?  I personally think its just a lack of processing power in the unit and  cant produce enough, as over the yrs many wheel users on this forum dating back to fm4 couldnt believe the strength out put of there wheels whenrunning on  pc compared to xbox

Wed, 05/13/2015 - 18:59 (Reply to #380)
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kurupt wrote:

i doubt the xbox 1 will get an overall boost in ffb strength, but who knows?  I personally think its just a lack of processing power in the unit and  cant produce enough, as over the yrs many wheel users on this forum dating back to fm4 couldnt believe the strength out put of there wheels whenrunning on  pc compared to xbox

 

Forza 5 and Forza Horizon 2 both have excellent FFB, that is every bit as strong as anything I have experienced on PC.  Moreover, GT6 on the PS3 has excellent, strong FFB.  

Wed, 05/13/2015 - 21:41 (Reply to #381)
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kurupt wrote:

I personally think its just a lack of processing power in the unit and cant produce enough

I don't think that's how it works.  Does a faster PC have stronger FFB than a slower one?  FFB is just data and data is data.

Wed, 05/13/2015 - 22:14
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But is it fun? I'm not feeling it, but I would hesitate to make a decision based on a few scant hours of gameplay. I'm hoping Project CARS will grow on me, but it makes a bad first impression.

Wed, 05/13/2015 - 22:22 (Reply to #383)
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SarcasmoJones wrote:

But is it fun? I'm not feeling it, but I would hesitate to make a decision based on a few scant hours of gameplay. I'm hoping Project CARS will grow on me, but it makes a bad first impression.

I had the same first bad impressions.  Many hours of changing settings and tuning cars later and I am enjoying it.  Being on a controller as we both are - some cars are far more driveable and fun than others.  Try to drive the Clio touring car without tuning it then try driving the Audi R8 GT3 car.  The former will make you want to quit while the latter will put a smile on your face.  I'm having enough fun with it that I want to save up for a wheel setup.

Of course you know this means that you will not like it.  wink

Then there is the fact that there are patches coming.  Many, I assume.  I think over time it will get even better.

Wed, 05/13/2015 - 23:33
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I just got through testing some of the different FFB sliders and how they affected the car.  I plan on continuing this in the morning because as I see it the downside to having a highly customizable title is that you are going to have to learn to a certain degree how to setup the cars.  This was always my weak area in Forza but I can see that I'm going to have to do like tonight, sit here, drive a couple of laps, change something drive some more laps, take a shitload of notes 

Thu, 05/14/2015 - 07:25
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I have to admit, I am a little disappointed in how this title turned out on XBone. So, I want to apologize to any of you who picked it up and have not had a good experience. It is my hope that they fix some of the controller bugs and optimize it further. Meanwhile, I would say to hold off on picking this up until the initial problems are addressed. This really isn't all that unusual. We have seen this before with other games so I don't think it is a total failure but I feel a bit bad that I hyped you guys up so much.

I would say that on the PC/Steam the game is very very good. It's just that the Xbone is having issues. I think the PS4 just handles this title much more easily.

Thu, 05/14/2015 - 12:22 (Reply to #386)
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SnappyDee wrote:

I have to admit, I am a little disappointed in how this title turned out on XBone. So, I want to apologize to any of you who picked it up and have not had a good experience. It is my hope that they fix some of the controller bugs and optimize it further. Meanwhile, I would say to hold off on picking this up until the initial problems are addressed. This really isn't all that unusual. We have seen this before with other games so I don't think it is a total failure but I feel a bit bad that I hyped you guys up so much.

I would say that on the PC/Steam the game is very very good. It's just that the Xbone is having issues. I think the PS4 just handles this title much more easily.

Well as I am the type that always try to look for a positive I hate to admit but I agree with you.  I just sat down and ran 10 laps using the Formula A on the xbox, then did the same thing on the pc using the same FFB and it is a night and day difference.  The car on the pc just feels more alive, it has the downforce feel like an F1 should. On the xbox I feel disconnected from the car and it feels like it has a lot less downforce through the turns.  

I also messed around with the 125cc kart and man on the pc I can feel all the road chatter.  I have to increase the scales on the xbox to get it closer to what it feels like on the pc.   I think the game has great potential.  I think their baseline settings either were to low or something happened.   

Note to this I have done all my testing on the TX so I can't attest to anything on the gamepad.

Thu, 05/14/2015 - 08:38
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Fun? lololol I'm still trying to configure my gamepad! 

Thu, 05/14/2015 - 11:18
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OHHHH NOOOO!!!!!....Another Kiss of Death Endorsement!!!nosurprise

P.(arcell)S.....Shades of Xbox...3 Rings of Death...3 Kisses of Death!!!!!nosurpriseno

Thu, 05/14/2015 - 19:50
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After spending the last two nights trying to get the ffb settings right on the xbone and Tx wheel (and the tips posted here are a definite help) I can get around the track in the karts and Clio, but I still feel like I'm fighting the car the whole way.  I also agree with what others have said about there being a great game inside, but there's a lot of work and learning needed to polish it up. 

I think I'm going to put this on the "virtual shelf" for a while and let the knowledge base and patches catch up while I go back to FM5.  I'd rather spend my available time enjoying racing than tuning the physics engine on each and every car.

Thu, 05/14/2015 - 22:11
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I am enjoying both the Xbox One and PC versions of the game, but as Ammo and Snappy have pointed out, the PC version is easily the best.  That doesn't surprise me, since it has been in development since 2011.  On the Xbox One, however, I have gotten the FFB to feel much better by tuning the FFB settings for each car via the Edit Tuning Set Up available before each race.  I crank up the Master Scale to over 100, and I personally like the Fx, Fy, etc. smoothing at 10.  I am currently running the Formula Rookie series on the Xbox One and it feels quite nice with those settings.  Not as nice as the PC, but its getting there. 

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