Xbone Catch-All News/Rumor/General Fuckery Thread

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Fri, 07/19/2013 - 16:51 (Reply to #241)
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JohnnyHustler wrote:

We won't see anything like 20-30 GB downloads at the start of the generation, but I won't be surprised to see someone pull it off late in the gen.  This is something I could see Square Enix do.

Hopefully by then we will all have 1Gig download speeds by then 

Mon, 07/22/2013 - 11:40
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Some more Kinect 2 functions explained (sort of) in this interview at SDCC this past weekend.

 

http://www.ign.com/articles/2013/07/20/the-future-of-xbox

 

For those wanting the cliff note version..You will be able to say Xbox Record and it will record the last 30 seconds of your game play. Plus in depending on of who is holding the controler the personal settings will change, based on a body scan from the Kinect. So no more nerd rage because your buddy flipped the controls to inverted.

They also talked more about the triggers vibrating and how that would apply in some games, i.e. forza for tire/road feel.

Mon, 07/22/2013 - 13:56
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Hasn't it already been stated that ANY external storage will work?

Tue, 07/23/2013 - 09:05 (Reply to #244)
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Oldschool 2o4f wrote:

Hasn't it already been stated that ANY external storage will work?

 

Yea but (and this is not a dig) knowing MS it'll be a proprietary hdd. It'll be nice if they just let you hook up any external you want.

 

Fri, 07/26/2013 - 21:17 (Reply to #245)
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OutcastB wrote:

Oldschool 2o4f wrote:

Hasn't it already been stated that ANY external storage will work?

 

Yea but (and this is not a dig) knowing MS it'll be a proprietary hdd. It'll be nice if they just let you hook up any external you want.

 

they have since USB got added and the memory cards got dropped.  why would that change?

Mon, 07/22/2013 - 14:30
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Well they did say you can use the usb 3.0 to attach external storage. But they have not confirmed if it is ANY(i.e. just Flash drives, Hdd docking stations, Ext.Storage drives)/ limited amount of storage.

 

On a side note I hate that I can't stop but having to try and read between the PR speak of any new electronic gadget that is released. It is not just MS that does it, but almost all of them that try to sneak bye/color/smoke screen/limit details etc details past us. For once I would like something to come out and not have to try and get clarification coming from 300 differant angles to make sure all the possibilities are covered.

Tue, 07/23/2013 - 06:12
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"paranoia / big destroyah" ...

Lurker mode seems the best option at the moment. Honestly, this group around here, even as well as we've been getting along lately, has a pretty good eye on what's happening. I just hope after it's all released and the dust settles everyone's able to get past it all. I don't remember this kinda turmoil when Mario Kart first released...

Tue, 07/23/2013 - 09:50
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With all the media tied into it, I'd hope they simply go with the hi speed USB and let any HD hook up. Unless they want to get into the HD business too? Wouldn't put it past them. One more thing to put on the "Do I buy" check list before purchase...

Seriously getting a bad taste for all this and its months out yet...

Tue, 07/23/2013 - 09:55
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Funny thing is, I still have the old 20 gig hard drive in my 360.  Its constantly full up, now that I downloaded Assassin's Creed (my review: pretty meh so far).  The proprietary hard drive requirement is annoying as hell, and I know you can hack it, but I'm not going to do all that.  The 500 gig hard drive for the Xbone at launch is going to seem puny in a handful of years, I think.

Wed, 07/24/2013 - 16:00
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MS to allow Indie publishing on XB1. Engadget source. They didn't link directly to Marc Whitten but I'd guess quoting him without a source would be dangerous.

http://www.engadget.com/2013/07/24/xbox-one-indie-self-publishing/ 

"Mark Whitten" wrote:
"Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August."

I'd wait for Gamescon to come and go before getting too excited.

Wed, 07/24/2013 - 16:00
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As long as they go with USB 3.0 and let you attach any type of USB 3.0 hard drive on it, it won't be a big deal.  USB 3.0 is fast, and MS did make it sound like they were going to let any external on there.  Any other move just doesn't make sense these days.

Fri, 07/26/2013 - 11:58
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How much data can a BR disc hold?

Fri, 07/26/2013 - 13:07 (Reply to #253)
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Blu-ray Discs contain 25 GB per layer, with dual layer discs (50 GB)

Fri, 07/26/2013 - 13:50
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Also I can see Dev's do what the Forza 5 guys are doing, with a mandatory initial download for extra/additional content. Either for time constraints as to when the "final" build went to the disc creator or finishing up on some cool extras that went past final done date.

I am not hating on that. I am always one for getting more for free and if that has to come via a download, so be it. With that in mind, being able to pre-load before launch day is almost a must have option.

Fri, 07/26/2013 - 19:35
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As it relates to the XBox One's use of system ram, I offer the following link to add balance to the discussion on console comparison with the PS4. I don't fully understand all of the mumbo jumbo and cannot speak to the veracity of the source except to say it seems like a reasonable source making reasonable assertions. http://arstechnica.com/gaming/2013/07/report-os-overhead-takes-up-3-5gb-of-ps4s-8gb-of-ram/ 

Quote:

Report: OS overhead takes up 3.5GB of PS4’s 8GB of RAM

Xbox One, Wii U have similar system overhead. Welcome to the set-top box world.

A Guerrila Games profiling tool shows how six of the PS4's eight CPU cores have their cycles allocated for various functions.
{C}{C}

Since its public debut in February, Sony has made a lot of hay out of the 8GB of high-speed GDDR5 RAM that will be available in a unified architecture on the PlayStation 4. But a new report suggests that game developers will generally only have access to 4.5GB of that RAM, with the rest taken up by the underlying OS.

The folks over at Digital Foundry cite "current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source" in detailing the RAM breakdown. The numbers aren't set in stone, though. Digital Foundry reports that developers can take back as much as 1GB of "flexible memory" from the OS when it's available. However, taking back this memory isn't as simple as flipping a switch; it's complicated enough that only first-party games may be able to do it at first, according to the report.

For some context, the Xbox One devotes a comparable 3GB of its 8GB of RAM to the system software, according to reports, and the Wii U uses a full half of its 2GB of RAM for the OS. On PCs, Windows 8 needs 1GB of RAM, while OS X Mountain Lion requires 2GB of memory, according to official specs.

The PS3 reportedly uses 96MB of its 512MB of RAM for the OS, while the Xbox 360 uses 32MB of its 512MB—much smaller proportions than their successors. Both the Xbox One and PS4 are offloading more functions than usual to the underlying OS this time around, though. Microsoft and Sony are touting the ability for their new systems to switch rapidly between games and other apps on the system, a feature that likely eats up a lot of RAM overhead. The console makers are also talking about features like Microsoft's SmartMatch and Sony's expanded social features that constantly run in the background.

Still, reserving anywhere from 35 to 45 percent of the new systems' RAM for nongaming OS functions seems a bit extreme. Game developers are definitely going to want access to those system resources before long, especially when it seems that early PS4 demos are already using 4.6GB of RAM, including 3GB reserved exclusively for graphics.

In Sony's case, at least, there's some hope that this allocation could change in the future, with "sources close to Sony" suggesting the OS could take up less RAM with future streamlining updates. On the Xbox One, on the other hand, Microsoft has reportedly carved out 3GB as a strict, inflexible OS allocation "in order to allow the background platform to evolve over a ten-year life-cycle." In other words, Microsoft is basically saying, "Sorry, Xbox One game developers. You can't use that RAM because we might need it for something later."

In any case, we should probably get used to having more and more game console hardware devoted to background functions that aren't directly related to running games. After all, it's an "all-in-one entertainment set-top box" world, and gamers are just living in it.

Fri, 07/26/2013 - 19:44
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Im an idiot... that's all.

 

 

 

 

 

 

No, but seriously I have no clue what any of this means. I get the jist of it but is it that big of a use that it'll make a dent or will it be un-noticed? I know that the X1 will be using a dedicated thing-a ma-jig for the background downloads as to not eat up the RAM needed for the on the fly switching but how much different is that from what SONY plans on doing? I guess what I'm asking is will this effect me to the point that it should make me switch preorders from the PS4 to the X1? or is it not that big of a deal?... I have been drinking so anything I type is making sense to me at this point.

Fri, 07/26/2013 - 20:34 (Reply to #257)
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OutcastB wrote:

Im an idiot... that's all.

 

 

 

 

 

 

No, but seriously I have no clue what any of this means. I get the jist of it but is it that big of a use that it'll make a dent or will it be un-noticed? I know that the X1 will be using a dedicated thing-a ma-jig for the background downloads as to not eat up the RAM needed for the on the fly switching but how much different is that from what SONY plans on doing? I guess what I'm asking is will this effect me to the point that it should make me switch preorders from the PS4 to the X1? or is it not that big of a deal?... I have been drinking so anything I type is making sense to me at this point.

I also have been drinking and everything you have said makes sense to me.

Fri, 07/26/2013 - 20:42 (Reply to #258)
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Blimey wrote:

OutcastB wrote:

Im an idiot... that's all.

 

 

 

 

 

 

No, but seriously I have no clue what any of this means. I get the jist of it but is it that big of a use that it'll make a dent or will it be un-noticed? I know that the X1 will be using a dedicated thing-a ma-jig for the background downloads as to not eat up the RAM needed for the on the fly switching but how much different is that from what SONY plans on doing? I guess what I'm asking is will this effect me to the point that it should make me switch preorders from the PS4 to the X1? or is it not that big of a deal?... I have been drinking so anything I type is making sense to me at this point.

I also have been drinking and everything you have said makes sense to me.

 

Hsl you know whats pathetic os that I have nothing better to do on a Friday night... I think I'll go crash some jets in BF3/.

Sat, 07/27/2013 - 00:27 (Reply to #259)
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Blimey wrote:

OutcastB wrote:

Im an idiot... that's all.

 

 

 

 

 

 

No, but seriously I have no clue what any of this means. I get the jist of it but is it that big of a use that it'll make a dent or will it be un-noticed? I know that the X1 will be using a dedicated thing-a ma-jig for the background downloads as to not eat up the RAM needed for the on the fly switching but how much different is that from what SONY plans on doing? I guess what I'm asking is will this effect me to the point that it should make me switch preorders from the PS4 to the X1? or is it not that big of a deal?... I have been drinking so anything I type is making sense to me at this point.

I also have been drinking and everything you have said makes sense to me.

 

It means (roughly) something we've really known but didn't acknowledge until now: they're both the same hardware.

Fri, 07/26/2013 - 21:46 (Reply to #260)
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OutcastB wrote:

Im an idiot... that's all.

 

 

 

 

 

 

No, but seriously I have no clue what any of this means. I get the jist of it but is it that big of a use that it'll make a dent or will it be un-noticed? I know that the X1 will be using a dedicated thing-a ma-jig for the background downloads as to not eat up the RAM needed for the on the fly switching but how much different is that from what SONY plans on doing? I guess what I'm asking is will this effect me to the point that it should make me switch preorders from the PS4 to the X1? or is it not that big of a deal?... I have been drinking so anything I type is making sense to me at this point.

Mostly I was just pointing to the info as a potential equalizer. The two systems will likely be fairly equal from  a ram usage point of view. A lot will depend on how easy it is for developers to create software for each console.

Fri, 07/26/2013 - 22:08
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according to an article on Joystiq about half (3.5 gb's) of the onboard ram is reserved for the OS.

http://www.joystiq.com/2013/07/26/report-ps4-reserves-3-5gb-of-ram-for-the-os/

 

Fri, 07/26/2013 - 22:32 (Reply to #262)
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Lbsutke wrote:

according to an article on Joystiq about half (3.5 gb's) of the onboard ram is reserved for the OS.

http://www.joystiq.com/2013/07/26/report-ps4-reserves-3-5gb-of-ram-for-the-os/

 

I think I will have to slap you. The source was the same one I just quoted. lol

Sat, 07/27/2013 - 14:28 (Reply to #263)
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DEEP_NNN wrote:

Lbsutke wrote:

according to an article on Joystiq about half (3.5 gb's) of the onboard ram is reserved for the OS.

http://www.joystiq.com/2013/07/26/report-ps4-reserves-3-5gb-of-ram-for-the-os/

 

I think I will have to slap you. The source was the same one I just quoted. lol

 

rofl!!1 Sorry Deep, my bad. ;)

Sat, 07/27/2013 - 10:10
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http://www.examiner.com/article/xbox-one-to-offer-free-unlimited-hard-dr...

 

That's awesome. That's a huge game changer for me.

Sat, 07/27/2013 - 15:03 (Reply to #265)
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OutcastB wrote:

http://www.examiner.com/article/xbox-one-to-offer-free-unlimited-hard-dr...

 

That's awesome. That's a huge game changer for me.

 

Yep I am happy to hear that, here is the specific quote:

Quote:
Xbox Live offers Xbox One unlimited storage space in the cloud for all Xbox Live members to store numerous types of Xbox Live content, including your profile, games, Achievements and entertainment. This content is stored and saved in the cloud so you can automatically access it anywhere, anytime, no matter where you are.

Yes this also means if you are on a sub or on top of a mountain with no internet connection you are screwed, until we find out if there are restrictions for size or type of external storage you can attach.

Personally, I will probably only use it game saves and my gt. I am not sure I want to depend on an internet connection to be active to access my game & pull extra bandwidth for MM games accessing the game and MP.

Mon, 07/29/2013 - 08:55
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I'm still betting that MS won't put restrictions on external drives, or if they do, it will be something like 1-2 TB.  

Mon, 07/29/2013 - 11:50 (Reply to #267)
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JohnnyHustler wrote:

I'm still betting that MS won't put restrictions on external drives, or if they do, it will be something like 1-2 TB.  

 

agreed and I hope we are right.

Thu, 08/08/2013 - 15:40
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Looks like according to this Polygon interview that wireless controllers will be able to be plugged in via a micro usb cord and be able to be used for gameplay in that configuration. So for those gamers that prefer a wired controller you can have that. Yes it appears it will be an additional cost (having to buy the micro usb cable), hopefully it is designed for a ranged of different cords can be used (meaning thickness of shielding around the cord) but it also means you do not need to buy batteries for the controler if you are close enough to the console to use a cord.

Not trying to sell anyone on the console. Just providing more info, where it was lacking before.

 

Also in a Joystiq interview it was confirmed that you will need a Gold account to use Skype, gaming dvr function and the new smart match function for MP.

Thu, 08/08/2013 - 17:32
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Mayor c confirmeda few weeks back that plugging the cable in turns the wireless feature off. Gets rid of the delay :-)
Fri, 08/09/2013 - 06:32
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I swear Major Nelson unpacked a cord for the controller when he did the unboxing?

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