My internet connection is fine, Microsoft how bout' yours?

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Tue, 06/11/2013 - 22:09
mdl70's picture
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I'd think they'd still need discs for people on any ISP who has data caps.

Look at the free PS+ games released today:  "Uncharted 3", "Little Big Planet Karting", and "XCOM: Enemy Unknown".  Uncharted 3 is 40 gig by itself. XCOM is 8 Gig, and I don't know what LBPK is.  For sake of argument, we'll go with 8 GIg.  That's ~56 Gig of data in one day.

This doesn't even include "Saints Row: The Third" and "Deus Ex: Human Revolution" that were released as free PS+ downloads last week.

If you have more than one console in the house, double the amount of downloaded data.

That's a lot of data for free games and patches.  Add that to people playing a lot online, watching Netflix, working from home, etc and it will add up quick.

 

Tue, 06/11/2013 - 22:16
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Tue, 06/11/2013 - 22:47
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I agree with much of what you said Gatsu, and think as well that data caps are a relevant issue here too.

Tue, 06/11/2013 - 22:49
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Thanks for bringing up the data cap point. I didn't even think of that.

Also @ Azure, that video is hilarious.

Tue, 06/11/2013 - 23:03
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Sorry Azure, but time has proven that one thing will eventually phase out what comes before it. Hell look at Mapsco's to GPS, laserdisks to dvd's, pagers to cellphones. Unfortunately the worlds demands are quickly becoming so evolved for the next big thing that it's no longer taking decades to do that.

But the problem is not with the technology we demand with the industries who see profit in it. It's with the companies who believe changing a business model will cause their downfall, and refuse to adapt to the times...

Most internet providers refuse to high speed broadband connections to low-income housing areas. They do not see it as a profitible thing to do.

But statistics show that 95% of low income housing spends their extra money on entertainment.

 

Tue, 06/11/2013 - 23:31 (Reply to #216)
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KuruptU4Fun1976 wrote:

Sorry Azure, but time has proven that one thing will eventually phase out what comes before it. Hell look at Mapsco's to GPS, laserdisks to dvd's, pagers to cellphones. Unfortunately the worlds demands are quickly becoming so evolved for the next big thing that it's no longer taking decades to do that.

But the problem is not with the technology we demand with the industries who see profit in it. It's with the companies who believe changing a business model will cause their downfall, and refuse to adapt to the times...

Most internet providers refuse to high speed broadband connections to low-income housing areas. They do not see it as a profitible thing to do.

But statistics show that 95% of low income housing spends their extra money on entertainment.

 

I agree with you that technology can and will phase out the older tech. However, that doesn't mean that we have to give the companies the rights to dictate what we do with our purchases and when. It's up to the consumer to make the choice if they want to adopt the new tech or leave it on the shelves. 

The crux of the argument is that we as consumers have drawn a line in the sand and won't give up any more rights to our products. Sony and Nintendo understand this and haven't pressed the issue. Microsoft is pushing for control and may have grasped too hard too fast. Time will tell, myself personally am happy to have an alternative that is in line with my desire to own my content and not be told how and when I can play it. 

I think the bulk of my frustration with Microsoft was the way they have gone about this whole thing. Not announcing the used game policy outright, trying to tap dance around the always on requirement etc. Just not the kind of treatment this consumer expects for years of loyalty. 

Tue, 06/11/2013 - 23:54 (Reply to #217)
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Oh I agree Azure, they aren't going out and being forthright and that does bother me. And winning the world twice over is making them a hard target to take a pop at. 

But is Sony's statement of " Well we're not supporting DRM, but our publishers might" any less of a sidestep? Or "ours is $399, but it doesn't come with Eye" either?

I think the real truth of the matter with used games is two fold. One being about supporting the devs/pubs with first purchase games. With the flip side of that coin being that why are you willing to support a company(s) that outright deny support for those same devs/pubs. The console makers are square in the middle of that argument like we are. Because for every house that closes, they have one less potential blockbuster game they can sell consoles with.

Knowing what vast amounts of money Microsoft made from having Halo as a release day game on the Xbox. Do you know it had just as much potential of making Apple a computer worth gaming on?

Tue, 06/11/2013 - 23:04
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Agreed Laser.  The disc is likely a great way to speed up the full game being ready especially if someone is near the minimum required connection speed of 1.5 Mbps.

Wed, 06/12/2013 - 01:16
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http://youtu.be/DxkEe_l7S3g

Well, there you go.

Wed, 06/12/2013 - 07:14 (Reply to #220)
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Shadow wrote:

Well, there you go.

Thanks for linking a much bigger part of the conversation. Sometimes we wonder if these big companies have a plan and that video shows MS' plan and I like it. Show their current customers they continue to support offline/online solutions with new 360 hardware and software and offer a new world of products to willing customers.  

Wed, 06/12/2013 - 07:22 (Reply to #221)
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DEEP_NNN wrote:

Shadow wrote:

Well, there you go.

Thanks for linking a much bigger part of the conversation. Sometimes we wonder if these big companies have a plan and that video shows MS' plan and I like it. Show their current customers they continue to support offline/online solutions with new 360 hardware and software and offer a new world of products to willing customers.  

Yeah, what he says makes s ense. If you're connection won't support it, you're not going to benefit from their cloud model anyway. However, the Sony group's probably more attractive than staying with the 360...But I'm sure marketing wouldn't like that response.

Wed, 06/12/2013 - 09:11
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There's no real difference though, othe than a little emblem posted into the controller.

Hell that stupid helmet that Live gave away for people who had been there from day one is just as representative.

My fiancee got one and I didn't. I've been on live longer than she has been.

Wed, 06/12/2013 - 10:05
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Anyone notice that it seems primarily the older, hardcore gamer that is upset. Timmy doesn't care about these things and neither does non game playing mom/pops. No, it is the ones that had Atari and played pinball in the arcade. The people that actually owned their equipment. The people that remember being able to use a smoking lounge in school and eat a cheeseburger with extra lead paint on it.

 

Where was I?

 

 I remember, I was talking about a time when the only carbs you cared about were under your hood... I thought some humor was needed.

 

 

 

Honestly, I switched to the Xbox for easy LAN and easy high speed gaming. It was not like it is now on PC back then. It was shitty trying to go over a 56k modem, playing fucking Warcraft dialing into your buddy's home phone line. Not World of Warcraft, I am talking REAL WARCRAFT! Then there was the Counterstrike Server. That thing was always having problems. People were always trying to hack the thing. It was constant work, and it sucked! Then along comes this console and it connects to broadband. No KB/Mouse but a controller isn't too bad if everyone has to use one. It was easy and it worked(my og box still worked when I pitched it out). Then little by little features were added. Soon this console became somewhat like my experience was on PC oh so long ago... Laggy, glitchy and packed full of cheating ass pukes. Worse yet, you have to deal with M$ horrid customer support to fix this crap. Now M$ is promising cloud computing and a lot of DRM. So far, my experience on the 360 has been shitty for any movie/TV show and cloud save. Now this thing is asking for my cell phone number so I can prove I am me by text message.

 

 
Wed, 06/12/2013 - 10:11 (Reply to #224)
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LocGaw wrote:
Soon this console became somewhat like my experience was on PC oh so long ago... Laggy, glitchy and packed full of cheating ass pukes. Worse yet, you have to deal with M$ horrid customer support to fix this crap. Now M$ is promising cloud computing and a lot of DRM. So far, my experience on the 360 has been shitty for any movie/TV show and cloud save. 

Sucks you've had a horrible experience with the 360.  That does not match my experience at all.  Laggy glitchy cheaters?  Very very rarely.  Cloud saves work great for me.  Obviously anecdotal.  

Wed, 06/12/2013 - 20:17 (Reply to #225)
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Shadow wrote:

LocGaw wrote:
Soon this console became somewhat like my experience was on PC oh so long ago... Laggy, glitchy and packed full of cheating ass pukes. Worse yet, you have to deal with M$ horrid customer support to fix this crap. Now M$ is promising cloud computing and a lot of DRM. So far, my experience on the 360 has been shitty for any movie/TV show and cloud save. 

Obviously anecdotal.  

Yup! But was the whole post worth a chuckle? 18

Wed, 06/12/2013 - 10:37
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LOL Biz and Tukker.  

Wed, 06/12/2013 - 10:54
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If something significant happens to make me without internet in my house for over 24 hours, I'll just pull out my phone and do the check in that way.  Then keep playing.

Unless there's something pressing in real life I have to deal with regarding the internet situation of course, weather, calling isp etc.  Then I'll game after those, which take priority.

This won't work for everyone, but will work for many.

Wed, 06/12/2013 - 10:58
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will it work for deployed troops?

Wed, 06/12/2013 - 11:06 (Reply to #229)
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BlowMonkey wrote:

will it work for deployed troops?

Before E3 Microsoft had mentioned it will.

Which made me wonder why the 24 hour check in was there since it isn't a system level requirement, but just something they are enabling and enforcing.

Wed, 06/12/2013 - 11:11 (Reply to #230)
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Autarch wrote:

BlowMonkey wrote:

will it work for deployed troops?

Before E3 Microsoft had mentioned it will.

Which made me wonder why the 24 hour check in was there since it isn't a system level requirement, but just something they are enabling and enforcing.

 

Citation requested, Thank you.

Wed, 06/12/2013 - 11:15
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Wed, 06/12/2013 - 11:22
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Wed, 06/12/2013 - 11:26 (Reply to #233)
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Autarch wrote:

Citation as requested - http://www.polygon.com/2013/5/24/4362680/xbox-one-games-will-require-reg...

 

That still doesn't address the question.

This does... http://www.youtube.com/watch?v=bTAKSBvuT-A#t=1m50s

Wed, 06/12/2013 - 11:28
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If you don't want to read it that's one thing, but here is the quote -

"the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon."

 

There is a difference between what they are trying for military and what they are saying in that video.

Wed, 06/12/2013 - 11:59
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I did read it.

 

"Sources" ... from before E3 (May 24th, 2013 at earliest - which is the date of this article)...

"Sources" aren't confirmed, no mention of position of source within MS.

"Sources" tell me that the Nintendo is currently experimenting with turning granite into gold for Wii U owners.

That doesn't make it true (or not true) nor does it give an officially answer out of the Microsoft camp, until Mattrick did, when he said what he did on June 11, 2013, in that video I posted.

 

 

 

Wed, 06/12/2013 - 11:55
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so in short no but we might work on something to fix that.....maybe.  that's a lot of sales down the toilet I would think.

Wed, 06/12/2013 - 11:56
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True, its not confirmed and may never happen.

Then again, it is not confirmed even by that repeatedly posted video that it won't happen for military.

At this point, watch videos, read stuff, and believe whatever you want until the actual full truth is out.

Wed, 06/12/2013 - 12:27
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I was reading it on Xbox's website, but now it seems more ambiguous - it clearly mentions "Day One Xbox Live Gold 12 month membership"

but it isn't clearly included.

It now reads like buying this 12 month code includes a character for a game, rather than the gold being included with the console!

Sorry for the wrong information, but as with a lot of this, things aren't always as clear as they could be.

 

There is also mention of Day One edition games.  I don't think those are included, so its very likely there's a limited quantity of the 12 month gold I guess.

Wed, 06/12/2013 - 12:51
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Wed, 06/12/2013 - 13:02
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I preordered the xbox one and I am super excited for it. I'm tired of all this whining. Buy a pS4 already and shut up.

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